CLIMATE/TERRAIN:
POPULATION GROWTH:
ORGANIZATION:
DIET:
INTELLIGENCE:
WEALTH:
ALIGNMENT:
ARMOR CLASS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORAL:
SENTIENT RACE:
Magical Forestsx5, Ends of Rainbows, Subterranean
Lowx2, Averagex3, Low, Average
Herds, Solitary, Villagesx3, Solitaryx2
Herbivore, Carnivore, Frugivorex3, Omnivorex2
8-10, 15-16x2, 11-12, 8-10, 15-16, Varies*
N/A, Meager, Averagex3, Great, Meager
Chaotic Goodx2, Any Good, Any neutralx2, Neutral, Any Evil
none, Average(Very High), Low(Very High)x3, Low(Low), High(Low)
2, 1x3, 3, 0*, 2*
Hooves/Butt, Claw/Bite, Weaponx3, Nil*, Weapon
Magic, Breath weapon/Magic, Magicx2, Charge, Nilx2
See Below, Invisibilityx3, Nil, See Belowx2
Nil, 40%, 30%, 25%. Nil, 80%, 15%
See Belowx5, T (2' tall)x2
Elite (14), Steady (11-12)x4, Steady(11), Varies*
Yesx6, Maybe*
Unicorn
noble to a fault the unicorn is a horse with a large horn sticking out of its forehead and a few extra patches of long hair. unicorns come in the colors white, blue, or pink. their Size is M (6' at Shoulder)
Culture
a unicorn is an arrogant creature comparable to the average high elf they see purity and good as a way of showing their betterment over other creatures. they seclude themselves even from other fey in the magical forests they reside
unicorns speak with others via a weak telepathy that allows those nearby to hear its thoughts in their language. a unicorn will only allow a goodly maiden pure of heart and body to tame it. once tamed a unicorn will be loyal until death.
because of their obsession with purity they are one of the few woodland creatures that dislike the wood elves instead preferring normal elves, high elves, and even humans to a lesser extent
when engaged in combat a unicorn become a fierce opponent. with its immunities to charm, death, hold, and poison, its hit-and-run tactics using its horn, and its naturally high saving throws it can take down a variety of enemies by itself. should it charge an enemy it cannot use its hooves to attack that turn. outside of that it doesnt have anything special for its defense so its armor class is none
a unicorns horn is amazingly sturdy and unless somone is actively trying to cut it off it will not be damaged. should a unicorns horn be removed from the unicorn it will die. should a unicorn be close to losing its horn or in a similarly precarious situation it will use its last resort: teleport. teleport will instantly move the unicorn to a safe location somwhere else. it takes awhile before the unicorn can do this again so it will only do this if it is in severe danger
History
A unicorns horn is a very valuable item due to its use in weapon creation. a weapon made with a unicorn horn is always +5.
unicorns horn isnt the only prized item from a unicorn, a unicorns blood is said to grant immortality. what people dont know is it also twists them into a horrible monster losing all sense of self and becoming horribly addicted to unicorn blood growing more and more vicious the more time they are unable to drink it
the fey are many races not just one. they are considered 'fey' if they are naturally magical in anyway and mostly make their home in magical forests far far away from civilization
Culture
fey come in many shapes, sizes, and even alignments because of which finding things that apply to all of them can be difficult. but the things they all share is a magical nature giving them all the ability to to determine alignment, magical camouflage, dispel magic, dancing lights, all attacks with their body count as +0 weapons, and varying ability to use ESP
Faerie Dragon
while the spelling of the name may vary, thier looks, outside a few color palette swaps, generally do not. they look like miniture dragons with butterfly wings and long tails. their size is generally T (8'' tall body 1' including wings)
Culture
generally hunting insects and small animals these creatures are playful with intelligent creatures. they will normally help any fey creatures they happen to be near as they romp about in the fey wilds in their free time
dispite their joyous nature they are no slouches when forced into combat. not only are they able to turn invisible like many other fey creatures their breath weapon can deal pure magic damage onto their foes and possibly confuse them and even when struck they can prove their wyvern ancestry by shrugging off a surprising amount of blows.
History
long Long ago some wyverns had broken away from the realm of famine and made a home in the feywilds eventually the wyverns descendants would be changed, shaped by the magical nature of those forests into fey themselves
Fairy
the most innocent of the three races the faeries are the most human looking. they have large beautiful wings and tiny human bodies with their only elven trait being the long pointed ears. their Size is T (3'' tall body 8'' including wings)
Culture
the fairy have the important job of collecting nectar from the flowers in the magical forest, this magical nectar is used to replace the juices taken from fruits. the fruits filled with magical nectar become golden in color these golden fruits are heavily prized by outsiders for they are said to cure any disease and remedy any ailment these fruits are siad to have a golden hue.
in addition faeries are the only member of the three races whose body naturally produces 'dust' this 'fairy dust', when collected, can be used to temporarily grant somone magical flight
the nicest of the three races the fairy will none the less look at trespassers with caution and distrust. but using the feys natural abilities to detect alignment and their powerful ESP they can quickly grow attached to passerby that are nice, pure, or have an exceedingly powerful sense of justice. some have been known to test such passerby on their conviction and should they pass they will be be granted the help of the faeries in any way they can provide
when combat is joined faeries employ very similar tactics to pixies and they too can go invisible.
Pixie
the troublemakers of the three races the pixie are also the least human looking, appearing more like a cross between a butterfly or moth and a elf. their Size is T (3'' tall body 5'' including wings)
Culture
each of the three races plays its part in preparing the daily party to keep them all healthy and happy. the pixies drop fruits from the trees for the sprites to collect as well as prepare edible mushrooms
the mischievous pixies just like any other Fey can sense intruders in their forest. when the pixie detect somone that isnt dangerous they will stealthily play tricks on them, prank them, or even steal unimportant things and playfully giggle at the intruders frustration. should a pixie accidentally steal somthing important they will always return it downtrodden that they did somthing bad.
in combat the pixie along with the fairies take advantage of their flight and small size to make their opponent flail their arms madly and fruitlessly as magic from the elders and from the sprites pelts their opponent, in addition they can also go invisible at will if they get tired to escape or to ambush.
Sprite
the tiny sprites are the wingless relatives to the fairy and pixie they live in tiny cottages at the bottom of magical forests and are generally human looking but with elven features in their appearance. their Size is T (3'' tall)
Culture
the races of pixie, fairy, and sprite live in harmony, each one having a task to keep them all alive and happy. the sprites catch the fruit dropped down to them and juice them to prepare both food and drink for the three races daily party
interbreeding between the threes races is common and their children have a 50% chance of belonging to either of their parents races, never both. while these communities are welcoming to wood elves they do not engage in similar promiscuity and when they find a partner they stay for life
when not in a magical forest they can be found living in the nooks and crannies of peoples houses and when the people sleep they do dishes, laundry, and clean in exchange for taking some of the fruit that the people store. all neutral pets will react to them cordially, never barking or growling at them unless prompted by their owner
when forced into combat the sprites are capable magicians and due to their small size are extremely difficult to hit
Leprechaun
the cunning leprechaun is a trickster at heart. this sticky fingered troublemaker somhow made its home at the end of a rainbow. leprechauns look like small red-headed men with an affinity for dancing, smoking, and drinking
Culture
leprechauns are fun-loving creatures. they spend their time causing harmless mischief amongst the area near where they appear when a rainbow is around. they wear colorful clothes with a preference of green
should passerby find themselves at the end of a rainbow or simply spot a leprechaun randomly in a magical forest that leprechaun will come off as friendly or cordial but will internally be wary of humans and halflings. should the passerby not be just as wary once they walk away they may find some of their gold or jewelry missing. should they ever meet that leprechaun again and call him out for his thievery leprechauns will always return what they have stolen
a leprechaun will never engage in battle, it will always opt to run away. it can use great illusions to trick enemies into thinking it went a different direction or polymorph object to turn all his gold into birds and make it invisible. he can use sound trickery magic to hide the truth and reveal a falsehood. in total he can use polymorph self and object, invisibility, make invisible, create great illusion, manipulate sound, and ventriloquism. against people trying to take his gold or kill him he has his endless cunning and powerful trickery magics so he never needs to fight.
should one somhow get ahold of his gold the leprechaun will even resort to begging to get it back. bringing a leprechaun to this will make him offer 3 wishes in exchange for his gold. if you agree and return his gold first he will grant the wishes as if he was a genie of the lamp.
if instead the leprechauns life is in danger a leprechaun will use its last resort: cause endless luck. this spell is unique to leprechauns it allows for the rest of the day all rolls to hit the leprechaun will fail no matter how high they are and if its supposed to be a guaranteed hit (ex:magic missile) then the spell will fail. a leprechaun can only use this once per week.
History
sentience is a wonderful thing. most see it as the way living things access freedom. but somtimes this freedom also means the ability for great evil. Lubdan was born a normal leprechaun and every thing seemed fine until one day his parent disappeared. those close to his parent entered the house to check on them only to gasp in horror as they saw blood covering the inside of the house and some bones scattered here and the normally thin lubdan sitting in the middle blood around his mouth with an enormous smile on his face suddenly fat. that wasnt the end of lubdans story, he will eventually cause so much suffering and grief that people will start to pray to him in hope they will be spared. that is the story of how the leprechaun Lubdan became the false god of cruelty. if, during the night, despite the lack of rain there isnt a single cloud in the sky but you see a single black arch in the sky...never follow it to its end never find out whats at the end...of a black rainbow
Duergar
the duergar ironically arent actually the duergar since duergar means "dark dwarf" and the dark dwarfs are extinct due to excessive interbreeding with normal dwarfs. "dwemer" is this races actual name but everyone that doesnt know that thinks they are duergar, it means "darkling". the dwemer are technically close relatives to the leprechaun but will never admit it themselves, they are the same height as leprechauns and their pale white skin has blue undertones, they have large pupil-less eyes, long course fingers, and their hair is always snow white and ragged
Culture
the dwemer are unfortunate creatures, from birth their brain produces strange chemicals at alarming rates forcing every member of their race into a state of endless insanity. all dwemer suffer from the following effects:
can start yelling for no reason and be unable to stop for some time
have fits of anger or homicidal feelings, even if nothing if really going on, at random(will normally take out this anger on unimportant objects or insects nearby)
may start speaking gibberish for no reason and be unable to stop for some time
suffer from ongoing or persistent hallucinations
may start to repeat actions or words of those nearby thinking they are the ones saying or doing them
randomly start eating things they know they shouldnt but are unable to stop themselves
be paranoid of things that normal people would know never normally happen
grow attached to object that holds no real meaning or worth but simply want to have it at all times forever
start twitching uncontrollably for some time
the dwemer have lived with these effects their whole lives and have learned to live with them for example if a dwemer sees anything odd their immediate reaction will be to look at those around them and see their reactions if none of them seem to react then they will know its a hallucination and will ignore it.
some side effects of their insanity is an inherent immunity to more insanity and immunities to some poisons due to being unable to stop themselves from ingesting some poisons in the past and surviving via luck. in addition dwemer attack with reckless abandon, because of which they can attack twice as much as normally expected but each attack does half the damage it would if they attacked normally. dwemer are still technically leprechauns in a way so have unusually high luck
how dwemer live day-by-day and retain any level of sentience is by setting a goal for themselves...only problem is this goal goes through their insanity-addled mind. because of which each dwemer that isnt rabid will have a strange and possibly impossible goal they dedicate their lives to completing. one might have made his task to collect every fallen leaf in the realm of plague, make it into a liquid, then force chupacabra to live off it. another might want to collect every hole in the world so he can use them all to store his things. regardless in order to complete these tasks a dwemer will even tolerate goodly races/people if his madness-addled brain thinks that it will allow him to complete his task
dwemor hate sunlight and when above ground wear special goggles that work like excessively dark sunglasses. when they dont have these goggles above ground they are blind. in addition dwemor like weapons that are excessively pointy, sharp, or just all round cruel looking. because of which they commonly make their own painful looking weapons. these weapons commonly look like they will fall apart at any moment but hold together surprisingly well
History
there was once a dwemer born that was quite tall and lanky, green instead of blue undertones, had a strange habit of walking around with a large smile on its face, and especially long and course fingers even when compared to other dwemer. the goal of this dwemer was to rub every rusted piece of metal with its fingers, in order to complete this task it broke into countless houses the inhabitants who saw this watched in horror as the creature accosted every metal object in their house before promptly leaving. as words spread in order to stop this creature from enter their homes people started placing their metal belongings on their doorstep overnight in hopes that the creature wouldnt enter. this strange form of 'worship' converted Dasal Gifsenr into the false god of fear.