Ming
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Ming
Stats
Area
Government
Religion
Mission Tree
Playstyle
China
Celestial Empire
Confucian
The leader of the world subjugating anyone else.
Requirement
Difficulty (RP)
Difficulty (Start)
Importance
Special Rules
Rank 5 & Situs
Medium
Medium
Medium
The Celestial Empire
The Great Ming Empire owes its origins to the collapse of the Yuan dynasty from Mongolia and the period of rebellion and strife that struck China in the mid-14th century. From this age of chaos, the Ming emerged as the greatest power in China, eliminating their Han rivals and pushing the descendants of Kublai Khan back to the Great Wall. After eighty years of governance, the Ming have firmly established themselves as the preeminent power in East Asia.
Even though Ming continues to prosper, its international presence has flagged since the end of Zheng He's voyages, and new realms have posed fresh challenges to the empire. In the divided north, nomads have begun to coalesce under the leadership of the Oirat warlord Esen, who aspires to become the new Great Khan of all the Mongols. Ming diplomacy at least prevented a similar movement from happening among the Jurchen tribes to the northeast, where Imperial policy has encouraged infighting among the nomads. While the fractious and distracted Jurchens are unlikely to pose a threat any time soon, Esen's Oirats may prove to be a very formidable foe indeed.
Ming's relations in the south are somewhat better. Dai Viet freed itself from Ming domination only two decades prior, and still remains wary of its Chinese neighbor to the north. Other powers in the region have a more positive opinion of Ming, but mountains and jungles mean that Ming receives little more than token tributes from the southern kingdoms.
Ming's relations are strongest with the Joseon dynasty of Korea. Both Ming and the Joseon dynasty emerged from the ashes of the Great Yuan, and thanks to their common adherence to Confucian philosophy both have maintained strong bonds ever since.
Not all of Ming's troubles are external; the Mandate of Heaven is a fickle one, and if the Emperor's authority wavers too much then there are those who may choose to shun the Ming altogether. China would have to fall far indeed to reach such dire straits; in the 15th century, the Great Ming Empire is by far the strongest realm in Asia, and quite possibly on Earth!
Situs Nation
Ming is the world's greatest power at game start. To play as Ming requires an understanding of the sinocentric mentality that is the foundation and driving force of almost everything they do.
The world outside of China is vassals and subjects that should pay tribute to The Middle Kingdom.
Expansion is in general not allowed, it might be allowed if a GC approves of it. It will most likely only be approved late game and in context of suppressing another great power that can threaten Ming’s position.
Ming Ideas
Traditions
Historical Mod
Traditions
Sinocentrism
Sinocentrism refers to the worldview that China is the cultural, political, or economic center of the world. It may be considered analogous to Eurocentrism.
Sinocentrism was a core concept in various Chinese-dynasties. The Chinese considered themselves to be "all-under-Heaven", ruled by the emperor, known as Son of Heaven. Those that lived outside of the Huaxia were regarded as "barbarians". In addition, states outside of China, such as Japan or Korea, were considered to be vassals of China. However, the concept of Sinocentrism became unpopular following the humiliation of China by Western and Japanese powers in the 19th century.
For those that want to read more, the Wikipedia article is quite substantial and explains the mentality of the Ming roleplay sufficiently: