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Orctide
While the foolish imposter Korgus, so called, Dookanson led our green brethren out of the mountains to their death in the southern lands of Escann, our clan decided to invade the cold lands of Gerudia.
As the tide of grey orcs managed to subjugate some human clans called "Reachmen", warchief Brasûr Frozenmaw was optimistic, we would enslave those pesky humans and the "Greytide" would outshine the "Greentide". But now, almost 20 years later, the situation is more complicated: Our vassals turned rebellious, not so easily threatened by violence and slavery. We might need to think of a new approach to handle them.
On the morning after Korgus´ death, slain by the vile adventurer Corin on 11th of Nerament 1444, Brasûr has to decide wheter to keep the old ways or how to adapt to their new environment
Traditions
Colonists +1
Ship Costs -10%
Ambitions
Production Efficiency +15%
Ideas
Gond Hormot
National Unrest -2
Legacy of the Graytide
Infantry Combat Ability +20%
Tarugs of Northern Pass
Fort Maintenance -10%
Fort Defence+10%
Modern Administration
Free Admin Policies +1
End of All Feuds
Stability Cost -15%
Iron Orcs
Discipline +5%
Ambitions of Temar Ironsea
National Sailors Modifier +15%
Naval Forcelimit Modifier +20%
The lands of Gerudia are indeed harsh, but they pale in comparison to our ancestral home, the Serpentspine.
Even with native Trolls and Ogres lurking in the icy woods they will be easy to settle. At least no swarm of grubby little goblins will be hiding under every rock.
With those lands under our control we will form a formidable nation to keep would be human conquerors at bay.
As powerful as our people are, we are alone and we will die alone, if we keep things the way they are now. The mighty kingdom of Gawed to our west looms over us like a shadow. With richer lands and an enourmous, well equipped army they will be able to destroy us in a fair fight.
Usually we would just get stronger and crush them like ants, but some of our human slaves suggested a maybe better approach: We are not the only ones in this shadow. Other, smaller, nations around Gawed grow tired of the threat by this giant as well. But an alliance with them might mean a change of our ancient ways....
Orctide
When the time comes, unite with the other Orcish/Goblin nations to invade the kingdoms of elves, humans, dwarfs, halflings and gnomes alike
Your allegience is with the other Orcish/Goblin nations