Home > Stage 2 > Multiplicative relations > The counting game - Multiples
Generate and describe patterns
Model, describe and record patterns of multiples
Create and continue a variety of number patterns that increase or decrease by a constant amount
Outdoor playing area
1 ball per student pair
Form student pairs
Players spread around the playing area.
In pairs, players throw and catch the ball while counting backwards aiming to be the player who says zero.
Select a starting number, eg. 85.
Then select a unit value, eg. five.
The goal is to be the player who says the target number (85).
Players throw the ball into the air and catch it themselves each time they say a number. They then throw it to their partner to continue counting.
Players can count back by saying the next 1, 2 or 3 number words in the fives sequence while throwing the ball into the air to catch themselves.
Players collect a counter (or a tally mark) if they say zero.
A new target number is chosen and players play again.
For example:
Target number 85
Player A : 5, 10,
Player B: 15, 20, 25...
Player A: 30, 35, 40...
Player B: 45...
Player A: 50, 55
Player B: 60
Player A: 65,
Player B: 70, 80, 85!
Player B collects a counter (or tally mark!)
Move apart and introduce new passes or positions (e.g. rolling along ground, bounce pass).
Students choose the counting sequence and starting number.
Count backwards.
Swap partners at the completion of each counting sequence.
Vary the ball type and size used.