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Large mineral rich hills to mountains
Small
Clans under a Kingdom
Omnivore
13-14
Great
Not Evil
High
1
Weapon
Nil
Dwarven runes, Charm resist
10%
S to M (4' and taller)
Fearless (19-20)
Yes
Dwarves are short, stocky humanoids who possess remarkable levels of strength, toughness, and endurance. They are highly skilled miners and metalworkers, and items of Dwarf craftsmanship and engineering are highly valued. They are fearsome adversaries in war, with their destructive war machines, mastery of arcane runes and ranks of formidable warriors proving more than capable of standing up to most of the threats they face.
Culture
Dwarves are said to be manliness incarnate, they drink the most powerful beers ever brewed. they forged the most powerful weapons to ever be made. they are workaholics that need little free time due to their craft being their freetime. and when a dwarf makes a family they become the perfect family man doing everything in their power to make sure his family is always happy
dwarves are however strangely one dimensional. and some among the good races philosophers would argue that dwarves are not self aware in the same way humans are. for dwarves frame of mind is too set in stone and universal for a race thats supposedly free willed, for everything that can be said about the dwarves as a race can be said about a dwarf as an individual
that doesnt mean that all dwarves are exactly the same. their looks can vary biologically, some dwarves are bigger or smaller then others, and dwarves have varying tastes, preferences, and past times. but any thing that you can say about half of the dwarf population can be said about the other half as well. and that oddity makes some philosophers scoff when it is said a dwarf has free will
however philosophers that make such statements are not very popular ones, for the dwarves are considered close allies to the good races and valued trading partners so most philosophers who speak in such a way are shunned
the dwarves have a massive ore-lust as a race to such a point they universally live in mountains or ore-rich hills and mining is by far the most popular dwarven pasttime. you read that right, they do it as a a pastime not a job. dwarves that are not working, drinking, or taking care of their family are mining
dwarves have strange tastes when it comes to women. after all, their women are just as bearded as they are. a males beard is wide and bushy while a females is long and thin. because of these strange tastes in women and their general distrust of other races dwarves have a natural resistance to all but the most powerful of charm spells
dwarves have a great respect for their elders, and should a time ever come where they are unsure how to proceed they will look to the dwarf with the longest beard to tell them what to do, they also have a great affinity with stone to such a point that dwarves and stone giants have a very close relationship and any dwarven army will likely have a stone giant at the ready to assist
dwarves have great memories and great pride. those two things together make a strange combination of self destructiveness and explosiveness that other races have come to fear. when a great misery befalls a dwarf, such as his family being killed and him unable to stop it. dwarves that have fallen into the deepest pits of despair do the dwarven equivalent to suicide: taking the slayer oath. the slayer oath is seen as the only way to make right what was irreparably wronged this oath makes the dwarf take up the profession of "slayer" where they will dedicate their lives to finding and killing bigger and more powerful foes until one can finally end their suffering.
however if instead a dwarf has been wronged in a way that instead of inducing sadness brings about untold amounts of anger the dwarf wont take the the slayer oath instead he will pass on this hatred to other dwarves who will pass it onto even more until it becomes a grudge. a dwarven grudge is unlike any other. most races will give up on even the most gruesome of trespasses after 6-8 generations dwarves will never forget. and no matter how much time passes they will one day have vengeance even if by then you are long dead
it is said that dwarves might be this way not because of their long memory but simply because of their nature as highly logical beings. they simply have little ways to cope with extreme emotions so when you make a dwarf emotional it never stops being emotional
dwarves are easily the most stubborn of races rarely if ever compromising regardless of if its a aristocratic argument or a fight they are heavily outclassed in.
dwarves are one of the few united races. while they may be part of different clans all clans are loyal to the one and only dwarf king. in addition dwarves have no subraces so any dwarf ever met is simply a 'dwarf'
Yurg:
Underground caverns are not conducive to breeding fast and healthy horses, so Dwarves are not natural cavaliers. (Never mind the fact they can't reach the stirrups.) That doesn't mean that Dwarves are totally without some degree of animal companions. One of the varieties of livestock kept by the Dwarves is the Yurg, a sort of underground Yak native to the Mountains. Yurgs serve the Dwarves as beasts of burden during construction efforts as well as war.
History
The event that sparked the the blood feud between Elves and Dwarves is a relatively minor grudge concerning the theft of a trade caravan. The attackers were described merely as Elves since at the time the Dwarves did not distinguish between the High and Dark Elves. The differences between elves had not concerned the Dwarves in their mountain kingdoms since the concept of a war of kin against kin was totally incomprehensible to them, and they had maintained good relations with the High Elves. In fact, on the orders of [Dark Elvan king], the Dark Elves had been secretly raiding Dwarf caravans disguised as High Elf warriors, and as the raids continued the Dwarf king, [Dwarf King], issued strong protests to the Phoenix King demanding compensation. [Elf Name] the Second, the High Elvan King at the time, was considered arrogant even by Elf standards, and he ignored all demands made against him, saying only that the High Elves did not answer demands but granted pleas. Relations between the two races became increasingly acrimonious, and things reached a head when the ambassador sent to [Elvan Capital] by an infuriated [Dwarf King] in order to prevent a war was sent home with his beard shaved off, causing the ambassador to take the slayer oath in shame. The inevitable war that followed is recorded as the War of Vengeance, although the Elves refer to it as the War of the Beard. For the next four centuries the two races slaughtered each other on battlefields across the Old World, until the [Famous battle] at the gates of [High Elvan City], where [Dwarf King] slew [Elf Name] and took the High Elvan crown from his corpse as payment for the many wrongs suffered by his people. The Dwarf army marched back to [Dwarf Capital] and placed the crown among the treasure hoard of the High Kings, where it remains locked away to the present.
Dwarves live to a very great age: usually upwards of 200 years, often living to 500 and in rare and exceptional cases 1000 - the latter is evident in the case of Rune Lord [Old-ass Dwarf] who is literally too stubborn to die.