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Avatar

Once a god reaches Legend 9, they gain the ability to invest a portion of their divine power to create an Avatar of themselves. Avatars are a manifestation of yourself that can only be created within a sacred site dedicated to you, and may not leave that site without being unmade. Avatars share all the same senses and statistics as you, but these are reduced to the limit imposed by their permanent legend as appropriate. Any resources spent (health, legend, virtues, willpower) must be paid by you. Creating an Avatar has the advantage of reaching your worshipers without drawing catastrophic dangers upon them, or overwhelming them with your majesty, but any legend spent creating an Avatar cannot be regained until that Avatar is unmade.

  • Avatars can be any permanent legend rating between 1 and 8.

  • Avatars cost 5 legend to create, or to change permanent legend.

  • Avatars can be reflexively unmade.

-Animal - Powers of the Hunter and Hunted.

Darkness - Powers of the Night and those that Lurk There.

Fertility - Powers of the Field and Forest.

Guardian - Powers of Protection and Warding.

Justice - Powers of Kings and Law.

Mystery - Powers of Knowledge and the Unknown.

Sky - Powers of the World Above and the Heavens.

Thunder - Powers of Storm and Lightning.

Artistry - Powers of Craftsmanship and Artwork.

Death - Powers of the Underworlds and the Dead.

Fire - Powers of the Inferno and Hearth.

Health - Powers of Medicine and Plague.

Magic - Powers that Thwart Fate and Skew Chances.

Prophecy - Powers of What Will Come.

Stars - Powers of the Distant Twinkling Night.

War - Powers of General and Champion.

Chaos - Powers of Chance and a Breakdown of Order

Earth - Powers of the Land and what is Under It.

Frost - Powers of Winter and Ice.

Illusion - Powers of Dreams and Falsehoods.

Moon - Powers of Madness and Serenity.

Psychopomp - Powers of Coming and Going.

Sun - Powers of Dawn and Morning.

Water - Powers of Sea and Stream.