Many Gods in the worlds above and below are All-Seeing, watching humanity from their celestial heights, seeing every truth, lie, act of good, and bad carried out by humanity. Some Gods are the hunters, and huntresses of their Pantheons, tracking the most elusive beasts through the brush that itself is a predator in deep Titanrealms. And some Gods and Goddesses are archers without peer, able to thread a needle from not only the other side of the world, but from Otherworlds, and Overworlds far beyond earth.
These Knacks are taken from Gotham by Night, and will one day fall under the knife as their mechanics are reworked, some Knacks are purged, and some new ones are added.
BROAD SPECTRUM RECEPTION
Cost: 1 Legend
Dice Pool: None
Type: Miscellaneous
The senses of humanity are blind, and deaf when in contrast with many animals, and many of the wondrous machines that have been forged at the hands of mortality. A Scion with this Knack is able to free themselves from this bondage of dull senses, and experience all the world has to offer for the cost of one Legend per Scene. Infrared, Ultraviolet, Radio, Radiation, Electromagnetics, all of these the Scion can sense, though not interpret for the moment. They may only be aware of one of these new senses at a time, and may switch between them as a Miscellaneous action.
RAREFIED ELECTROMAGNETIC PERCEPTION
Cost: 1 Legend
Dice Pool: None
Type: Miscellaneous
Prerequisite: Broad Spectrum Reception
The Scion's senses are now so attuned that they need not pay the cost to use Broad Spectrum Reception, though they are still bound by the limitations of only being able to focus on one at a time, and not being able to understand the signals sending information. However, if they activate this Knack, the Scion may understand signals that are being used to send information, such as Radio, Satellite Telephone, and so on, for the Scene.
SPATIAL ATTUNEMENT
Cost: 1 Legend
Dice Pool: None
Type: Persistent
Many creatures are able to sense the world around them without sight, and when a Scion activates this Knack, they too gain this ability. If they express it through echolocation, through feeling small shifts in the air, or hearing the vibrations that every footfall creates, is up to the individual Scion, though keeping it thematic to their culture and personal growing symbolism is always important. But, no matter the how, when this Knack is activated, the Scion does not have any penalties for fighting, or doing anything else while blinded.
PARALLEL ATTENTION
Cost: 1 Legend
Dice Pool: None
Type: Miscellaneous
Prerequisite: Spatial Attunement
As a Scion grows in perceptive capacity, they soon learn that they don't want to hear, see, smell, and otherwise sense as much as they do. It can be overwhelming to be in a city, being around your friends carries the risk of hearing every secret they whisper, destroying their privacy, and being in the heat of a battle can overwhelm their senses to such a degree that they can't function due to the overload. With this Knack, however, they may sort all the information they are receiving for the Scene after they activate it. No longer overwhelmed by information, and able to try to ignore the things they wish not to hear as best they can.
SIGNATURE SCENT
Cost: None
Dice Pool: None
Type: Persistent
Just like any animal, every individual human smells slightly different than another, though this is on such an astronomically small scale, influenced by exact diet, living location, bathroom soap brands, toothpaste brands, clothing, and everything else that they do in their day to day life, it is a trove of information untapped by humanity. Though, a Scion with this Knack is able to smell this well, able to notice the distinct differences between people by just their sense of smell. With this Knack, the Scion may identify people through their sense of smell as accurately as if the smell was a fingerprint.
OLFACTORY MAPPING
Cost: 1 Legend
Dice Pool: None
Type: Miscellaneous
Prerequisite: Signature Scent
Scents linger in an area, everything you touch, everything you walk on, it all leaves a slight trace of you behind. This is how many animals track others, by finding this scent and following it. A Scion with this Knack is able to do one better, and effectively look 'back in time' by sifting through the smells in an area, finding the most recent, and moving backwards from there. They may look back one day per Autosuccess from Epic Perception they have if no clean up was done, but if someone did attempt to cover things up, this drops to one day per Dot of Epic Perception.
SCENT THE DIVINE
Cost: None
Dice Pool: None
Type: Persistent
Every Pantheon has Ichor that is slightly different from another. The Theoi have blood descended from Gaia, their primordial mother, while the Deva have blood all created by Brahma himself. These common origins for Pantheons leave a similar scent lingering around them, and a whispered sound when a Scion with this Knack focuses on them. The scent and sound of each Pantheon is shown below.
SCENT THE TITANIC
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Scent the Divine
Just as the Gods have specific scents and sounds depending on from which Pantheon they hail from, the Titans are all too marked by which Titanrealm they have been bound to oh so long ago. The Avatars themselves, and the lesser creatures who have crawled from these deep hidden places of the world all bear these scents and sounds.
FOOL ME ONCE
Cost: None
Dice Pool: None
Type: Persistent
A common ability among the Deva, a Scion with this Knack is able to automatically breach the illusions of all beings who have fewer Ranks of Illusion than the user of this Knack has Dots of Epic Perception, entirely used to combating the falsehoods of the world. Additionally, if the Scion has run into the being who created the illusions before, they may automatically know who created them.
REAL MCCOY
Cost: 1 Legend
Dice Pool: None
Type: Persistent
Prerequisite: Fool Me Once
Shapeshifters are a common theme across the mythologies of the world. Gods taking the form of humans, animals, and plants being some of the most common, though many Legendary Beings also have these abilities, and may use them for both good and bad. Scions with this Knack may, however, instantly know when someone has disguised themselves physically, through mundane plastic surgery, to uses of Epic Appearance, to different Boons from different Purviews, though they have no idea what the being's original form was.
UNFAILING RECOGNITION
Cost: 1 Legend
Dice Pool: Perception + Investigation
Type: Miscellaneous
Prerequisite: Real McCoy
A Scion with this Knack has an uncanny ability to remember people, even if they appear to be nothing like as they were before. Instantly being able to notice and identify all people they are Fatebound to, no matter what shape they are in, and if they spend the activation cost, and defeat a passive Manipulation + Empathy resistance roll from their target, they may discover immediately who their target really is, if there is any falsehood involving their identity. They pierce any Illusion, see The Morrigan has a crow in a murder, or anything else of the sort.
EMPATH
Cost: None
Dice Pool: None
Type: Persistent
Totally able to understand other beings at their very core, able to empathize with every single other being on the planet, feeling their pride, their sorrow, and their falsehoods when they speak one, a Scion with this Knack is so in tuned with the emotions of other beings it borders on being overwhelming for Scions who care deeply about humanity, able to use their Dots of Empathy as Autosuccesses when attempting to read other beings. This Knack does not help to lie, however. It only helps when a Scion is trying to empathize with their target, or sense falsehoods.
HEAR PRAYERS
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Empath
The Deities of the universe are often prayed to by humanity, wishing for healthy children, good crops, victory in battle, healing, or anything that the Deity could provide. Gods and Goddesses with this Knack may hear all the prayers made in their name by humans, Scions, and even other Gods. Though, it should be known that it is seen as incredibly unseemly to pray to another God when you yourself are one, even if it is supposed to be just to send a message, for it places the other Deity above you, showing the world that you have submitted to them in some way.
This Knack may only be taken by beings with equal or greater Legend Rating than 9.
SENSE INVOCATION
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Hear Prayers
A God with this Knack is so well sensed that whenever anyone across any of the worlds speaks their name, they instantly become aware of it, who is speaking it, and where they are. From worshipers in their temples, to their enemies plotting against them, they immediately know. Though, this often leads to names such as "The Kindly Ones" to be adapted, names with refer to the being without using their name, since it would draw unwanted attention.
PERFECT PITCH
Cost: None
Dice Pool: None
Type: Persistent
A Scion with this Knack has such powerful hearing that they are able to tell the difference between different sounds, no matter how minute the difference. They could tell the difference between two different birds singing, even if it sounds like the same song. They could identify any note played instantly by a musician, and other great feats, even to an extent that they could put a finely tuned machine to shame.
SUBVCALISATION
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Perfect Pitch
The powers of Epic Perception are so great, that many beings are entirely unable to hear some sounds. A Scion may take advantage of this with this Knack, and may speak in a tons so low that they can select a Dot rating minimum for beings to hear them. Though, they may never speak so lowly that they themselves can not hear.
PREDATORY FOCUS
Cost: None
Dice Pool: None
Type: Persistent
A hunter greater than any mortal, and most beasts, a Scion with this Knack may track their targets without any real effort on their part. They need not ever slow down as they track their targets, able to follow their quarry as they run at the speed of a bolt of lightning, as they gallop along on one of the children of Embar, or anything of the sort.
SUPERNATURAL HUNTER
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Predatory Focus
The abilities of a hunter with this Knack, be them beast or huntsmaster, are so great that nothing may ever escape them. They can track beings that have flown through their air, ran through solid walls, been picked up by the Rainbow Bridge, been swallowed up by the earth to be deposited in Hades, or any other form of travel. Nothing but time may separate themselves and their quarry.
REFINED PALATE
Cost: None
Dice Pool: None
Type: Persistent
To say a Scion with this Knack has a perfect sense of taste would almost be selling the ability short, though it is accurate. With just a taste of something, a Scion may instantly know what it is made up of, allowing Scions to taste poison in food and drink, being able to tell just what is contaminating the local water source, or being able to lick a sword and identify the creature that it slashed a hour ago.
SELECTIVE PALATE
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Refined Palate
In total control of their sense of taste, a Scion with this Knack can, if they wish, entirely dismiss their ability to taste, or change what anything taste likes to them. This would allow a Scion to consume the most disgusting items without it bothering them, or it even tasting utterly divine to them, which can serve as a great help when in a diplomatic role to other Pantheons. Though, if the food would be dangerous to the Scion, they are still subject to having to resist harm.
CRACK SHOT
Cost: 1 Legend
Dice Pool: None
Type: Miscellaneous
The problem many of the divine archers, and other users of ranged weapons find is that they often can see farther than they can hit with their weapons. This ability helps them somewhat, able to fire the perfect shots, maximizing the distance they can get with their weapons, effectively multiplying the range of their weapons by ten for the Scene if they activate this Knack.
DIVINE MARKSMAN
Cost: 5 Legend and 1 Willpower
Dice Pool: None
Type: Miscellaneous
Prerequisite: Crack Shot
Nothing can stop a marksman with this Knack, allowing a being who activates it to have no limit on their range asides from their perceptive capacities. If they can see a target, or otherwise sense them, they may hit them with their weapon. If they augment their senses through a Boon, or the Clairvoyance Knack, this power carries through, allowing Apollo to shoot down to the depths of Tatarus from his throne on Olympus, or shoot a mortal who has been particularly bothering him from his chariot as he races across the sky.
This Knack lasts for the Scene.
SUBLIMINAL WARNING
Cost: None
Dice Pool: None
Type: Persistent
Almost achieving a 'sixth sense' through this Knack, a Scion passively compiles all the information they are receiving from their amazing perceptive capabilities, leading to instant awareness whenever something is about to go wrong. This danger sense of theirs allows a Scion with this Knack to be ready for anything, never being caught off guard, though they do not receive this fast enough to warn any others.
ENVIRONMENTAL AWARENESS
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Subliminal Warning
Being constantly aware of the smallest changes in the world around you can test the patience of many Scions, though when it is necessary to know the exact time, the exact temperature change in the last hour, the elevation change while they have been blindfolded and carried away, or anything as subtle as that, it is incredibly useful. Additionally, a Scion with this Knack may passively roll every ten Ticks to notice an ambush, and even if they fail to notice the ambush before hand, they always will act on the first tick that the first person who acts does.
IN YOUR DREAMS
Cost: None
Dice Pool: None
Type: Persistent
Prerequisite: Environmental Awareness
Never unaware, even when they are asleep, a Scion with this Knack is always aware of what is happening anywhere inside the range of their senses, and continues to receive information given by their Persistent Epic Perception Knacks while they sleep. If something they sense is so dire that sleep can not wait, they may immediately jar themselves awake, as long as it is not some form of magical sleep, and deal with the issue.
TELESCOPIC SENSES
Cost: None
Dice Pool: None
Type: Persistent
A being with Epic Perception can already see nigh unnecessary distances, though it can never be enough for some Scions. Beings with this Knack may multiply the distance that they can see, smell, and hear by ten, able to sense anything inside this area as if it were right in front of them.
CLAIRVOYANCE
Cost: 3 or more Legend
Dice Pool: None
Type: Miscellaneous
Prerequisite: Telescopic Senses
Sometimes the distance which a Scion can perceive is just not enough, the boundaries of worlds and objects can still interfere with their Divine senses. By paying the cost, the Scion may use one of their senses to examine an area they have been in before, though if they wish to pay three additional Legend per additional sense they wish to use, they may. If the Scion wishes to perceive through the boundaries of the worlds, they must pay 5 Legend to activate this power, and 5 additional Legend per sense.