Animal

This purview lends the Scions and Gods command over the creatures of the world, allowing them to becoming great hunters, herders, or even powerful beasts themselves. Gods who consistently use the same "totem" animal may develop Fates that aid them in specialization, but otherwise there is no need to declare one singular animal upon purchase of this Purview.Animal One

ANIMAL COMMUNICATION ●

Cost: None

Dice Pool: None

Type: Persistent

This boon allows the Scion to become in tune with the thriving animal world around her. She may spend a few seconds listening to them howling, buzzing, or calling out in their language to easily understand what they are saying. She may even capture their attention and speak with them for a few minutes, but most animals have limited intelligence and narrow interests.

ANIMAL COMPASSION ●

Cost: None

Dice Pool: None

Type: Persistent

Animals instinctively recognize the Scion as one of their own, even if they are predator or prey. While they may see her, they will generally ignore her presence until she does something threatening. This can even allow a Scion to tend to a wounded baby bear while her reluctant mother watches nearby.

Animal Two

ANIMAL COMMAND ●●

Cost: 1 Legend per use

Dice Pool: Animal + Animal Ken (vs MDV)

Type: Miscellaneous

The Scion with this boon knows how to issue commands to an animal that shortcuts the process of earning its trust or teaching it a trick. She may not force an animal to act in a way that it would consider suicidal, but she may convince the animal to perform any other task that it could reasonably understand with animal level intelligence.

ANIMAL FORTITUDE ●●

Cost: None

Dice Pool: None

Type: Persistent (Lesser Aura)

The Scion may bless any animal that stays close to her with far greater ability to recover from injury and hardship. All animals around her begin to heal 1 Lethal Damage per hour.

BOUNTIFUL HUNT ●●

Cost: 1 Legend per use

Dice Pool: Animal + Survival

Type: Miscellaneous

Hunting down animals has been an ancient tradition of the gods, and a base need for primitive people. For each success she rolls, the hunt will yield enough game to provide a hearty meal for ten people. She may instead choose to sabotage a hunt to save animal lives and reduce the amount of food recovered by the same amount.

Animal Three

ANIMAL ASPECT ●●●

Cost: None

Dice Pool: None

Type: Persistent

Your devotion to a single species of animal allows you to build a spiritual connection to the ideals and values that humanity uses that animal to symbolize. When you take this boon, you must select either Physical, Social, or Mental attributes. Each of these attributes gains +2 successes on any rolls and derived values. Your true appearance also changes to become far more bestial in a way that reflects the improved attributes. You may buy Animal Aspect multiple times, and change between Aspects for 1 Legend as a Miscellaneous action. At Legend 9 this bonus increases to +4 successes.

CALL OF THE WILD ●●●

Cost: 2 Willpower per use

Dice Pool: Animal + Animal Ken (vs MDV)

Type: Miscellaneous

By calling out in some appropriate manner (howling, buzzing, or calling out in their language), the Scion may summon all animals of that species in a radius equal to her (Animal Boons) in miles. The summoned animals immediately begin traveling toward her, though depending on their natural speed they may take some time to reach her. Once they have arrived, most animals will wait around until the end of the scene unless threatened.

RIDE ANIMAL ●●●

Cost: 2 legend per scene

Dice Pool: Animal + Larceny (vs MDV)

Type: Miscellaneous

The Scion with this boon may extend her senses into a single animal of her choice. She need only touch the animal or stare intently at it, and she instantly begins to see, hear, smell, taste, and feel everything that the animal does. She uses the perception and epic perception (if any) of the animal in question. Those who wish to notice this remote observation may contest the activation roll with (Perception + Animal Ken).

Animal Four

ANIMAL FORM ●●●●

Cost: 3 Legend per scene

Dice Pool: Animal + Larceny

Type: Miscellaneous

With a twisting of bone, and a warping of flesh, the Scion may transform herself into a perfectly mundane looking specimen of any animal. While in this alternate form, she retains all of her attributes, epic attributes, abilities and purviews. She also gains the movement mechanisms of the animal she has become (flight, burrowing, swimming). Those who wish to penetrate this animal disguise may contest the activation roll with (Perception + Animal Ken).

ANIMAL FRIEND ●●●●

Cost: 1 Legend per person

Dice Pool: None

Type: Miscellaneous

The respect that animals pay to the Scion may be extended to those that she vouches for. She may grant the benefits of Animal Compassion to as many people as she is willing to pay the cost for. This Boon lasts for one week, or until someone under this effect does something threatening which ends the benefit for everyone involved. Including the Scion.

CREATE ANIMAL ●●●●

Cost: 3 Legend, and 3 Aggravated Damage per use

Dice Pool: Animal + Art

Type: Miscellaneous

Once the Scion has cut herself to begin the act of creation, she must spend ten minutes crafting a carving or picture of the animals she wishes to make. At the end of this time, the carving or picture springs to life and becomes several mundane animals who are ready to follow her commands. Once created, the creatures are permanent unless killed.

https://sites.google.com/site/scionoverhaul/purviews

Animal Five

ANIMAL FEATURE ●●●●●

Cost: 2 Legend per feature

Dice Pool: None

Type: Miscellaneous

The Scion has begun to master the ability to shift parts of her body without becoming the creature entirely. She could choose to grow functional wings from her back, develop poison glands, transform her head into that of a falcon, or even grow spinnerets if she wishes. For the most part, these features should function as mundane equipment and do not stack with mundane equipment. A Scion may grow armadillo scales that grant +2 Armor Defense like a bulletproof vest, or eagle claws that grant +4 Weapon Damage like a spatha.

The Scion may activate this boon multiple times, each time adding another animal feature until she has become something completely inhuman and fantastical if she desires. These features are permanent unless she wishes to pay to change a feature again.

BLESSING OF ANIMUS ●●●●●

Cost: 1 Legendary Deed

Dice Pool: Animal + Animal Ken (vs MDV)

Type: Miscellaneous

For as long as humans have walked the earth we have imagined the animals around us with personalities and virtues they may not actually possess. Lions are seen as proud, pigs as gluttonous, and dogs love solving mysteries. She need only touch the animal or stare intently at it, to imbue the animal with the gift of human intellect and personality. This allows the animal to speak one language the Scion knows, and understand complex, multi-part instructions. If the animal is also a birthright, then that player is free to portray the new personality however she sees fit.

SACRED HUNT ●●●●●

Cost: 3 Legend per use

Dice Pool: None

Type: Miscellaneous

The act of hunting down a creature often has symbolism and significance that transcends the need to eat. When the Scion activates this boon, she proudly declares who or what she intends to be hunted, and whether it should be captured or killed (the target need not be around to hear). Anyone who participates in the hunt restores a number of legend points equal to the Scion’s (Animal Boons) the moment that the hunt is successful. This boon may only restore legend to the same person once per story.

Animal Six

NATURAL ARMY ●●●●● ●

Cost: 6 Legend, and 2 Willpower per use

Dice Pool: Animal + Animal Ken (vs MDV)

Type: Miscellaneous

By calling out in some appropriate manner (howling, buzzing, or calling out in their language), the Scion may summon all animals of that species in a radius equal to her (Animal Boons) in miles. The summoned animals arrive immediately, bursting out of bushes, sailing over the horizon, or tunneling up from the ground regardless of where they might have been previously. The animals act on the same turn as the Scion, and instinctively understand what they can do to be the most help even if it means risking their lives. At the end of the scene, all summoned animals return to where they were before this boon was activated.

TRUE BREED ●●●●● ●

Cost: 10 Legend per use

Dice Pool: Animal + Art (vs Stamina + Fortitude)

Type: Miscellaneous

Humans have prided themselves on the tradition of breeding two animals together to make sure the offspring is strong and has desirable traits. Scions with this boon can compress hundreds of years of eugenics into several minutes. She must spend ten minutes shaping and altering mundane animals to give them the traits that she desires. She can even add traits from completely different mundane animals if she wishes (hummingbird cat, elephant kangaroo). For every successes the Scion gains on her activation roll, she can produce another example of the same new species until she runs out of animals to change.

Animal Seven

NEMEAN CREATURE ●●●●● ●●

Cost: 6 Legend, and 3 Aggravated Damage per use

Dice Pool: Animal + Art

Type: Miscellaneous

Once the Scion has cut herself to begin the act of blessing, she must spend ten minutes shaping and empowering a mundane animal she wishes to enhance. At the end of this time, the animal emerges as a Nemean Creature at least twice as large as it once was.

Nemean Creatures select three different attributes, and two must be physical. The chosen attributes become equal to twice her (Animal Boons), and always have epic attributes at the maximum allowed by their permanent legend. The nemean has one dot of permanent legend for every 6 successes the Scion gains on her activation roll, up to a maximum of 8.

SAVAGE BEAST ●●●●● ●●

Cost: 5 Legend per use

Dice Pool: Animal + Animal Ken (vs MDV)

Type: Miscellaneous

The Scion with this boon empowers an animal of her choice with a powerful spiritual frenzy. The animal gains a number of successes equal to your (Animal Boons) on all rolls and derived values, and begins to attack anything and everything around it until the end of the scene. The animal makes no distinction between friend or foe, and even ignores the effects of Animal Compassion and Animal Friend during this time.

Animal Eight

ANIMAL CURSE ●●●●● ●●●

Cost: 6 Legend per use

Dice Pool: Animal + Larceny (vs Stamina + Fortitude)

Type: Miscellaneous

Gods have a habit of transforming others into animals either as a blessing to live out their lives in their new form, or as a curse for angering them. She need only touch the person or stare intently at them, and they permanently transform into a perfectly mundane looking specimen of any animal. Alternatively, she may transform someone back into their normal form and reverse the effects of a previous Animal Form or Animal Curse.

While in this alternate form, they retain all of their attributes, epic attributes, abilities and purviews. They also gains the movement mechanisms of the animal they have become (flight, burrowing, swimming). Those who wish to penetrate this animal disguise may contest the activation roll with (Perception + Animal Ken).

BESTIAL NATURE ●●●●● ●●●

Cost: 8 Legend, and 2 Willpower per scene

Dice Pool: None

Type: Miscellaneous (Body)

Ancient tales of people transforming into hideous and powerful beasts have existed as long as men have been alive. With this boon, the god may literally burst out of her own skin or endure some other dramatic transformation into a powerful combination of both. She gains +6 successes on all attribute rolls and derived values for the rest of the scene as her protean nature allows her to shift and meet any challenge. She may only use one Body type boon at a time.

Animal Nine

ANIMAL SANCTUARY ●●●●● ●●●●

Cost: 20 Legend, and 4 Willpower per use

Dice Pool: Animal + Animal Ken (vs MDV)

Type: Miscellaneous

Savage gods were often known to establish forest sanctuaries, or other secret places where their charges could exist beyond the touch of man. The god with this boon may establish a domain that stretches ten miles for every (Animal Boon) she possesses.

Within this boundary, nobody may capture or harm any animal under the protection of the god unless their MDV exceeds the activation roll. The god who establishes this sanctuary may decide what animals are under her protection, from a single species to every single animal within the domain. This boon lasts until she activates it again.

WILD HUNT ●●●●● ●●●●

Cost: 20 Legend per use

Dice Pool: Animal + Animal Ken (vs MDV)

Type: Miscellaneous

Every creature understands the relationship of predator and prey, and the god with this boon may shift that natural order to suit her needs. When the Scion activates this boon, she proudly declares who or what she intends to be hunted, and whether it should be captured or killed (the target need not be around to hear). Every single animal within a radius equal to her (Animal Boons) in miles instinctively knows that the hunted target is their prey.

Affected animals will immediately begin to cooperate to capture or kill the target of the hunt, even if such cooperation were ordinarily out of character. Not even death is enough to stop the hunt, and any animals that die continue on as translucent ghosts doing their best to scare or scout the prey. This boon lasts until the moment the hunt is successful, or until the god who called the Wild Hunt chooses to end it. At that time, the animals go back to their homes or pass on to their underworld if they died.

Animal Ten

FANTASTIC CHIMERA ●●●●● ●●●●●

Cost: 25 Legend per use

Dice Pool: None

Type: Miscellaneous

Creatures of legend range from the rapacious centaur, to the inquisitive sphinx. So complete is the Scion’s mastery over the animal form that she may instantly create a beast with completely fantastic qualities. This creature can be entirely in defiance of physics, allowing fire breathing dragons, shapeshifting jorogumo, or golden boars that return to life every morning after being eaten. Once created, the creature is permanent unless killed.

The exact abilities of any given fantastic chimera must be agreed upon by the player and Storyteller, but fate has a habit of weaving the most powerful of chimera into her story in unexpected ways. Unless the Scion uses Nemean Creature or Typhonian Creature, the Fantastic Chimera will have no epic attributes to power its supernatural abilities.

TYPHONIAN CREATURE ●●●●● ●●●●●

Cost: 18 Legend, and 3 Aggravated Damage per use

Dice Pool: Animal + Art

Type: Miscellaneous

Once the Scion has cut herself to begin the act of blessing, she must spend ten minutes shaping and empowering a mundane or nemean animal she wishes to enhance. At the end of this time, the animal emerges as a Typhonian Creature at least a thousand times as large as it once was.

Typhonian Creatures select three different attributes, and two must be physical. The chosen attributes become equal to four times her (Animal Boons), and always have epic attributes at the maximum allowed by their permanent legend. The typhonian has one dot of permanent legend for every 6 successes the Scion gains on her activation roll, up to a maximum of 12.

Ultimate Animal

THE BEAST

Cost: 30 Legend per scene

Dice Pool: None

Type: Miscellaneous (Body)

The god merges her own divine being into the symbolic nature of being an animal, which causes her to become a perfect archetype of any animal she desires. As an elephant she is mighty, durable and wise beyond measure. As a serpent she is swift, cunning and silent without equal. As a songbird she is beautiful, graceful and sings haunting melodies. She has become one with the bestial realm, and there is no command she can give that an animal can disobey. The natural world bows down before what she can do, and she may breed an army of creatures within a heartbeat. She gains narrative control over the scene unless another god activates their own ultimate in response. She may only use one Body type boon at a time.