6th Level Conjuration
Level: Arcane 6
Casting time: 10 min
Range: Touch
Effect: touched object gains an invisible inscription that allows the caster to summon the item at will. mana is used in summoning the item not in the ritual
Requirements: items cannot be heavier then 4 pounds (+1 per level) or longer then 1ft per level in any direction
Exceptions: Cannot be used on somthing alive
Duration: Indefinite
Accuracy: N/A
Damage dealt: Nil
Does magic resist apply: Yes
A Elemental Evil spell
Transmutation
Level: 6
Casting time: 1 Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius. The rubble lasts until cleared.
If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 bludgeoning damage and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the spell’s saving throw DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.