Join the discord here!
Our Anbennar Campaigns are always played in the context of Roleplay. Please make yourself familiar with the rules. Roleplay is not optional in these games.
Vanilla EU4 is not ballanced what so ever, but this become even more true for Anbennar. Every nation is very different and a lot of them have very fleshed out missions trees and flavor to them. This automatically means balancing the nations is even harder than in vanilla and player will have to be very cautios about not abusing their position in a non roleplay manner. A lot of nations will be gated behind specific roleplay ranks to ensure the player is responsible in his actions.
Besides establishing tollerance or supremacy in culture or religion your nation also has to take a stance on foreign races. Every nations has a primary race which gives them specific improvements and penalties to represent their traits (For example goblins get some improved Manpower and Force Limit while suffering decreased army quality to give them a real horde feel).
There are races that are historically close or friendly towards you while there is no way your kind would deal with another specific race in a friendly way ever. Every province has a primary race and can have multiple additional races with a different presence. They all give certain bonuses or maluses and you can decide if you want to push them to get more populated, let them be as they are or even purge them from that province.
How you deal with other races will determine how nations of that race will see you.
Some of the areas in Anbennar are set up to be a king of the hills kind of scenario: A bunch of nations in a tight area that all try to unify said area. Those nations will be marked in their description - if you pick them you must be aware of a tough ride with the headline being "The winner takes it all". But defeat can be one of the most appealing parts of roleplay, so do not give up just yet. There is nothing wrong with picking another nations on the next rehost/session - after all roleplay is about playing a role, not winning.
This game is full of flavor. If you pick any of the recommended nations, you are guranteed to have a deep mission tree, some special events/story lines or both. Anbennar was made for RP and you can feel that immensly in the games progression. There are deep stories and all the nations have a vast potential!
Empire of Anbennar
Wex (T5+)
Beepeck
Damescrown
Istralore
Magisterium (T5+)
Moonhaven
Pearlsedge
Silverforge
Anbencóst
Arannen
Arbaran
Asheniande
Giberd
Konwell
Bennon
Vertesk
Seianthil
Sugamber
Toarnen
Verne
Western Cannor (not empire)
Corvuria (T5+)
Lorent (T5+)
Deranne
Wineport
Adshaw
Gawed (T5+)
Nimscodd
Reveria
Eborthíl
Ibevar
Nathalaire
Dragon Cost Kobolds
Venail (T5+)
Escann & Deepwoods
Any Orc
Any Adventurer
Deepwood Elves
Gerudia
Obrtroll
Bjarnrik
Frozenmaw
Uvriksen
Adshaw
Bulwar
Re´uyel
Marblehead
Harpylen
Sareyand
Irrilam
Varamhar
Bizartanses
Elizna
Jaddari (T5+)
Western Serpentspine
Railskulker
Shattered Crown
Dwarf Adventurers
Ovdal Lodhum
Krakdhumvror
Eastern Serpentspine
Seghdihr
Ovdal Kanzad
Verkal Gulan
Greedy Grin
Chaingrasper
Yanshen
Nuugdan Tsarai
Azjakuma
Beikdugang
Balriin
Feiten
Bianfang
Yan river city states
Jiangdu
Rahen
Rajnadhaga
Dhenijanraj (T5+)
Raj´s Subjects
The Command
South Haless
Jiangliusi (T5+)
Any Xiaken
Verkal Ozovar
Azkare
Bim Lau
Bhuvauri (T5+)
Hon Sai
Pinghoi
Sarisung
Forbidden Lands