Home > Stage 2 > Multiplicative relations > Multiple madness
Determine products and factors
Use the term product to describe the result of multiplying 2 or more numbers
2 markers/pencils
5 counters each
paperclip
a pen.
Players form pairs.
Provide each pair with a gameboard, counters and spinner.
Players aim to have 3 counters in a row by finding the product of a number spun and a selected multiple.
Select a multiple to use, eg. five.
Players take turns to spin the spinner and multiply the number spun by the multiple selected (five), eg. rolled 6 = 6 x 5 = 30.
Players explain their thinking to their partner.
Their partner records their thinking and if they agree, the first player is able to place one of their counters on the number on the game board, claiming that place, eg. counter is placed on 30.
Players skip count by 5 to the number and perform a locomotor skill for each multiple, eg. players skip count by 5 to 30 and perform a star jump as they call out each number.
If the number is taken, players miss a turn.
A player wins by getting three counters in a row (in any orientation).
Play with 4 counters to win.
Play with a multiplication grid to check your partners answer, giving players an opportunity to have a second attempt if they answer incorrectly initially.
Play with different variations: