Sun

This purview is currently being playtested. We present it here in an unfinished state so that you can see what direction we have been going with the purview, or test it in your own games if you want to.Sun One

https://sites.google.com/site/scionoverhaul/purviews

RADIANT SIGHT ●Cost: NoneDice Pool: None

Type: Persistent

The Sun sees all, watching over the world for half the day, and its glorious light battling all of the doubts and fears of night. A Scion who possesses this Boon can enhance their sight with these metaphorical powers of the sun, once per Session gaining +6 Successes to resist any power that would be altering or impeding your sight.

SHINING SOUL ●

Cost: None

Dice Pool: None

Type: Persistent

The Sun is brilliant and shining, a deviant creature only rarely, more often a paragon of their Pantheon, all of their nobility shining brightly through the sun. With this Boon, a Scion may, once per Session, gain +6 Successes to resist any compulsion to act in a way that their Pantheon would view was morally reprehensible.

Sun Two

MITHRA’S LIGHT ●●

Cost: 1 Willpower

Dice Pool: Sun + Presence

Type: Miscellaneous

Before the Sun, there is naught but truth. All lies scoured away by the gentle light of dawn, and under the roaring face of the afternoon such foul things as mistruths struggle like trolls in daylight.

When a Scion enters either a Scene or a ‘place’ (such as a great hall, or a sacred grove) for the first time in a Scene, the Scion can chose to activate this Boon and by their mere presence hold back lies. They roll their Sun + Presence, and all beings in the Scene who have their MDV overcome must spend a point of Willpower every time they lie. If they have no Willpower remaining, they can’t bring themselves to lie.

CLARITY OF LIGHT ●●

Cost: 1 legend

Dice Pool: None

Type: Miscellaneous

Light is a strange thing to control for Scions. Modern Scions know that Darkness is just an absence of light... but they may have seen serpents made of roiling shadows very physically combating light as an opposing force. To the Gods Darkness is not the absence of light, but something as physical as the Sun. Their Scions will learn this quickly, with this Boon being the first hint to understand this strange relationship.

When a Scion uses this Boon, they can try to summon up light into the Scene to push back against the Darkness. They may glow brightly, force every light bulb, phone, and computer screen in the area on, or something else appropriate. This light called forth is not quite... normal. It doesn’t combat Darkness as normal light does, it forces back everything that obscures sight. Fog, murkiness in water, clouds, simple darkness, everything is destroyed in the light that the Scion calls forth, removing all mundane sight based penalties in the Scene and illuminating the Scene.

AMATERASU'S NOBILITY ●●

Cost: None

Dice Pool: None

Type: Persistent

Growing in power, a Scion becomes a bastion for what someone should be. An upstanding and noble sun that is everything that one should aspire to be. All those in his or her presence are filled with the sense that they too can aspire to such greatness as the Scion. Every time a being in the Scene gains a Willpower by any source, they add an additional point of Willpower. If this point would bring a being over their cap of Willpower, they gain a Phantom Willpower.

There are some Sun Gods who do not have this Boon, such as Nergal. They may have some strange inverted form of this Boon.

Sun Three

SUN KISSED ●●●

Cost: None

Dice Pool: None

Type: Persistent

The light of the world touched a Scion with this Boon, a seven pointed halo appearing behind their head, golden eyes, or any other physical representation of the sun. A Scion who possesses this Boon gains +2 to all Appearance and Perception rolls. Furthermore, they become passively aware if they are about to break any social rules or obligations of their own Pantheon. If they are in an area of influence of another Pantheon (such as on Olympus or in Jigoku) this extends to making the Scion aware if they are about to break one of the other Pantheon’s social rules or obligations.

THE BURNING EYE ●●●

Cost: 3 legend +1 Willpower

Dice Pool: None

Type: Activated

The sun sees all, falsehoods purged before its light. A Scion with this Boon may harness the near All-Seeing goldeneye to replace their own sight. With this Boon, a Scion may activate it to attempt to combat the tricks of others.

A Scion may activate this Boon and for the remainder of the Scene use Sun instead of Perception to resist the Illusion Purview and attempts to lie to the Scion.

SOLAR TORCH ●●●

Cost: 1 Legend

Dice Pool: None

Type: Passive

The Gods and Goddesses of the Sun and others of less defined Light almost all have a key similar feature. They either possess, or are the source of light. A Scion with this Boon begins to follow in these footsteps. Taking this Boon, they chose an object (normally the Scion’s Sun Relic), or create an object (normally made of gold) from nothing.

From this point onwards, this becomes a light source. It either glows constantly, or only during the day. This source of light is the foci through which the Scion wields their Sun Boons. The Scion can use this object to use their Sun Boons at a distance, giving it to another being to carry, or leaving it somewhere. They have simplistic awareness of the area the object is stored in, knowing the ‘tone’ of the Scene the object is in, such as ‘tense’, ‘peaceful’, or ‘violent’. The Scion may chose to activate any of their Sun Boons through this object, no matter the distance.

Due to the nature of the Sun, using this Boon to spy on another could be... hazardous. The Sun is noble, and upstanding (most of the time). Using this Boon for treachery may leave Fate disgruntled.

Sun Four

DAYBREAK ●●●●

Cost: 3 Legend

Dice Pool: Sun + Presence

Type: Reflexive or Miscellaneous

Now a Demigod, on the long road to their apotheosis, the light a Scion calls forth carries ‘more’ with it than before. Any time the Scion summons forth or creates light, either through this Purview (such as with Clarity of Light [Sun 2]), another Purview (such as by creating Fire with the Fire Purview), or through a mundane source such as a torch or turning on a lamp, they may reflexively activate this Boon.

When a Scion activates this Boon, they roll their Sun + Presence and set the Successes as the baseline needed to remove any light source in the Scene through use of the Darkness Purview. The first time in a Scene where this Boon prevents the Darkness Purview from removing a light source, the user of this Boon can regenerate Willpower equal to half of their Sun Rank, confident about the supremacy of day over the night.

AMATERASU’S OVERSIGHT ●●●●

Cost: 1 Legend

Dice Pool: None

Type: Miscellaneous

The Sun itself is often upstanding and noble, a representation of many great things their Pantheon hails as grand. Others often struggle to match the Sun in its grand nobility and idealised state, though while in the warm presence of the Sun it can be easier. A Demigod with this Boon may activate it to impart upon another a single use of Shining Soul (Sun 1), though if they do not use it before the end of the Scene, it has no effect.

HOUYI’S SUNS ●●●●

Cost: 3 Legend and 1 Willpower

Dice Pool: Sun + Presence

Type: Miscellaneous

The world, blessed to be green and growing, has been horribly maimed by the wrath of the sun before. Helios’ son lost control of the Solar Chariot and burned Gaia, the sun of the Persians had to be vanquished by Mithra as it was withering the world, and Houyi had to shoot down several suns as they were doing the same. With this Boon, a Demigod may wield this terribly destructive force of the Sun.

By using this Boon, the Scion calls forth a light source, or empowers an existing light source (including the Sun itself) to blast the Scene with a wave of withering heat. All Mortals in the Scene become totally exhausted by the overwhelming heat and light of the sun, and become incapable of any action except trying to resist the sun’s heat, such as by moving to stand in a shadow. All Legendary Beings in the Scene must roll their Stamina + Fortitude against the Activation Roll. If they fail to overcome the Successes rolled by the user of this Boon, they too are compelled to move somewhere away from the light source where they are not under its oppression presence.

Additionally, this Boon inflicts twice the Successes in Soakless damage to any plants in the Scene.

Sun Five

DAWN’S FIRST LIGHT ●●●●●

Cost: 3 Legend and 2 Willpower

Dice Pool: None

Type: Reflexive

With the dawn cresting over the rim of the world, all those who witness it are assured that day has once more come, for many cultures, surviving a possibly apocalyptic assault upon it. A Demigod with this Boon may emulate this, able to activate this Boon every time they cross some kind of threshold, be it walking through a doorway, rising from the water, or the like. This Boon causes the Scion to explode with light as the sunrise, basing the area with brilliant light for just a moment before fading.

Every being who witnesses this grand entrance may instantly restore their entire Willpower pool, restoring one Virtue channel in every witness as the light of dawn assures the world of the continued functioning of reality.

WORDS OF ATEN ●●●●●

Cost: 5 Legend and 1 Willpower

Dice Pool: Sun + Command

Type: Miscellaneous

The sun is one of the common rulers, the crowns of heaven passed between the roaring storms, and burning light. With this Boon, the Scion can speak with an impossible weight to their words, their command the words of heaven itself.

With an brilliant edict (not intellectually, the command is as incandescent as the sun, despite the impossibility of such) the Demigod may force a single being to follow their direct command if the activation role of this Boon overcomes their MDV. If overcome, the target must fulfill the command of the Scion with utmost speed, following the spirit of the command as they understand it.

After they complete the task commanded of them, the target may be infuriated by how they were treated, as this power does nothing but ensure that the deed is done, not necessarily that the subject is happy to do so.

Sun Six

BANISH THE NIGHT ●●●●● ●

Cost: 3 Legend and 1 Willpower

Dice Pool: Sun + Presence

Type: Reflexive

With the dawn ends the night, shadows run down by dawn’s riders as they race across the surface of the world, darkness confined to where the sun can not see, hiding behind objects as shadows. No darkness may stand before the immaculate Sun, no agent of night, or shadowy being. Where the Sun rides, the shadows are driven from the world.

Whenever a Scion enters a Scene, or moves through a threshold for the first time in a Scene, they may chose to activate this Boon reflexively. By doing this, the Scion’s illuminating presence drives back not only shadows, but agents of the Night. All beings who possess a Darkness Rank from their Tier, and all Lesser Immortals associated with the night, such as Vampires, must compare their MDV to the Activation Successes. If they have less MDV, they must immediately flee the Scene as quickly as possible, unable to bare being in the presence of the sun.

Each being so banished gives the Scion +1 Automatic Success to their next use of Sun in the Scene, capable of storing a maximum number of these Automatic Successes to their Sun Rank. If the Scion uses more than one Sun Boon when entering the Scene, these Automatic Successes may apply to one of those.

THE NOBLE SUN ●●●●● ●

Cost: None

Dice Pool: None

Type: Persistent

The sun is brilliant, an inspiration to all others, showing the world the greatest expression of their values. But, as all of the Legendary Beings are, the sun can fall to madness, expressing their nobility in a harsh extreme, knowing no limits. But, the sun can steal their heart against such moments, holding their nobility close to their heart, and banishing a descent to madness.

When a being with this Boon would fall to a Virtue Extremity, they may chose to spend a Virtue Channel of the same Virtue the Extremity is from to instantly end its effect,. When a being with this Boon is caused to fall to a Virtue Extremity through a power of some sort, they may activate this Boon to channel the Virtue to resist the Boon, even if the Virtue wouldn’t normally be applicable to apply to such a thing.

Sun Seven

REGENT OF DAY ●●●●● ●●

Cost: None

Dice Pool: None

Type: Reflexive

So close to their Apotheosis they can almost taste it, a radiant Demigod swells with the power of their light. Their swelling power can be applied to their earliest expressions of the light of the sun, augmenting them.

Radiant Sight: May be used to resist a lie.

Mithra’s Light: The user of this Boon gains any lost Willpower from this Boon as Phantom Willpower.

The Burning Eye: May further be used to see through lies.

Desert Sun: This Boon can kill plants that are blessed by Fertility Boons if the user gains more Successes on activation than the Fertility user gained on theirs

BURN ●●●●● ●●

Cost: None

Dice Pool: Sun + Marksmanship

Type: Reflexive

The sun can leave even the earth itself withered and screaming in pain from its indominale and wrathful light. With this Boon, the Scion can summon forth a horrific blast of sunlight onto an opponent, the heat of which burns them to their very bone, no armor being capable of warding from such a maiming, their only hope to manage to outrun light.

This Boon is a lethal attack against a single target that can only be defended against with Dodge DV, no amount of Block DV being capable of holding back the wrathful heat, as even the earth itself burned under its rage.

Sun Eight

THE SUN WILL RISE AGAIN ●●●●● ●●●

Cost: None

Dice Pool: None

Type: Reflexive

The sun and the night are, to many Pantheons, locked in an eternal battle, be it Huitzilopochtli defending the sun on his back, Set defending Ra from Apep, and the like. Now a Deity in their own right, a Solar Deity may take up this mantle of the eternal combat between the day and the night.

When they take this Boon, they immediately gain a 5 Dot Fate regarding some form of violent opposition to darkness. Additionally, this Fate, every time it is channeled, may restore a Virtue Channel as their radiance fills their soul, empowering them.

SOLAR VEHICLE ●●●●● ●●●

Cost: None

Dice Pool: None

Type: Reflexive

A golden chariot, a golden horse, or a burning torch are all representations of the Sun across the Pantheons. This eternal travel may be emulated by a Deity, summoning forth a vehicle (such as a chariot, a horse, or a car) or a symbol (such as a torch) to represent the sun. The Scion may use (ride a vehicle, or just carrying a symbol) the created object to move at great speeds through any part of the world the sun is currently touching, moving I still don’t know what fast is.

Sun Nine

DAYBREAK ●●●●● ●●●●

Cost: None

Dice Pool: None

Type: Reflexive

The sun rests for half the day, hidden from the world, and sometimes assaulted by the forces of darkness. Though, in these times that the sun is hidden, resting, or entrenched in combat, the world is left dark and cold without its brilliant presence.

By using this Boon, the God or Goddess causes the sun to rapidly rise, taking one hour minus one minute per Success to entirely move through its nightly path to crest the rim of the world (if more than 60 Successes are gathered, the sun just winks out of the sky, appearing on the other side of the in a similar instant) spreading the warming glow of morning to the world.

As many Boons affecting the planet on a mass scale, this Boon, if used wantonly or in incredibly unfortunate situations, can cause large political issues.

WASTELAND ●●●●● ●●●●

Cost: None

Dice Pool: Sun + Presence

Type: Reflexive

The wrath of the sun is a danger to the existence of life, Mithra himself having to ride forth to defeat the sun once to prevent it from destroying everything with its heat, and Zeus flooding the world in a storm to attempt to soothe his burned grandmother after the sun flew too close.

With this Boon, a Deity of the sun can blast the world with their wrath, leaving a wasteland where life once may have flourished.

For every Success gained, this Boon effects ten square miles, entirely decimating all plant life, and killing twice the Successes gained as a percentage of all human and animal life lost from the burning heat.

Sun Ten

SOLAR ATTENDANT ●●●●● ●●●●●

Cost: None

Dice Pool: None

Type: Reflexive

The sun, in all of its brilliance, power, and beauty, is ever set an almost eternal distance away from the world. The most powerful Sun Deities, however, can bring the sun down to share its overwhelming glory with all others, emboldening them by its awe inspiring presence.

When a Deity uses this Boon, they instantly take their culture’s sun from wherever it is, be it in the maw of Apep, racing across the Slavic sky, or snatching the solar torch as it is desperately carried across the arctic sky of the Inuit (possibly drawing the sickening, mad eye of the Sun’s monstrous brother in the process), to bring it to their presence, leaving their Pantheon possibly annoyed, or possibly incredibly grateful.

As soon as this is done, the sun vanishes from their Pantheon’s land, if it is currently day there, and then, for one mile in every direction per Sun Boon the Scion possesses, the sun brings glorious and shadowless illumination. Lastly, the Scion sun’s glorious presence inspires all those who stare upon it (whatever it may be).

All beings who see the sun have all of their Virtue Channels restored, and gain the effect of The Noble Sun (Sun 6) until this Boon’s effect ends, even if they are no longer in the presence of the sun. The user may retain the sun for one day per Sun Rank they possess, and the effect of this Boon is centered on the Scion, the magical illumination following them as they move, and all beings who see the sun being inspired.

SOL INVICTUS ●●●●● ●●●●●

Cost: None

Dice Pool: Sun + Presence

Type: Reflexive

The Unconquered Sun, undefeated by Apep, accosted by the Moon, or torn from the sky (recently) by the usual suspect (Tezcatlipoca), can be summoned forth to emanate from the Solar Deity. Nothing can vanquish the indomitable will of the sun, no darkness concealing it, no trickery existing in its presence, and no cold capable of withstanding it.

For one mile per Sun Rank, the user bans all uses of Darkness, Illusion, and Frost, the world blasted by its glorious and unstoppable warmth and revealing light. Any being attempt to call forth a Boon from these Purviews must overcome the activation role of this Boon in order to vanquish the sun, if just for a moment, for it will return with its indomitable will the moment the power is called forth.

Any attempt to use a Boon from the Illusion, Darkness, or Frost Purviews must overcome the activation roll of this Boon in order to function at all, and if they fail to overcome the solar Deity’s overwhelming presence, the resources are still spent, but their powers fail.

This Boon lasts for the Scene, the indomitable will of the sun being difficult for even a great Deity to channel forth, and its effects are immediately, defeated, however, by the presence of the Purview Avatars from those three Purviews.