Home > Stage 1 > Combining and separating quantities > 10 or bust
Recognise and recall number bonds up to ten
Model and record patterns for individual numbers up to ten by making all possible whole-number combinations (Reasons about patterns)
Use flexible strategies to solve addition and subtraction problems
Represent addition and subtraction using structured materials such as a bead string or similar model
Outdoor playing area
Game board (for example use a number track, a ten-frame, a drawing of 10 fingers, a drawing of a known number combination to 10)
Counters or similar
Dice, spinner or numeral cards from 1–6
Pencils or markers.
Players form a pair.
Players create a game board, like below:
The aim of this activity is to make 10.
Have 3 turns each to roll the dice, run to collect the number of counters rolled and place the matching number of counters on your game board.
You can choose to miss one turn, but it cannot be your last roll.
If you go over 10, you have ‘busted’ and are out of the game.
The player closest to 10 after 3 rolls each is the winner.
Players can play best out of 3, playing by making up to 10 as well as backwards to zero.
Include other operations, eg. subtraction.
Different target number, eg. 20.