Papal States
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Papal States
Stats
Area
Government
Religion
Mission Tree
Playstyle
Italy
Papacy
Catholic
Religious Diplomacy
Requirement
Difficulty (RP)
Difficulty (Start)
Importance
Special Rules
Sinus and T5
Hard & Intense
Easy
High
None
The powerful Mamluks has taken control of Arabia and the Calipahte
The Mamluks is in an unique situation. Their government consists of the powerful mamluks, slave soldiers that turned renegade and took over the government of Al-Muazzam Turanshah, the Egyptian Sultan in 1250.
Already in 1258, Bagdad was sacked by the Mongols and the Abbasid Caliphate fled Bagdad and has been protected by the Mamluks in Cairo since 1261. The Caliphate has since not held much power, as the militaristic noble lords of the Mamluks holds the power.
Caliphate Diplomatic Actions
Denounce Actions
Call Jihad
Give Praise
Situs Nation
As the shepherd of millions of souls, the supreme pontiff, the Bishop of Rome and the apostolic successor of Saint Peter, to whom primacy was conferred by Jesus Christ himself, who gave Peter the Keys to Heaven and the powers of 'binding and loosing', naming him as the 'Rock upon which the Church would be built.'
Playing as the Pope is a major responsibility in our community. As the religious leader of many player nations, including several great powers, your roleplaying narrative is fundamental and powerful for the outcome of lots of peoples roleplaying stories.
We expect the different Popes during the game to be played differently based upon culture/nationality, ruler traits and to be impacted by the big narrative around the faith.
That your RP is a juggle between the ambitions of the Papal States as a nation and the responsibility of the faith.
Papal Ideas
Traditions
+1 Diplomatic relations
+25% Religious Unity
Ambitions
+5% Discipline
Ideas
Ecclesiastical Primacy
+2 Tolerance of the True Faith
Papal Investiture and Tithes
+20% National Tax Modifier
Glory of Rome
-1% Prestige Decay
Donation of Constantine
-25% Cost to Fabricate Claims
Centralize the States
+10% Production Efficiency
The Vactican Museums
+1 Diplomatic free policies
The Holy Father
-10% Aggressive Expansion
Historical Mod
Traditions
+20% Cavalry Combat Ability
+0.50 Yearly Army Tradition
Ambitions
+15% Global Trade Power
Ideas
The Royal Mamluks
+10% Morale of Armies
Mamluk Architecture
+1 Yearly Prestige
Hisbah
+10% Production Efficiency
-0.05 Monthly Autonomy Change
Amir al-Arab
-10% Cavalry Cost
+10% Shock Damage
Self Appointed Qadi al-Qudah
+2 Tolerance of Heretics
Ustadar al-Aliyah
-10% Land Maintenance Modifier
-20% Military Advisor Cost
Khushdashiyyah
-10% Stability Cost Modifier
+0.50 Yearly Absolutism
Lord of Holy Sites
The Mamluks control huge amounts of land and the militaristic Lords will for sure subjugate even more. The lands we control is covered in holy sites for all Abraham's Religions. Al-Aqsa in Al-Quds, Medina, Mekkah, Antioch and so many more. Rulers from all across the Christian and Islamic world will have an interest in our lands, we must secure powerful alliances and prepare for those who desire us down.
A land plagued by war
Since the First Crusade in the 11th century, our lands has been the victims to an unending onslaught of war. The Seventh Crusade ended in 1254, to ensure peace and stability, the mamluks slave soldiers had to overthrow the Sultan and establish a new government.
Our lands are devastated and people dead. We must rebuilt our great homes and repopulate our families! The potential of our land is great, a new golden age of Arabia and Islam is in our hands!
Secure your position in Arabia by subjugating the small independent Emirs. Should they stay as powerful vassals or be integrated and ruled by the powerful Mamluks?
Keep the Caliphate
Should the Ottomans capture Constantinople will they become a rival in power to us. If this happens, who will our allies be?
Gather strength and fortify your holdings, war will be upon us soon.
Decide upon the future of the Mamluks - Unify and form Arabia. Conquer the Horn of Africa? Conquer North Africa?
As a major trade nation we dominate the sale and production of many exotic goods. Who shall we export to?
We produce massive amounts of cattle, could we shift this production into leather and dominate the market?
Special Rules
At the start of the game you must rival the Ottomans. They are a threat to your position as the leader of the Islamic world.
Expect other nations to want to capture your holy sites. You will see war and be attacked. Even if the Europeans gather up in a new crusade, expect it.
- Advice from former Mamluks Players -
BrianBlackBerry - Global Campaign Season 4:
As the Pope, it is not about territorial expansion, but soft power. You are the spiritual head of the Church and thus have more influence in Europe than anyone, it is influencing other leaders where your power lies.
Your word carries great weight / It is a very RP intense role and not much of a game mechanical one, and should be approached that way, playing the Pope is for people who want to do RP first and foremost even if it means sacrificing in the actual game itself. Playing the Pope is most fun when you play 'to type' in other words playing to your Pope's stats and traits and favoring the Controller (if its not you) to create a richer story, conflict drives story so there is a lot of potential here.
Playing as the Pope is story first, game play second.