Identify and describe activities that involve chance
Describe possible outcomes in everyday activities and events as being likely or unlikely to happen
8 markers per group (to set out each playing area).
8 markers (to set out the 'no man's land).
Set out the playing area (25 students = approximately 25m x 25m).
Divide playing area in half and create an area (approximately 1m), called the 'no-go-zone'.
Divide students into pairs.
Players decide if chance scenarios are 'likely' or 'unlikely' and run to the corresponding line.
Students line up along each line and face their partner across the no-go-zone.
The students on one line are called ‘likely’ while their partners on the opposite line are called 'unlikely’.
The teacher calls out a chance scenario. Eg. It will snow today, you will have a shower today.
If the scenario is 'likely', the students on that line need to run towards their baseline while their 'unlikely' partners chase and attempt to tag them.
Reset back in line.
Teacher continues to call out scenarios. 'Likely' scenario mean 'likely' partner runs back to baseline with 'unlikely' chasing. 'Unlikely' scenario called mean 'unlikely' partner runs back to baseline with 'likely' chasing them.
Vary the starting positions (e.g. standing on one leg or crouching down).
Increase or decrease the distance to the baseline.
Vary the locomotor movement used.
Use different descriptors, eg. possible.
Have students provide reasons for their thinking.