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Recognise and recall number bonds up to ten
Recognise, recall and record combinations of two numbers that add up or bond to form 10
Model and record patterns for individual numbers up to ten by making all possible whole-number combinations (Reasons about patterns)
Create, recall and recognise combinations of two numbers that add up to numbers less than 10.
Variety of targets
Objects to throw
Whiteboard and markers
Setup targets with values 0-10.
Targets are set up away from a throwing line. Players score points by throwing, kicking or rolling a ball at the targets. Targets are worth between 0-10. Play in small groups (3–4 per group).
Identify target number, eg. 10.
Identify number of throws available to reach target number, eg. 2.
Players throw, roll or kick a ball to hit or land in targets, aiming for the target number.
Play is stopped to re-position targets that have been knocked over.
Record combinations on a whiteboard.
Change the number of throws for each player, eg. 3, 4.
Change the target number, eg. 20, 50.
Change the value of targets, eg. 10, 20, 30, only odd or even numbers.