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Prince
" Anything you can imagine is here. From the Darkest desire to the most creative invention. Anbenncóst has it all and more, that I can promise you traveler" - Merchant Captain Argost Vale
All races, religions and creeds meet here to live a prosperous and fullfilled live in peace and happiness. We will saveguard this place with a fleet and a city watch to defend against all intruders. Ours is a long and vivid history but our power and prominence are only natural given our location. Anbenncóst is prime real estate, sitting on a natural port that faces out to the damesneck where all trade must flow to reach Anbennar. Our dockyards are almost endless in appearance and there is not a sailor in the world who has not been through them at least once. The city is mind boggling to those who see it for the first time, it looks to almost an illusion as its spires and towers of civilizations go on as far as the eye can see. It is hold to all manner of trade, indsutry, magical creation, and ingenious creation. There is nowhere like our great city, it is a testament to the power of ambition and progress.
Traditions:
Adviser Costs -10%
Institution Spread +30%
Ideas
City Watch
Garrison Size +30%
Revitalization of Urban Design
Development Cost -10%
Production Efficiency +5%
Heart of the Empire
Prestige Decay -0.5%
Diplomatic Relations +1
City of Adventurers
Mercenary Maintanance -40%
Mercenary Manpower +25%
Host The Order of Chroniclers
Technology Cost -10%
Residence Of Heroes
Mercenary Cost -10%
Mercenary Discipline +7.5%
An Anbenncoster Salad 👀
State Maintanance -25%
Monthly Autonomy Change -0.05%
We were the ground for the imperial palace during the age of Dameria, a lot of political enemies will seek to own this place to gain political legitimacy. We should find a way to secure the rest of the Damesear Island as a Bullwark against those forces. With a new Emperor no in Wex we are at risk yet again as many would suggest that an Empire without its heart in Anbenncóst is not one at all, for it is in our great palace that Emperors must seek the loyalty of their people.
The diversity of our home is it´s ultimate strength. Gnomish scholars, Dwarfen craftsmen, even Orcish soldiers from all over the world travel our streets. We must build the necessary amenities for all those people. The city is in many ways a conglomoration of cities within one. The important parts are as follows
Elvendocks
Were the elven Remnant Fleet once landed, now its home to nobles and wealthy families rather than elves - the only elves that remain here are either elves rich in their own right, or servants and artisans in service of the nobility. The various elven ships of old from enormous remnant ships to elven light craft have now became stationary, with buildings built ontop of, within and inside them, with half the district seemingly on stilts or floating on water.
Silver Gardens: the most exclusive part of the Elvendocks built further inland. The Silver Gardens proper is an extremely large park with various palaces dotted belonging to the most powerful of noble families, notably the Silver Families.
The Tael: meaning 'Hall' in Elven. The City Hall and Mayoral Residence where Elvendocks and the Bilge meets, the Tael and its surrounds is a middle-class bulwark against the Bilge.
Prince's Park: the actual elven neighbourhood (named after the idea of elven principalities) of the district. Because of the elven history with artisan crafts, it is also regarded as the arts district of the city, which works well with its proximity to the universities of the Towerhill District.
Newport
Newport: the actual docks and port for the city, after Elvendocks became a nobles quarter. It is located at the eastern side of the mouth of the Damesk River. Halesstown: a large enclave where a lot of Halessi people and Harimari. Started as a place to cater for halessi sailors. Newport Arsenal: a citadel and arms-manufactory for both naval and land armaments
Royal Quarter
Where the Imperial Palace is and where old Castle Dameris, the ancient seat of the Dameria Kingdom was. The Royal Quarter is on the opposite side of the city from the Elvendocks, but a straight and well guarded highway (the Doveroad) cuts through the city straight to the Elvendocks. The Imperial Palace sits ontop of the highest hill on this side of the river
Dovemarket
The main mercantile district of the city, sitting on the southern end side of the Damesk, bordering Newport to its south, the Royal Quarter to the east and the Bilge directly north past the river. Dovemarket is where much of the old city of Damucen was. The Doveroad cuts through the Dovemarket to get to the Imperial Palace. While the Damesk River is the official border between the Dovemarket and the Bilge, the lines usually blur with some of the Dovemarket spilling north and some of the Bilge spilling south.
Dovemarket Bazaar: a large outdoor market set across a multitude of plazas and streets. Directly touches the Doveroad, and there has been many clashes throughout history to prevent the bazaar from spilling out onto the Doveroad itself.
Forgeway: a large street off the Doveroad that heads south towards Newport. A prominent dwarven district but also the most popular place for adventurers seeking weapons and arms, and any other sort of equipment
Old Colosseum: an ancient Damerian Republic amphitheatre where gladiatorial fights and great debates were once held. Largely abandoned and in squalor until the Blackpowder Rebellion when the Constitutional Assembly and later National Parliament made it their home.
Towerhill
Home of the ancient mage towers of the Damerian Republic, now home to two prestigious universities that teach magic (amongst other subjects): Silmuna School and the Imperial Academy. As with its name, the district slopes up the Erecen Hills to its north. A district full of academics and artistes.
Temple District
Home to various temples of many religious faiths, also home to the Order of Chroniclers. Wealthier merchants also live here. The Temple District exists to the southwestern tip of Anbenncóst, flanked to the north by the Elvendocks.
Gnomish Village: once a gnomish neighbourhood, it has since become a liberal and forward-thinking quarter known for its avant-gardes, free thinkers and inventors - much to the dismay of the more conservative aspects of the Temple District
The Bilge
A sprawling slum situated at the heart of the city, above the Damesk River. The largest of all districts, albeit unofficial. The Wards are a failed part of The Bilge that tried to be renovate with new terraced housing and buildings in the 1660s, its now a large neighbourhood with the buildings half-finished, or half-completed by its poorer inhabitants - offering a strange mix of grander architecture and simpler slum architecture ontop of it. Still, the more "well off" inhabitants of The Bilge live here, but because of the real estate demand it is also home to more professional criminal syndicates. Located on the eastern edge of the Bilge, touching the Damesk River. On the other side of the river is the Imperial Quarter.
St. Auci's Cathedral: the largest Ravelian Cathedral in Anbenncóst, built in the 17th century. The Ravelians bought a large tract of land in The Bilge for low prices to build such a monument.
Earshore
Formerly a fishing village southeast of Anbenncóst, by the time of the Age of Artificers it saw rapid and uncontrolled growth, becoming practically attached to the city. Regarded as a second bilge in the making.
Develop the city. We do not conquer, we build upwards
Seek to become the dominant Trade power of Anbennar
Decide whether to persue colonies for our city, it would be costly but we have adventurers a plenty for such a choice
Stay out of the Empires politics of become a major player ourselves
Religious temples to every creed exist within out cities. Does Corin have a place here?
Our people grow louder in demanding a voice. Do we listen or will a tyrant or king rule instead?
Prince of the Empire
Do not leave the empire without a good roleplay reason
Evaluate your support for empire reforms carefully and resonsibly
RESOURCES: https://anbennar.fandom.com/wiki/Anbennc%C3%B3st