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3D objects: Connect three-dimensional objects and two-dimensional representations
Identify features of prisms and pyramids (faces, vertices and edges) and cylinders (curved/flat surfaces and boundaries) from images
3D objects: Make models of three-dimensional objects to compare and describe key features
Identify the differences between prisms (including cubes), pyramids and cylinders
Outdoor playing area
Variety of 3D objects (concrete or images)
Hoops
Mark a central area and place 3D objects inside.
Each team has 2 or 3 hoops.
Teams establish sorting categories / rules for sorting objects, eg. objects with curved faces, objects with flat faces, objects with less than 8 edges.
Teams race to collect 3D objects to sort into categories.
Teams collect as many 3D objects as possible in the allotted time (e.g. 60 seconds).
One player runs to a central point to collect a shape or object and returns to their base placing the objects into a pile.
When all the objects and shapes have been removed from the centre, the coach calls ‘STOP!’
Teams sort their collection into categories according to the agreed rules.
Perform a gallery walk to observe other groups thinking.
Provide students with sorting categories.
Include 2D shapes in the sort.
Vary the locomotion.