Join the discord here!
Area
Race
Religion
Mission Tree
Play Style
Rank requirement
Difficulty (RP)
Difficulty (Start)
Importance
Special Rules
T5+
Easy
Hard
Medium
Conquerer
Over half a Millenia ago our people brought death and destruction over all of Cannor. Our forefathers sailed their longships out of the Vrorensbay to take whatever they wanted. Untold riches where plundered, legendary nations were brought to their knees and most importantly: Epics of our heroism and strength were written that still live on in the songs of our skalds to this day.
Now, finally, the time has come to reclaim our waning might and bring forth another Age of Black Ice, where we, the almighty Reavers of the North, will once again rule the seas and land of all of Cannor.
Traditions
Morale of Armies +10%
Infantry Combat Ability +10%
Ambitions
May Raid Coasts
Ideas
The Portoy Agreement
Monthly War Exhaustion -0.05
Hostile Core Creation Cost +25%
Between Two Giants
Improve Relations +10%
Diplomatic Relations +1
Poleaxe Mastery
Shock Damage Received -10%
Reaping the Harvests
National Unrest -1
Development Cost -5%
Gnomish Intelligensia
Technology Costs -5%
Axe-Pistols of Reveria
Discipline +5%
Second Age of Reavers
Privateer Efficiency +20%
Our forfathers might have been allmighty warriors, but that was long ago. We settled here and now we have to play by their rules.
To our south lies Lorent a strong kingdom with a swarm of vassal nations, that recently emerged victorious in the Lilac Wars
To our east is Gawed, as hostile Kingdom bent on conquering their way through northern Cannor.
It is our choice how to play them of each other. They are locked in a staunch rivallry, almost begging for a decent sized nation like ours to tip the balance in their favour.
Our plan should be to help the victor out, while being able to subjugate the losers land, all while conquering our way to the northern lands of the Dragon Coast until we emerge as the prominent power of the region.
To our north is the former lands of the gnomes, now overrun by scaly vermin, banished to outlying islands are the gnomes themselves, perhaps with a bit of steel the former can be ours- and the minds of the latter could take our nation to new heights. Gnomes are of course known for the ingenuity and creativity. If we had them in our ranks and nation who knows what manner of inventions they would come up with. We will make raiders out of these smallfolk yet!
Of course we haven´t forgotten why we went to this region in the first place...
We. Will. Take. Everything!!!
Our people are stronger, faster and more ruthless than these fat southern lords with their gowns and ballrooms. Sure, we might play to their tune for the moment, but once we gain the upper hand we will conquer our way across the riches of the dameshead, the shores of Anbennar and even the prosperity of their colonies will be ours.
A new Era of Black Ice will come to their coasts and they will not be ready.
Conquest defines us. We should never remain stagnant
Raiding is our heritage but this is a different world. Do we continue this proud tradition?
The sea is our power, use it
A weak navy is never an option
Conquerer
Find ways to play our your ideology without blobbing like crazy
Do not play expansionist to a degree no diplomacy with your nation would be futile
RESOURCES: https://anbennar.fandom.com/wiki/Kingdom_of_Reveria