Relations formulae

1) EXP bonus formulae

1.1) EXP Share

Base EXP×0.5=Final EXP

INFO: Pokémon with EXP Share also gain EXP with the same value.

EXAMPLE: When a Pokémon normally gain 1942 EXP, but EXP Share is held, formula: 1942×0.5=971.

1.2) Participation for 2 Pokémon

Base EXP×0.5=Final EXP

INFO: Each participated Pokémon also gain EXP with the same value.

EXAMPLE: When a Pokémon normally gain 2714 EXP, but 2 Pokémon is used, formula: 2714×0.5=1357

1.3) Participation for >2 Pokémon

INFO: n represents No. of Pokémon. Each participated Pokémon also gain EXP with the same value.

EXAMPLE: When a Pokémon normally gain 1767 EXP, but 3 Pokémon is used, formula: 1767/3=589

1.4) Trade Bonus or Lucky Egg is held

Base EXP×1.5=Final EXP

INFO: This can either Trade Bonus or Lucky Egg is held.

EXAMPLE: When a Pokémon normally gain 768 EXP, but Lucky Egg is held, formula: 768×1.5=1152

2) Pokémon Catching formulae

Formulae:

[(3×A-2×B)×C×D]÷(3×A)×E=Final Solution

A: Maximum EXP

B: The Pokémon's Current HP

C: Pokémon Catch Rate

D: Ball Catch Rate

E: Status Bonus

Percentage of Catching:

EXAMPLE: When Final Solution is 47.8125, Formulae: 47.8125/255×100=18.75%

Status Bonus

3) Type effective formulae

Here is the formulae:

Type 1×Type 2=Final solution

INFO: When critical hit, So ×2 for bonus.

EXAMPLE 1: When your Pokémon use Fire-type moves against Grass/Rock type, formula:

Type 1: Fire against Grass is 2

Type 2: Fire against Rock is 0.5

So, 2×0.5=1.

EXAMPLE 2: When Poison-type moves against Ghost/Dark type, formula:

Type 1: Poison against Ghost is 0.5

Type 2: Poison against Dark is 1

So, 0.5×1=0.5, Poison-types move against Ghost/Dark-type Pokémon is not very effective.

EXAMPLE 3: When Ice-type moves attack against Bug/Grass type Pokémon with a critical hit, formula:

Type 1: Ice against Bug is 1

Type 2: Ice against Grass is 2

Add the ×2 for critical hit

So, 1×2×2=4, That means super effective with critical hit.

EXAMPLE 4: When Electric-type moves against Water/Ground type:

Type 1: Electric against Water is 2

Type 2: Electric against Ground is 0

So, 2×0=0, Electric-type move does not affect Water/Ground-type Pokémon.

4) Blacked out and then lost your money

If all the player's Pokémon faints, you lose your money. Formula:

Your Pokémon level×Base payout=Money lost

In wild Pokémon battles, here is the table of money dropped in panic:

EXAMPLE: When you try to battle a wild Pokémon, if you lose with your Pokémon with Level 40 and has 6 badges, here is a formula:

40×80=3200. 3200 will be lost.

In Trainer battles, refer to Payout in Bulbapedia.

EXAMPLE: When a Veteran has a Level 42 Pokémon and Level 43 Pokémon here is the formulae:

42×80=3360

43×80=3440

3360+3440=6800. And so on, 6800 will be gone away if you lose.

5) Escape formulae

Here is a formulae:

A: Your Pokémon speed

B: Wild Pokémon Speed divided by 4, Example, 48÷4=12.

C: No. of times tried to escape, Start at 1.

Percentage:

INFO: If F is ≥255, escape without fail. If your Pokémon with the ability Run Away can escape from wild Pokémon without fail. Trapping moves used by opponent cannot escape too.

EXAMPLE 1: If your Pokémon speed is 45, wild Pokémon speed is 24, haven't tried to escape, so:

45×32=1440

24÷4=6

1440/6=240

240+30=270

270×1=270

F=270

Precentage:

270/255×100≈105.88%

So always escape.

EXAMPLE 2: If your Pokémon speed is 54, wild Pokémon speed is 48, tried to escape 3 times, so:

54×32=1728

48÷4=12

1728/12=144

144+30=174

174×3=522

F=522

Percentage:

522/255×100≈204.71%

So always escape.

EXAMPLE 3: If both Pokémon speed is 52, but haven't tried to escape, so:

52×32=1664

52÷4=13

1664/13=128

128+30=158

158×1=158

F=158

Percentage:

158/255×100≈61.96%

So sometimes escapes.

6) Hidden Power

For example, this Pokémon has these IVs:

Formula of hidden power type:

a,b,c,d,e,f are the least significant bit of these IVs.

When the unit is odd number (1,3,5,7,9,11,13,15,17,19,21...), so it's 1.

When the unit is even number (2,4,6,8,10,12,14,16,18,20,22...), so it's 0.

a=HP

b=Attack

c=Defense

d=Speed

e=SP. Attack

f=SP. Defense

Here is the result of the followings:

So, complete these followings:

a=1

2b=2×1=2

4c=4×0=0

8d=8×1=8

16e=16×0=0

32f=32×0=0

1+2+0+8+0+0=11

11×15=165

165/63=2.6190476190476

When the decimal point is ≥5, don't round off!

So the value is 2, and the type of this hidden power is Poison-type Hidden Power.

Formula of power:

a,b,c,d,e,f are also least significant bit of the IVs.

If a variable has a remainder of 2 or 3 when divided by 4, so it's 1.

If a variable has no remainder or a remainder of 1, so it's 0.

a=HP

b=Attack

c=Defense

d=Speed

e=SP. Attack

f=SP. Defense

While the results is in fractions, here is it:

While the results is in decimals, here is the way to convert into fractions into lowest terms:

When

21÷4=?

21÷4=5.25

So the remainder is 1.

Now calculate the bit:

31÷4=7 remainder 3, so is 1.

35÷4=8 remainder 3, so is 1.

30÷4=7 remainder 2, so is 1.

31÷4=7 remainder 3, so is 1.

34÷4=8 remainder 2, so is 1.

32÷4=8 without remainder, so is 0.

Calculate it as the following:

1+2+4+8+16+0=31

31×40=1240

1240÷63=19.68253968254

19.68253968254+30=49.68253968254

Round off into 50, so the power is 50(maybe).

So that Hidden Power of this:

Type

Power

Poison

50

So that's simple. You must know this.

7) Accuracy and evasion

Both accuracy and evasion of the user and target starts at 100%.

Formula:

Base=Base accuracy of the move (If 60=0.6, If 85=0.85 & If 100=1)

Accuracy=Current Accuracy of the user (in percent - e.g. raising accuracy by three stages raises this number to 2)

Evasion=Current Evasion of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6)

When final is ≥1, it can't miss.

EXAMPLE: Accuracy of the move is 70, user's accuracy is 120% and target's evasion is 90%:

0.7×120=84

84/90=0.933333333333333333333.

So sometimes misses.

8) Eruption and Water Spout

The higher HP of the user, the higher power:

For example, if the user's current HP is 120, max HP is 160, here:

150×120=18000

18000/160=112.5

112.5 round off to 0 decimal points: 113

So the power of Eruption/Water Spout is 113.