Choose and use appropriate tables and graphs
Tabulate collected data with and without the use of digital technologies such as spreadsheets
Recognise which types of data display are appropriate to represent data (Statistical reasoning)
Determine an appropriate scale (horizontal and vertical) to represent the data
Construct column graphs using a many-to-one scale, with and without the use of digital technologies
Outdoor playing area
Whiteboard and marker
Pencil or whiteboard marker
Paper of whiteboard
Football (or similar)
In the classroom, create a table, with 4 columns and 6 rows. Across the top row include the headings, score, tally, frequency and points.
Form small groups.
Set up target (marker cones) with values 10, 20, 50, 100.
Mark throwing line.
Players score points by kicking over lines or at targets in a defined area.
On the coach’s signal, one or two players in each group kick the ball into the playing area.
Players score their kick based on which line it lands over.
Record your scores as tally marks then write the total of each score in the next column.
The remaining players in each group kick their balls and note their score.
Balls are retrieved on the coach’s signal and the next round begins after all team members are behind the starting line.
Have a look at your table, which score did you kick the most? Which score did you kick the least? What else did you notice about your data?
Find the total of each score and record it in table.
Combine all of the points that you scored to find your total score.
Encourage players to start five metres behind the line and kick on the run. > Groups compete against each other to achieve the highest score
Increase or decrease the throwing distance
Simplify scores in students’ target, for example use 2, 5, 10, 20.
Decrease the number of kicks per student to 10.
Students predict and explain their total score if they had 40 kicks and 60 kicks.
Students present their data in a graph.