History and Culture

The Mythic History of Ireland

In the Beginning there was... well, actually, our story doesn’t start there. The world up until the discovery of Ireland is absolutely and utterly unimportant. History may as well not started until the Isle of the Blessed was discovered.

First to Ireland was Cessair, Granddaughter of Noah, arriving forty days before The Flood came. Fintán, husband of Cessair, is the only survivor from this first settlement of Ireland, escaping The Flood by turning himself into a salmon. However, some doubt this part of the tale, and believe it to be an alteration made by early Monks.

Three hundred years after Cessair, or whomsoever was first to the isle, Partholón and his people arrive from the land of the Greeks far to the East. Partholón and his people were the first to clash with the Fomori, defeating Cichol Clapperlag, and cleared four plains of trees, Mag Itha, Mag Tuired, Mag Li, and Mag Ladrand. The only plain they found in Ireland from before their arrival was the Old Plain of Elta, and it was here that a terrible plague struck them, and they all died save for Tuan nephew of Partholon who survived for many ages to come.

Thirty years past, and then came Nemed, a Greek from Scythia and his people. In Ireland, they found the Fomori, and crushed them at the Battle of Ros Fraechain, defeating King Gand and Sengand, and like Partholón before him, had plains cleared before dying of a plague after further defeating the Fomori three times. However, there the tale of Nemed’s people do not end, for they outlive their patriarch, but a poor life it is. for the Fomori taxed them of two thirds of their children, their food, and their milk. In time, the People of Nemed rose up, and sieged the Fomori fortress of Conaing’s tower. The tower fell, but when the Fomori came again, there was a slaughter. There, The Sea-Surge came and crashed upon Ireland, with the last thirty sons of Nemed fleeing, only to be enslaved by the Greeks.

Next came the Fir Bolg, who found no one in Ireland. They ruled the land, the first who called themselves Kings of Ireland, and for thirty seven years. Under Eochu son of Erc, there was no rain, and a harvest every year. Lies were banished from the land, and law was first wielded.

And then, the real story begins.

From the north, from the four cities of Falias, Gorias, Finias, and Murias, the Tuatha de Danann arrived in a mist, traveling by way of the air and the high air to reach Ireland. With them, they brought a stone, a spear, a sword, and a cauldron, each great magical tools. Nuada was the king in this time, and under his rule did the Tuatha de Danann invade Ireland, and war with the Fir Bolg. Like any war the Tuatha got involved in, it was Great and Terrible. The Fir Bolg were defeated, in time, and resigned themselves to the rule of the Tuatha de Danann. However, this great victory came at a cost, and Nuada the great king lost his hand.

No King may be imperfect of body, and therefore, Nuada resigned his crown, and the Tuatha de Danann made a most dangerous mistake. Bres the Beautiful, one of their kin, was made King, for he was, as his title implies, beautiful, and loved by all. The beautiful young man soon revealed himself to be a tyrant. He mistreated his fellows, was rude to his chieftains, and paid the tribute of children, food, and milk to the Fomori to whom Bres was related through his father. As the Pantheon plotted against Bres, Bres fell himself by making the terrible mistake of not giving a poet the treatment he was due. Cairbre, son of Ogma invented the terrible weapon of Satire.

In this time, Dian Cecht and Goibniu had forged a silver hand, animated, just like a living hand. Miach the Son of Dian Cecht however was a greater physician than his father, and he devised a magical poem, regrowing Nuada’s true hand in a matter of moments. In a rage for being upstaged, Dian Cecht murdered his son in a vile act, but Nuada was whole again. Then, the Tuatha de Danann banished Bres and placed Nuada as King once again.

In this time, Bres traveled to his family, the fomori for help in retaking his crown. His father, Elatha, refused, but said he should bring his case before Balor of the Evil Eye, High King of the fomori, who agreed to bring the armies of the fomori to Ireland.

As the fomori were coming to invade Ireland, Lugh came to Tara, the seat of the High King, a half-fomori, half Tuatha de Danann man who had been fostered far away by Manannan mac Lir in his distant land. Lugh came to Tara, wishing to become a member of the Tuath. At the gates of Tara, Lugh was asked what skill he could bring to the tribe which none others had. It took some time for Lugh to offer his services as a carpenter, smith, champion, harper, poet, storyteller, magician, brass worker, and physician. When he was told that all of these services were already being performed, Lugh begged to be allowed to be a cup-bearer, to which he was told they had nine already. Finally, Lugh asked if they had any who could do all these things which was accepted, and brought into Tara where he was tested with games of Fidchell, which Lugh won all of. For this, he was brought before Nuada. Here, he and Ogma hurled colossal flagstones in a feat of strength, and then Lugh played the harp so masterfully he made the court laugh, cry, and then sleep. Seeing this, Nuada believed Lugh could help them fight the fomori, and Lugh was made king for thirteen days to plot against the fomori overlords.

After these thirteen days passed, the rebellion was planned, and Lugh left for the land of his foster father. After a year had passed, Lugh returned with his foster brothers, and Sidhe knights from Manannan’s land, armed and armored with potent magical tools on loan from Manannan.

These Guys are Gods?

One might notice that the Tuatha really don't appear to be much like 'gods' in the sense we are used to. They don't even make the world, they just show up one day. Likely, this is because the Pantheon was ehuminised (the opposite of deified) by christian monks who converted these stories from oral tradition to text. Don't be too mean to those monks though, without them we wouldn't have any of these left in any reputable shape.

But, the issue still remains. The Tuatha come off a bit like pushovers on the Divine Scene. Generally, what we do is look at Pantheons in the context of themselves. Where Lugh might be the most amazing warrior, he will be on par with the amazing warriors of other Pantheons, even if they do not appear equal.

With this, and the assembled army of the Tuatha de Danann, war was joined. In a culminating battle, where the mountains and trees of Ireland were called up for war by magic, Goibniu and his brothers forged magically lethal weapons, Dian Cecht created magical healing baths, and even The Morrigan stole the courage of their foes. In the end, as always, the culmination was Great and Terrible. Lugh struck a spear through his grandfather’s Evil Eye, killing and knocking the eye from his head, killing much of the fomori host as its terrible gaze looked upon them. However, Nuada, the great king was slain in battle, along with so many others that one could sooner count the stars in the sky or all the steeds of Manannan.

The Pantheon, much weakened, continued on, from king to king, until the Coming of the Gael. These new invaders demanded surrender or war for the crowns of Ireland, and the Tuatha de Danann refused to roll over. So, Amergin, one of the leaders of the Gael, challenged the Tuatha de Danann to keep his ships away from the shore by their enchantments, promising to leave if they were unable to land, to which the Tuatha agreed. Many of the Gael drowned in the contest, including Donn who swore treachery by the Tuatha, but eventually Amergin set foot on the shore.

It was three days before blood began to flow.The Gael and the Men of Dea (The Tuatha de Danann) clashed, and terrible numbers died on both sides. The three Kings, and three Queens of Ireland at this time were slain in battle, and in shock the Tuatha de Danann broke. In their defeat, the Tuatha de Danann went to the Mounds of Ireland, those who still lived descending under the earth to live.

And this was the end of the Tuatha de Danann, those who survived the great wars they fought in lived under the hills, with occasional arrivals back onto the surface, such in the case of Lugh and The Morrigan in the time of The Cattle Raid of Cooley.

Pantheon Relationships

    • Aesir: The Tuatha have kindred spirits in the Aesir, in some senses. Both tribes of Gods live, and war with great skill, carry terrible magics, and tell stories of their greatest exploits. The Tuatha do disagree with the Aesir in many regards however. While they may laugh and roar similarly, the Allfather is not the most welcomed of foreigners.

    • Anunna: The Tuatha and the ancient Gods of Mesopotamia are different in many ways, but for their different cultures, both Pantheons hold similar spirits. Roaring passions and larger-than-life personalities mark both, and the predominance of charming Gods in both Pantheons has led to roaring laughter as The Dagda and Marduk argue over who is the more perfect specimen of masculinity.

    • Bogovi: The Tuatha and the Bogovi make it a habit not to talk. Or, well, actually the Bogovi make it a habit to not talk to the Tuatha. The Bogovi laws separating Divinity and mortality conflict harshly with the Tuatha who interact so closely with humanity that it has killed several of them.

    • Deva: The Gods of India and the Gods of Ireland don’t tend to operate in the same circles. Not for any true dislike of the other, but the fact that the Tuatha are mostly dead and the Deva are still actively worshiped has not helped. The particularly insightful however have looked at Shiva, with his third eye, and Balor of the Evil Eye, and wondered.

    • Kami: The Tuatha de Danann and the Amatsukami flatly think the other Pantheon is mad. The Amatsukami find the Tuatha barbaric and intensely corrupt, while the Tuatha watch the rigid court life of the Amatsukami and find the politics utterly alien.

    • Netjer: The Netjer tend to think of the Tuatha the same way an adult thinks of a five year old drawing on the walls, and the Tuatha just don’t ‘get’ the Netjer. If the Tuatha were ever to return from the dead en masse, the Netjer would likely have a moderate fit.

    • Orisha: The Yoruba Gods and the Irish Gods find something like friends in the other. Larger than life personalities, a love of art, war, skill, cunning, power, the Tuatha and the Orisha get together like a house on fire. The biggest issue is that members of both Pantheons like to be flashy and show each other up. The Tuatha get along with the Orisha about as well as the Tuatha get along with the Tuatha, which is to say there is only occasional attempted murder.

    • Shen: The Shen try to keep the Tuatha de Danann out on the general principle that the Irish just don’t ‘get’ the bureaucratic system used by the Shen. Further than that though, the Shen are very concerned about letting Sun Wukong around the Tuatha for long periods of time. Either they will get on too well, or someone will start a fight.

    • Teotl: The Tuatha think the Teotl are strange, and the Teotl think the Tuatha are stupid. The human sacrifice thing doesn’t actually raise many questions from the Tuatha, they write it off on foreigners being weird. What does stifle relations is the fundamental difference both Pantheons have in the role of an individual. To the Teotl, one is part of a greater whole, where the Irish strive for individual greatness at the expense of the group at times.

    • Theoi: Rome never reached Ireland in conquest, not that the Tuatha would have cared much as they were already defeated and living Underhill by that point. However, the Tuatha are almost caricatures of Barbarism to the Theoi, and treat them dismissively as response. This only tends to get the Tuatha up in arms and yelling about things, further proving their barbarism. The Theoi frequently bring up the fact the Tuatha were beaten by Mortals, to which the wiser of the Tuatha tend to comment that the Theoi are fated to be knocked off their high throne eventually.

A Dead Pantheon

The Tuatha de Danann are a particularly tricky Pantheon to include in one's games for the fact that the majority of their Greater Gods are dead. Now, this doesn't mean that the Pantheon should be excluded from games for this fact, as there are several methods to include them in the story.

Firstly, there is the option to handwave away the section of The Book of Invasions which detail the death of the major Tuatha. However, this can be problematic as if Nuada survives the battle, much of the later narrative fails to make sense as he should be king.

Secondly, one can only allow players to chose from living Gods as their Divine Parents, however this is also problematic as Lugh and Aengus are both recorded to wander around on Ireland after their death.

Thirdly, one can simply say that while the Tuatha have fathered or mothered Scions, those that are dead enjoy the Golden Dun more than they do the world at large. Due to the rules of hospitality, Manannan would be unable to kick them out to go and deal with threats, such as a second Titan War. This can in fact make a interesting story for Scions, trying to convince the dead of the Tuatha to return to the land once again.

Enemies and Allies of the Pantheon

      • The Gael and the Tuatha never had a strong relationship. The humans of Ireland defeated and slew many of the Gods in their conquest of the land, and the Tuatha do not tend to let things like that go. Though, for now they are content to sit under the hills and ignore the world above. It would be a red day if the two peoples were to meet again.

      • The Tuatha de Danann tend to be their own worst enemies at times. Internal feuds claimed the lives of many of the Gods before The Gael ever came to Ireland. Cain, Lugh’s father, is slain by The Sons of Tuireann, who Lugh tricks into taking up a suicide mission. Lugh himself is slain by Mac Cuill, son of The Dagda. Aengus is drowned by a brother. These conflicts have scarred the Pantheon, leaving most of them dead.

    • Allies:

      • The Sidhe are a strange people. Often called fairies in modernity, the Sidhe are not tiny tinkerbell-like beings, but instead are a people much like the Tuatha de Danann. In fact, many have wondered if The Sidhe are the shattered remnants of the Pantheon, both groups living under the hills. No matter if they are the servants of the broken Pantheon, or an entirely different people, the Sidhe are varied in power. Some, as minor as the leprechauns of Ireland, while others are powerful, such as Niamh of the Golden Hair, ruler of Tir na nOg, daughter of Manannan mac Lir.

      • Manannan is not actually a member of the Tuatha de Danann, and neither are his family. However, Manannan is exceptionally involved within the Pantheon itself, and his wife and children have fought, laughed, and lived with both The Sons of Dea and The Gael. Whenever times are bad for the Tuatha de Danann, Manannan is not far away, bringing magical tools and Sidhe Knights to his close allies.

Cultural Notes

Ancient Ireland is somewhat of a strange place in the context of Europe, as one would have likely noticed reading this far. To better understand this world, The Book of Invasions, and The Cattle Raid of Cooley are a strong place to start. However, the original texts are somewhat impenetrable, translated poetry reads as easily as pulling teeth to some. For more accessible renditions of these stories, Early Irish Myths and Sagas by Jeffery Gantz, and Lady Gregory's Gods and Fighting Men and Cuchulain of Muirthemne are invaluable. But, for the Storyteller who doesn't have all the time in the world, here are several quick notes on topics which may arise in your game.

The Role of Women: Ancient Ireland is somewhat of a strange place for women. While women were married off for political reasons, and Kings did practice polygamy to some degree, and were targets for kidnapping, women held a very different position in society compared to much of contemporary Europe. We have records of women druids, bards, champions, and kings, with their gender being only a vague mention gleaned by pronouns. While they may be represented somewhat more rarely than men in these positions (especially kingship), they are still present and seem to be equally important and powerful in the Mythic Histories as their male counterparts. Furthermore, one should note that the Tuatha de Danann trace their descent from Danu, rather than a God, such as Zeus or Odin which makes the Pantheon somewhat interesting. Danu's (presumably existing) husband plays zero role. Lastly, as a simple interesting aside, menstrual cramps and birth pains are both wielded militarily in Irish Myth, showing that these issues were taken seriously rather than dismissed. The Men of Ulster being cursed with menstrual pains, a crippling debilitation that leads to CuChulain's single handed defence of the kingdom, and Manannan having a shield created from a tree Balor bled on which causes all who look upon its face to be struck low with birth pains.

Social Roles: As mentioned above, Ireland boated four different obvious subjects of the population, ignoring farmers and those who work the land as their deeds tend not to be the sort that show up in Scion games. Firstly, there are the warriors, who are a rather simple concept. Then, there are the bards, who were an amalgam of magician, poet, and historian. Bards were trained in organised collages with there being several internal ranks, with the most powerful, the Chief Ollam of Ireland, being able to politically combat the High King of Ireland. Next are the druids, who we know pretty much nothing about and all knowledge of them tends to come from their enemies (Rome, Christian monks), so feel free to make up what they were doing, probably something 'priest-y'. Then there were the kings, or chieftains, who entered into a symbolic (though in Mythic Ireland, a very physical) relationship with the land from whom they drew their sovereignty. If they began to fail as a king (such as Bres), the land would then reject them, and to show this, crops would fail, and other such images of infertility. It should also be noted that none of these are mutally exclusive, there were warrior-bards, warrior-kings, bard-druids, and the like.

Homosexuality: Goes absolutely unmentioned which is somewhat weird. Keeping within the nature of the Tuatha de Danann however, they likely wouldn't care as long as you were still awesome and willing to fight people about it, by words or just punching those who disagreed. They wouldn't much care who you were on top of, or who was on top of you if you were doing it while steering a chariot over a stormy sea and fighting fomori ships at the same time. One would likely get roars of applause either way.

Headhunting: We have no idea why headhunting was going on in ancient Ireland, but it appears to be there in their myths. While the reasons may have been scrubbed from the pages by overly eager monks, the amount of head taking, coupled with earlier mentions of the Gauls and Britons taking heads to put on their saddles suggests that it was likely going on. But, unfortunately, we have no idea why it was done short of claiming a trophy. It is an interesting little tidbit however to include in games involving the Tuatha.

Brehon Law: While one would think that the kings were the lawgivers of the land, it was actually wandering judges called the Brehons who kept the laws. These were called the Brehon Laws, and we thankfully have a rather substantial amount of them left when they were transferred from oral tradition to text. Much of it pretains to the exact nature of hospitality laws, and the very interesting system of marriage.

Marriage: Marriage in ancient Ireland is rather interesting. There were ten different classes of marriage. These are one where both partners were of equal rank, one where the woman is supported by the man, where the man is supported by the woman, between a mistress and a man, between a couple who live together but neither supports the other, between an abducted woman and her captor, a union of deception such as by lies or sleep, the relationship between a soldier and their woman, a forced union (one would feel as if this has come up several times before at this point), and a union between fools.

Ogham: You might ask, "Watcher, why did the Irish use oral tradition rather than use the writing system they bothered to develop?" and I will tell you we have no idea and it really is a bit damn weird, isn't it? Ogham is an alphabet which is written vertically, often on standing stones detailing the deeds that took place there (like the historic plaques you find in cities). We have mention of it being also written on sticks, but unfortunately none of these have survived. No matter, Ogham didn't seem to catch on, or possibly was an intentionally kept secret by some class or another. The bards at least had a vested interest in preventing the spread of written language, as it would have rendered a large part of their existence null.

    • Enemies:

      • The Fomori and the Tuatha have waged terrible wars, and slain more of each other than there are stars in the sky. Just who the Fomori are is not greatly detailed, but they are foreigners from across the waves, just like the Tuatha themselves. They are ruled by Kings, and a High King, have bards, druids, and champions. They are conquerors just like the Tuatha, but often chose to levy great taxes of two thirds the food, milk, and children of the land rather than colonise. The Fomori are large, and often described as having a single arm and leg, but none the less powerful for this.

Wait, Who Are These People?

The Fomori and the Gael seem to just come out of nowhere, right? Yeah, it's an issue. The best we have for the fomori is a place called the Isle of the Glass Tower which is only ever mentioned in vague passing. Who they are, or where they come from, we do not know.

The Gael are a little easier, they came from northern Spain, both according to the myths, and according to some genealogical mapping. But, there is the question of, "these guys are mortals and they killed a Pantheon?" which rather hard to rectify in-system. Each storyteller might come up with a different reason. Maybe the Tuatha were horribly weakened by some force (probably Cethlenn). Maybe the Gael had some divine spark in them. Or, maybe, the Gael and their descendants in Ireland have some sort of strange part to their nature, and the Divine ought to leave sleeping dogs lie.