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The Timeline of EU4
The period of our campaign lasts several hundred of years with massive changes occurring over time. We wish to see these changes impact our roleplaying narratives. This page is not a ruleset, but a strong set of guidelines with the purpose of making us all roleplay on the same page. We believe that our stories will become more interesting if we are more united in the way we roleplay and follow each other into the different periods of change.
The EU4 timeline in regards to changes:
Age of Discovery (Starting Age 1444)
Feudalism (1066 but not spread to everywhere yet)
Renaissance (1450)
Colonialism (1500)
Age of Reformation (120 months after Protestantism spawns)
Protestantism (Depends on reform desire)
Printing press (1550 + Protestantism has spawned)
Age of Absolutism (120 months after Global Trade spawns)
Global Trade (1600)
Manufactories (1650)
Age of Revolutions (120 months after Enlightenment spawns)
Enlightenment (1700)
Industrialization (1750)
Age of Discovery:
Feudalism:
Most of the world has embraced feudalism when the game begins. It
Over time, most societies develop a need for a common structure with stronger and more permanent institutions of government. After the fall of the Roman Empire this need came to be filled by a number of institutions and customs that taken together are often considered to be part of the European Feudal system. For similar reasons, permanent government and societal systems have formed all over the world, some of which have roots that go far further back than Feudalism itself.
Unlike the other Institutions, 'Feudalism' covers a wide range of different systems and exists from the start in all parts of the world where a strong tradition of Urbanism, Institutionalized Government and Social Stratification has reached a critical point. The institution can spread from contact with any of these cultures, or in some cases begin to grow on its own in a society that fulfills certain criteria.