Gifts from the gods above, Relics are items that have become Legendary themselves, either through the material they are made of, the craftsman who created the item, or being used for incredible deeds in the eyes of fate. The powers they can give their wielders are countless, from something as minor as a flashlight that will never run out of power, to a bone covered staff that summons the dead when rattled over a graveyard at midnight. The iconic tools of the gods are Relics as well, such as the lightning bolt of Zeus, or the colossal club of The Dagda. Often Relics grow in legend and power along with the Scions who wield them, until they grow to be something to rival the helm of Hades, or the third eye of Shiva..
While Relics tend to be items, there are some exceptions to this rule. Relics can be used as a template to represent facets of a Scion's nature, such as a Scion of Niamh could take their Sidhe Heritage as a Relic and give themselves some powers related to the Sidhe through it. Relics can also be used to represent ritual maiming some Gods have endured, such as Odin or Tyr, or even magical substances a Scion has consumed, such as the Salmon of Knowledge Fionn mac Comhail was blessed by. These unusual Relics cost 1 Dot above the normal cost, since they are dramatically harder to remove or tamper with.
Example Relics
As presented, here are some examples of Relics that have been used in our games. Anyone is welcome to use any of these fully stated Relics themselves, or they can repurpose the powers of some of them to create their own, entirely unique Relics for their own games running Scion 2.0.
The Giant's Sword - When Beowulf's blade shattered as he fought Grendel's mother he took up a blade left in the monster's den deep below the waters. Why it was left there is unknown, but the colossal blade is refereed in the Epic as the Giant's Sword, likely for the fact that it is a colossal weapon, the length of a flatbed truck. The weapon hacks through armor with little effort, and the Giant's Blood flowing in the veins of the wielder causes the blade to gradually grow alongside its wielder, functionally, the weapon uses the Scion's Jotunblut Rank as its Damage rating. The blade additionally will grow with its wielder when they activate the various powers in Jotunblut that cause them to take on the stature of one of their Jotun relatives.
This Relic would be suitable for a Hero Scion, though it would need to be one heavily invested in Epic Strength and Athletics to wield the truly great sword.
Well of Mimir - The well which Odin sacrificed his eye to and drunk from its mystical waters to gain the powers of Prophecy still sits, nestled at the trunk of Yggdrasil, watched over by the Norns. To a Scion who needs these powers, or to heighten already existing Prophetic ability, the Well of Mimir is a great chance, for the well is not guarded, and the Norns will allow anyone to drink from it as long as they pay the price of a sacrifice. As Odin cast out his eye, the Scion must do the same in order to take this Birthright, though it may be any part of their body, and whatever it is, any physical disability it would give them is exasperated by Fate in exchange for the great Prophetic powers granted by the well.
This Relic would be suitable for a God Scion, though technically an incredibly focused Demigod may be able to climb the great tree and seek out the home of the Norns and pay the cost for the knowledge of what will come.
Dwarven Armor - The Aesir, descended from Giants, have watched their children over the centuries, and quickly discovered that as they grew in power, and stature, their Giantsblood could actually cause a great deal of problems for them. A shirt of mail can take a skilled smith a year to make, but that is for a mundane man. It would take exceptionally longer for one to create a suit of mail for a colossal warrior who can manage to grow even larger. Dwarves, using the same concept as Draupnir, the golden ring which makes more golden rings, created a suit of iron rings which can multiply itself, growing in size along with its wearer so they are never either hurt by their armor constricting around them as they grow, or find themselves armor less after growing to a great height.
This Relic would be suitable for a Hero Scion of the Aesir, and is likely an incredibly common gift. Different Gods may have different designs of mail coats given to their Scions though. For example, Freyr may make assumptions, and have a large cod piece put onto a suit for one of his sons.
Twig of Yggdrasil - A single twig of The World Tree holds a great amount of power over life and travel. The single twig has an eternally green leaf sitting on the end, serving as a good source for many uses of the Fertility Purview, amplifying many of the powers as they are used through the twig, a font of green and growing energy. Additionally, one who uses the twig as a divining rod can find the places of the world where the Branches of Yggdrasil hold Midgard, Asgard, and the rest of the Nine Worlds up, helping Norse Scions travel from world to world if they are willing to brave climbing the World Tree.
This Relic would be suitable for a Demigod Scion, and a truly creative Scion may attempt to see if they can encourage the still living twig to grow, and awaken into a young sapling. A second world tree growing atop a branch of the other? That would attract much attention.
Lamassu - The man headed winged bulls of the Anunna serve as 'personal Gods', much like the concept of a Guardian Angel. There are many ways in which they can be represented, but for the ones that stay silent, and do not appear from their incorporeal state watching over their charge, this may be the best way to represent them. The Lamassu looking over the Scion helps ward away curses, and ill health from striking them low, guarding their charge from these ills by helping them fight off these invisible assults on their person. The Lamassu may be able to be contacted through some complicated ritual, but for now, they stay silent. This Relic would be suitable for a Hero Scion, though, as shown, a Lamassu could be represented through any of the three types of Birthright, or a single Lamassu could be all three, though that may be a bit excessive.
Minor Me - While the Anunna wield many great Me, some are of more specialized areas, and do not empower Purviews. They can still, however, be gifted to the Scions of the Anunna as the primary Mes can be. These 'Minor' Mes are things such as the Me of prostitution, fear, peace, sex, and others that have since been lost to humanity. A Scion who has been given one of these Mes by their Divine Parent has their powers related to that Me empowered, not following the same system as the Me Purview, but still empowering powers related to the concept.
This Relic would be suitable for a Hero Scion, and while we do not know of all the Mes the Mesopotamians believed existed, some new ones may be created to fill in the missing slots as long as they make sense in the context of the ancient Mesopotamians.
Brick of the Ishtar Gate - The Ishtar Gate was one of the gates of Babylon, dedicated, as one would suspect, to Ishtar. Once a Wonder of the World before being usurped by the Lighthouse of Alexandria, the walls of Babylon stood tall, guarding the ancient city. Ishtar brought to her Scions one of the bricks, stained with Lapis Lazuli, in order to allow them to protect others. The powers of protecting an individual are ignored by this Relic, but magics which protect the land, or other areas are empowered by the single brick from the most famed fragment of Babylon's great walls.
This Relic would be suitable for a Hero Scion, and at higher levels could give Guardian Boons an aesthetic effect of causing great walls to arise from the ground.
Code of Hammurabi - Famed as the first publicly displayed written legal code in known human history, the Code of Hammurabi ensured that all must bow to the law, and that it could not be falsified, or changed in order to suit the whims of one or another. While it was recorded, and re-recorded time and time again, the Scion was given a massive stone pillar by Marduk The Great and Benevolent King of all Gods which may be the original for all human academics could guess. All those in the presence of the eight foot pillar, inscribed in Akkadian script, gain the effect of the Code of Hammurabi Boon, knowing all laws which the area the pillar is in is bound by.
This Relic would be suitable for a Demigod of the Anunna, and they will have to come up with either some great strength, or ingenious method of moving the massive stone around with them.
Wealth of Mokosh - Mokosh has been known to, in spite for humanity, withdraw the wealth of the earth from them as they cut into her body, searching for metals and other rare secrets of the earth. Mokosh has, however, more love for her children than she has for humanity, and is willing to help them, hoping that her newest Scion will not suffer the same fate as her first. She gave her child a leather pouch smelling of deep, wet, and dark earth which the Scion can reach into and produce raw, unworked wealth from the earth. Fist sized gold nuggets, fistfuls of uncut rubies, and more. They can, effectively, buy anything within reason as long as someone is willing to exchange their goods for the materials offered. It should, however, be kept in mind that the Scion can't just magically fill the coffers of a charity so they may solve world hunger, since the value of these objects is directly related to how rare they are.
This Relic would be suitable for a Hero of the Bogovi, and it will likely be the target of any Dwarves, Dragons, or other beings of great greed.
Perun's Barrel - When Perun 'sneaks' off to the world below, and spends time with the humanity that he finds so endearing, he has a habit of leaving them gifts, often alcoholic drinks. To Perun's Scion, he left a barrel the size of a Mini Cooper filled with Divine beer for his Scion to celebrate his role in the universe, and likely to make them forget that little bit at the end of their Visitation where Perun mentioned they were fundamentally illegal and against the rigorously enforced laws of the Gods. The beer from the barrel replenishes itself ever sunrise, and no matter how hardy a being normally is, it will magically ignore any Epic Stamina they have to become drunk. Though, their Epic Stamina will still protect an ingester from alcohol poisoning.
This Relic would be suitable for a Hero of the Bogovi, and it will likely require some amount of finagling to move the barrel around with the Band.
Deathless' Needle - Koschei the Deathless is the figure that would inspire the idea of the Litch, and the Horcruxes of a certain famed series of novels. A wizard of great power who bound his soul away in a needle, which he then hid away inside a series of other objects, in order to leave himself immortal, and unable to be slain unless the needle was first broken. The needle was given to the Scion, unbroken, by Veles, and it serves as a Relic of great power over death and Fate. Though, being a gift from Veles, and the fact that it is unbroken, one may think that this may be one of the God's strange tests, seeing if the Scion is willing to sacrifice this powerful item in return for destroying Koschei. Either way, the wizard is likely searching for his needle, and he would prove a formidable foe, or possible ally.
This Relic would be suitable for a Demigod of the Bogovi, and can be used for a series of story hooks, with it possibly being the aforementioned test, or having to deal with Koschei trying to curse the Scion to get their soul back.
Rasputin's Tome - The famed mad monk is a figure of some manor of mystery for Scions, least they spend some time, or the powerful skills of the Mysteries, to discover the truth about him. His presence in the lands of the Bogovi had not gone unnoticed by the Gods, and they despised the wizard for disrupting the balance. Where his soul rests, and if the Bogovi had any hand in his incredibly complicated death, is also unknown. But, Stribog brought the Scion a tome he told the Scion was Rasputin's originally, and it seems to be true. The tome is filled with secrets, some which have come to light since the time of its writer, but some that are still hidden away in the annals of history.
This Relic would be suitable for a Hero of the Bogovi, though if Stribog doesn't like the Scion's Divine Parent, it may be some sort of trap.
Many Arms - The Deva often have multiple arms, holding many different symbols of their Divine portfolios. Their Scions too can grow multiple arms, though they are not particularly functional compared to these, added onto the Scion by Brahma, the great creator. The arms allow a Scion who possesses them to wield multiple items at the same time, lift multiple objects, and other such tasks, not suffering from any lack of motder control for these additional limbs, though there is a slight learning curve for a Scion who is given them. These arms can never allow the Scion to take additional actions asides from the standard Multiple Action, but can allow them to preform many other things that require multiple arms.
This Relic would be suitable for a Demigod of the Deva, though it could be given to a Hero who has no qualms about drawing a massive amount of attention to themselves.
Divine Weapons - The Deva wield great weapons when they stride into battle against their many enemies, and have on occasion, such as when Indra was captured, have had to hand over some of the potent weapons to their enemies in payment. As per custom, women are given blades, Katars, and other melee weapons, while men are given bows, slings, and more modernly, guns, and those who take up the weapons of the opposite gender are likely to be ridiculed, and will likely be in breach of their Darma. But, even with these gendered limitations, the Divine Weapons forged by the Deva are great, and powerful objects, tailored to each Scion specifically, with some men receiving precise bows of thin, deadly arrows, and others being given colossal bows which need great might to wield.
This Relic would be suitable for a Hero of the Deva, and it could spark some very interesting difficulties with the Gods if a Scion were to take the weapons of the opposite gender.
Deva Statue - Not one for banning their depiction, or worship through idols as some religions do, the Deva have a great multitude of depictions of them, ranging from small, sitting on a shelf, to large, towering over the worshipers in a temple, from old, ancient and forged by hands long since lost and born again, to new, made from plastics with grinning faces and large eyes. Some statues, often the small variety, are given to Scions who were born outside of the religion and philosophy of the Deva, and depict their Divine parent. When the Scion is unsure of something, if it would breach their Darma, or if it is otherwise something that they should not be doing according to Hinduism, they may pray to their parent through the Statue, and it will give them short 'yes' and 'no' answers to questions very specifically pertaining to how they should act to stay inside the constrains of their new religion.
This Relic would be suitable for a Hero of the Deva, and is, as said, quite likely fairly common.
Many Heads - Along with multiple arms, some of the Deva, especially Agni and Brahma, are depicted with multiple heads to represent some part of their Divinity. A blessing from Brahma, a Scion of the Deva can receive one of these additional heads in order to represent some part of their function as a developing Deity, and may empower and heighten these abilities. For some, the additional head may display their ability to see all, for others, and more modern Deva, it may show a powerful mind, having more than one brain. These additional heads, though, may not be only bound to the Deva, for some other religions, from the Bogovi to the Celts, depict their Gods as having many heads.
This Relic would be suitable for a Demigod of the Deva, and just with the arms, it is sure to draw an exorbitant amount of attention from the mortal world.
Animal Head - Many of the Egyptian Gods are depicted with the heads of beasts, having some great symbolic connection to the animal, and wielding great power over them. This tradition is often one carried on by their Scions, taking up totems to represent who they are as a God. When one of these Scions undergoes Apotheosis, and is taken by the Netjer to the barge of the sun and the mysterious home of the Egyptian Gods, and is given one of these such heads to replace their own. These heads, the ones given to Scions, and the ones that the old Gods possess, empower their most symbolic powers, and often give them a aesthetic flair in connection with the animal in question.
This Relic would be suitable for a God of the Netjer, and it is possible for one of their Scions to change their head with an Appearance Knack, it would likely be an action looked down on if the Scion did so before their Apotheosis.
Book of the Dead - The Book of the Dead is not what modern western movies have made it out to be. In truth, it is a simple step by step manual for navagating the Underworld, so frequently used as grave goods, they were effectively mass produced with no specific name given so anyone could use them in Duat. The Book gives no great ability to command the dead, but instead greatly assists the Scion if they ever wish to travel to Duat, helping them overcome the challenges, and aiding them with all other Underworld travels. It additionally can sometimes prove a great boon for those who wish to travel in between the worlds often.
This Relic would be suitable for a Demigod of the Netjer, though any Netjer Scion may want to be burred with one, even if it is only a mundane copy.
War Chariot - Many cultures across the face of the world used chariots, though mostly only those who had access to horses of some sort. The Egyptians had great chariots created that were able to glide through the desert sands, pulled by powerful horses in the past, with the rider normally wielding a bow to take shots from mobile safety from their enemies. This chariot, designed by Ptah, can ride effortlessly through any terrain that it could normally travel over with great difficulty, and passes this power on to whatever creatures pull it. Up steep mountains in a blink, over colossal dunes, and across icy plateaus.
This Relic would be suitable for a Hero of the Netjer, and would go well with a Retainer of some sort. Possibly an empowered totem animal of their parent to pull their magical chariot.
Eye of Horus - The Eye of Horus was often used as a charm, to protect someone and keep them safe from those who would seek to do them harm. An amulet given to the Scion by Isis, the electrum necklace is warm to the touch, and allows a Scion who is wearing it to wield their great will against all poisons and toxins. Sometimes the Relic gives a Scion contact with Horus, Isis, or Wadjet, though it is not always the case.
This Relic would be suitable for a Hero of the Netjer, and the Gods who it are connected to are suitable Guides.
Palm Nuts - Brightly colored nuts of the palm tree are used in acts of divination by the Yoruban people, giving them up as offerings to Eshu and Orunmila in order to seek out one's destiny, as everyone should, according to the Orisha. A leather sack filled with these nuts is a common gift to the Scion of the Orisha who are deemed to have divination talents. When the palm nuts are offered up to Eshu and Orunmila as part of a divination (a use of Mystery or Prophecy), the Scion can avoid any intentional misinformation from Eshu, though the divination may still be vague and riddled with symbolism.
This Relic would be suitable for a Hero of the Orisha, and frequent use of them is likely to attract some positive degree of attention from Eshu and Orunmila.
Iron Hoe - A gift from Ogun, God of metalwork, this hoe made of palm wood and blackened metal can make the most unskilled farmer into a great one. Tilling the land with this magical hoe causes an entire field equal to the Relic's Dot in Yards, and leaves the land fertile, no need to let a field rest to prevent it going fallow, no need to feed fertilizer into the soil, and other such things. While many in the modern era may see this as a foolish gift, one has to remember that a large percent of the population of Yorubaland were farmers, and almost every man was expected to till their own land, growing food to feed their families, and to trade with.
This Relic would be suitable for a Hero of the Orisha, and while the value of it may not be obvious, it should be viewed through the mindset of the Orisha.
Eshu's Hat - Eshu's two colored hat, which he used to trick two mortal men, is one of the God's many magical possessions, and he may be able to be convinced to part with it for a great pact of one sort or another. What the hat does, asides from convince others that you are two different figures, is unknown, and how it does so is uncertain. Some say that Legba and Kalfu are the result of Eshu wearing this hat, though this may be entirely incorrect, while others say it allows Eshu some special control over his two selves that Ori has allowed him to master. Even more, others say that both of these are right, that Legba and Kalfu are Eshu's two aspects, but then one must ask, who is Eshu? He refuses to answer any of these questions if presented to him, only laugh.
This Relic would be suitable for a God of the Orisha, whatever the hat is capable of doing, it is something truly great.
King's Scars - Shango was the first to discover the attractive facial and body scars that were after worn by the kings of the Yoruba, and when one of his sons (though a daughter who goes the extra mile to change Shango's mind regarding women, a truly great feat) becomes a king in their own stead, as long as they continue to present themselves as a king who only exists under Shango, and not attempting to be an equal, he will gift these scars on them. The scars, reserved for only Kings, gives the wearer great alure, striking all others as handsome, and making it far easier to wield the powers of their attractive appearance.
This Relic would be suitable for a Demigod of the Orisha, and if Shango learns that a child of his seeks to overthrow him, he will likely give them these scars, and then strike them when they are weak, recovering from the ritual scarring.
Obsidian Macuahuitl - The flat war clubs of the Aztecs, the edges of them inlaid with Obsidian, are one of the most unique of the Aztec arsenal. The Scion was given one made from a single, giant piece of obsidian, rather than the main body being from wood, and despite this, it is deceptively light, despite being made entirely of stone. It is razor sharp, capable of cleaving through animal bone with little effort, and even armor can't stand against it. The weapon hacks through objects as well, the Scion's natural talent for destruction heightened by the impossibly sharp weapon.
This Relic would be suitable for a Hero of the Teotl, and is likely a gift from Tezcatlipoca, who was connected with the black glass.
Sacrificial Knife - The gruesome, but necessary, blood sacrifices of the Teotl were carried out with sharpened obsidian, or flint knives, cutting up, under the ribs so that the heart could be removed with minimal effort. Knives such as these, though sometimes more modern knives are given, are common gifts for the Teotl Scions of the world. These knives encourage their Scions to preform sacrifices, be they self, or otherwise, to their parents, by filling them with a riotous sense of duty for the remainder of the story, effectively increasing their Duty rating.
This Relic would be suitable, and quite common, for Hero Scions of the Teotl.
Divine Plant - Just as Xipe Totec brought humanity corn, he took a single drop of an exceptional Scion's blood, and turned it into a seed. This seed, given to the Scion, can be cultivated, and grown into an entirely new plant, never before seen, or having ever lived on earth. This plant, just as Xipe Totec's corn before, can help humanity in some way. Maybe they have been beset by floods, and this new aquatic plant can grow numerous in the colossal still water pools left. Maybe Ragnarok has begun, and to save the Mexica people, the plant can bloom year round, bearing nutritious fruit to humanity, and being unphased by the winter, and lack of light.
This Relic would be suitable for a Demigod of the Teotl.
Sun Stone - The colossal stone found burred under Mexico city, and recently on display in the National Anthropology Museum, was 'reclaimed' by the Teotl, and given to one of their up and coming Scions. The massive stone wheel depicts the previous suns, and the current, fifth sun, and it gives a Scion great mastery over light. The stone may be difficult to move for some, but while inside its presence, those who wield the powers of the Sun do so with little effort, the four previous suns empowering Scions wielding these forces.
This Relic would be suitable for any Scion of the Teotl, though, it would need to be a trusted one to gift with such an ancient object.
Shield of Destiny - Both Achilles and Aeneas bore fantastic shields forged by Hephaestus on the request of their Divine mothers. These shields displayed complicated imagery, for Achilles, the daily life of a Greek not at war, the life he gives up in exchange for eternal glory, and for Aeneas, the great feats that Rome would accomplish long in the future from the forging of the shield. A third of these magnificent shields could be forged, their Fate giving them protection from the world around them as a shield, and warding them from those who wist to twist their Fate. Though, they must remember, the images on their shield, obscenely complex, does in fact show their Fate, but the truth of it may not be how they understand it. Achilles shield depicted what he lost, and Aeneas' depicted what would be long after his death.
This Relic would be suitable for a Demigod of the Theoi, and a great favor would have to be exchanged with Hephaestus, for he would need to work along with one of the two young diviners, mad Dionysus, or distracting Apollo.
Portable Labyrinth - Just as Daedalus created the Labyrinth of Minos, Hephaestus once tried his hand at something similar, and since he is a God, he out shone Daedalus an innumerable degree. A half foot cube of twisted black metal and gears was given to a Scion of the Theoi, which when thrown to the ground rapidly unfolds over a minute forming a sprawling labyrinth inside the immediate area. It sprawls about fifty meters in each direction, as long as it is unobstructed, out from around the Scion who used it, tall walls of metal quickly self-assembling, and leaving the Scion in the center of a spontaneous maze. At the end of the Scene, it will disassemble itself, and repair any pieces that were damaged over the period of the next day.
This Relic would be suitable for a Demigod of the Theoi, though if they are one of Aphrodite or Ares' bastard children, and especially if the Scion is the result of both Deities, the Labyrinth will likely be somehow trapped against the Scion themself.
Unshorn Hair - Hair cutting rituals were used as an advancement to adulthood in early Grecian societies for young men to mark a transition into adulthood. The exact reasons why this marked adulthood is unknown, but a mother often would beseech a God or Goddess to protect their child, offering not to cut their hair for the length of their protection. A young Scion may have their uncut hair turned to a Relic, a mark of their, now eternal, youth. This gives them some benefits, being a child leaves some degree of leniency for them, but as a child, it is unlikely that many will take them incredibly seriously.
This Relic would be suitable for a Hero of the Theoi, and having unshorn hair could be the rational behind having one of the Theoi as a Guide, they being the God invoked by the Scion's mother to watch over them as a child.
Thyrsus - The staves of Dionysus and his wild worshipers, the Thyrsus is a stick wound with ivy and topped with a pine cone. These are apparently capable weapons somehow, the Maenads killing a king with them, but are predominantly used as a mark of Dionysus. The staves give a modicum of control of all things green and growing, but more interestingly, a Scion can willingly lose themselves to a Dionysian madness while carrying the Thyrsus, able to use their Chaos rather than their Intelligence for a single roll, though when they reawaken from their madness, they have committed something seen as horrible to the ancient Greeks. Though, while sometimes this is murder, and cannibalism, values dissonance sometimes means that this was wandering out into the wilderness and dancing around naked for a woman, since that was seen as atrocious behavior, though in the modern era, mortality won't particularly care to the degree the ancient Greeks did.
This Relic would be suitable for a Hero of the Theoi, and is, obviously, likely a gift from Dionysus. Having his attention, though, may not be a strictly good thing though.
Headhunter's Blade - Though many wouldn't suspect it, there was a large presence of headhunting across Ireland. Conall Cernach took the heads Connachtmen, and brave Cuchulain took the heads of those invading Ulster. This blade, razor sharp, but greened bronze, makes it slightly easier, and allows the Scion to reap more rewards from headhunting. All human heads removed with the blade are preserved, not falling to rot and decay, and furthermore, the heads taken by a Scion, if worn somehow, such as hung from a belt or from a saddle, inspire terror in those who approach.
This Relic would be suitable for a Hero of the Tuatha, though getting its entire effect may prove difficult at lower Legend ratings due to law enforcement not liking an abundance of severed heads.
Fairy Shot - The Sidhe, when they ride out, carry with them arrow heads of flint, often mistaken for neolithic weapons by archaeologists, which have a great power in them. The arrows do not harm their target, but when they plunge into the flesh of a living being, overwhelms them and seeks to pluralize them so that the Sidhe can carry them off. A common gift from a Scion somehow connected to the Sidhe, such as the children of one of Manannan's three daughters, though they are not always magical arrow heads. With the releace of the Titans, for some special Scions, impossible flint bullets have been created and given to them.
This Relic would be suitable for a Hero of the Tuatha, and need not be a limited resource.
Flask of Ale - A gift from Goibniu, a single flask of golden liquid was given to the Scion, and is refilled for them on occasion by the Smith God. The flask itself is entirely unmagical, but its contents are from Goibniu's magical ale, a powerful Relic only brought out in force at times of great war by the Tuatha. Whomsoever drinks the entirety of the flask's contents will find themselves entirely immortal for the remainder of the Scene. Unkillable, their soul never leaving their head. But, one must note, that this does not mean invulnerable. A Scion can be brutally dismembered until all is left is their head, and they will live on until the end of the Scene, at which point, the magic fades, and if they have taken enough damage to be dead, immediately perish.
This Relic would be suitable for a Demigod of the Tuatha, and can be used once per Story.
Otherworldly Piercings - Silver piercings, chains from ear to lip, hoops through the nose, navel, or further south, are a rare gift from Ogma, the items forged by Goibniu. A gift for a Psychopomp, no doubt, the chains function as Ogma's do, though are not necessarily driven through their tongue. The souls of the dead can be bound by these chains, which grow in length to hold fast the dead, and can lead them to the land of Donn, or Manannan, wherever the blooming Psychopomp believes them to be deserving of. These chains could be altered, slightly, for each Scion. For some of the most powerful, they may be able to grab the soul of one still living, and attempt to rip it from their body.
This Relic would be suitable for a Demigod of the Tuatha, and many may want to avoid the tongue piercing as Ogma did, for it is only by some great magic that he still manages to speak as eloquently as he does with a giant metal chain struck through his tongue.
Horn of the Great Bull - The Heavenly Bull which fled its pen and had to be slain by Mithra, and taken into the night sky after its death is one of the best known images of Mithra. His cults in Rome, believing him to hold secret knowledge, displayed the image of Mithra stabbing the bull to slay it often. Though Mithra is no great God of the unknown, this overwhelming resonance has taken some sort of form through one of the horns from the slain bull. Someone who whispers questions into the hollow horn, ancient and cracked, and holds it up to their ear will hear their own voice whispering the answers back to them. How Mithra got this to give it to a Scion is unknown, but, there is no doubt it was done in a fair and just way.
This Relic would be suitable for a Hero of the Yazata.
Blade of the Sun - A stunning golden sword, glowing with harsh light was a gift from Mithra to a Scion he judged capable and just. It is truly one of the rays from Mithra's servant the Sun, having been hammered out, and sharpened into the glorious weapon given to the Scion. Just as the Sun was before, it is blistering hot, and requires some strong gloves to hold it safely, and this solar heat radiating from the blade makes it all the more dangerous a weapon against those who seek to plunge the world into darkness, the speakers of lies, and all those unjust in the eyes of the Yazata.
This Relic would be suitable for a Hero of the Yazata, and technically, a smart Scion could figure out a way to use the unending heat of the blade to power something, though Mithra would likely be disappointed in the misuse of his gift.
Breathtaking Broach - A gift from Vayu, this stunning broach, embedded with a misty quartz crystal is another of his strange gifts. Incredibly dangerous, the broach helps a Scion who is skilled in the mastery of air and breath to more easily rip it from a target, to steal their breath, and leaving them to die, speaking no more lies. This Relic is quite powerful, and it would likely be incredibly dangerous if it were to fall into the wrong hands, from the Titans, to some of the less than just Pantheons in the world. Either way, Vayu, continuing the trend of seemingly irresponsible gift giving, has given this to a Scion, and they must do with it what they think best.
This Relic would be suitable for a Demigod of the Yazata, and for cultures that share the concept of the wind being breath, this Relic is an incredibly tempting one.
Fertile Earth - A small pouch of fertile earth was given to the Scion by Zam to wear around their neck. The small, worn leather pouch causes two effects. Firstly, where the Scion travels, the land is reinvigorated, and begins to flourish again in a few days after their passing, leaving a trail of greenery wherever they go, appearing a few days after their arrival. The second power it gives is leaving the Scion as fertile as the land they create, having a guarantee of pregnancy, or causing a pregnancy that no mortal birth control can prevent. Divine means, even up to having tampered directly with the functioning of one's reproductive organs must have a contested roll against the Scion with this Relic.
This Relic would be suitable for a Demigod of the Yazata, and someone with its power must be incredibly mindful of the laws of marriage and children of both the Persians, and Zoroastrians.