FatesFates are the themes and Fatebonds that begin to wrap around every Scion and creature of legend as they grow in power. Fates normally range from 1 to 5, though it is possible to get a fate above that in genuinely extreme cases. Fates influence the way that you behave and how you are fated to react in certain situations. There are two ways that you can gain fates:Anytime a character does something that is exceptionally impressive or heavily resonates with fate, the storyteller may assign one dot of Fate. She may choose to create a new fate, or increase an existing fate based on the themes in the scene.
Anytime a character spends 3 legendary deeds intentionally trying to advance an existing fate, that fate is increased by one dot. This represents the character having some sway over their own destiny.
Some examples of fates might include “Destroy the undead”, “Seduce those in authority”, “Speak in riddles”, “Heal the injured”, “Always lie to your enemies”, “Ignore the danger of explosions”, “Protect and defend plants”, “Avoid taking responsibility”, “Collect ancient paintings”, or anything else you can imagine. Fates can be channeled a number of times per story equal to their dots, exactly the same way a Virtue can. They also grant exactly the same bonuses as a Virtue of the same level (dice at Hero, successes at Demigod, epic successes at God). However, you cannot stack the benefits and channel both a Fate and a Virtue on the same action.
Ignoring Fates
Fates make up the tropes and themes that each character is building around themselves. You may ignore the role that fate has written for you, but each time you break character it will conspire for you to be written out of the story. When a Hero ignores one of her fates, she suffers -1 success on any and all actions taken until the end of the story. This increases to -2 successes for Demigods, and -3 successes for God. This penalty is cumulative.
Resolving Fates
Sometimes it is possible to resolve a conflict with Fate if she chooses to correct the specific instance when she ignored fate. If she was fated to destroy undead but needed to be peaceful instead, she could remove the penalty by going back and destroying that undead before the end of the story. Destroying other undead would not negate the penalty. The storyteller decides what you need to do to resolve a conflict with Fate, but unfortunately not every conflict can be resolved.