Ship Combat

Controlling and Sailing a Ship

Taken from the rubble of the Pirate Cave after it was destroyed in the Second Cataclysm

BOARD - must be in same room as ship, and ship must be docked

STAND WHEEL - must be in same room as the ship's wheel

LOWER - must be in same room as anchor or sails, whichever is appropriate

RAISE - must be in same room as anchor or sails, whichever is appropriate

DOCK - Must be in same room as plank, Ship must be at a dock and Ship must be anchored.

DISEMBARK - To leave the ship, Ship must be docked!

ABANDON - Abandon ship! (For use in open sea.)

PEER - Use from the crows nest, lets you around the ship like scan for players.

JUMP - Jump from one ship to anouther, target ship must be in same room.

LOOK SHIP - This will report the same information as if you were to look at the ship from shore. (Use for damage info)

TRIM - Adjusts speed of ship. Must be done at main sails.

FIRE - Use for long range attacks

FIRE - Use for same room combat

STEER

For STEER command, no argument in the middle will steer the boat 45 degrees to port (left) or starboard (right) of the current direction. The arguments hard and full both have the same effect, which is to turn the boat 90 degrees.

Example: if current direction is north, "steer port" would change the boat's direction to northwest, but "steer hard port" would change the boat's direction to west.

CANNONS: Requires cannonballs and "magic dust", its rumored that there is a merchant in New Thalos who sales these items. The ammuntion must be loaded in proper sequence for the cannon to work! To load a cannon type the following.

put dust cannon

put cannonball cannon

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Rassilon: |Sailing Procedures - General|

Fri Jul 9 19:02:58 2010

To: Knighthood Austinian Nadrik Siccara Immortal (Storyline)

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Fellow Knights of Gareths Keep,

With the Archangel recently completed, this series of instructions will

serve as the introduction to how operate a great galley war ship at its

various positions. Actual sailing exercises will follow, in which all Pages

and Squires will be drilled and certified to operate on the high seas. It

should also go without saying that any commands given during a voyage are to

be issued in the common language.

A ship is run by the following six positions: Navigator, Lookout, Sails,

Anchor, Cannons and Runners. Each following message entails individual

duties ascribed to that position.

Some ground rules concerning Knighthood Naval Operations:

When at Sea, consider to be in the Field.

Thus, Sanctuary is to remain Up.

And be aware of where everyone is.

No one under the rank of Knight can take out the Archangel.

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Rassilon: |Sailing Procedures - Navigator|

Fri Jul 9 19:03:22 2010

To: Knighthood Austinian Nadrik Siccara Immortal (Storyline)

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Fellow Knights of Gareths Keep,

On a ship, a Navigator is the man who operates the wheel and thus, is in

charge of where the ship goes. Their orders are paramount, because movement

is essential, be it for travel or combat. Thus, sails and anchor report to

them.

The Navigator alone can determine how fast and which direction to take a

ship, and thus are given complete control over its speed and heading,

facilitated by the Sails and Anchor team and their own work. They are

expected to know if land is nearby, but this is supplemented by the Lookout

keeping watch for such. They are also largely responsible for locating

enemies in order to steer towards them (or, far less likely, away from

them).

Generally their orders are simple:

"Raise/Lower Anchor"

"Raise/Lower Sails"

"Trim Sails Quarter/Half/Full"

And the ever popular,

"Magewind"

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Rassilon: |Sailing Procedures - Lookout|

Fri Jul 9 19:03:50 2010

To: Knighthood Austinian Nadrik Siccara Immortal (Storyline)

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Fellow Knights of Gareths Keep,

The best view on the Archangel is found on the Crow's Nest at the very top

of the ship. This is a vital position during sailing, as it is required the

Lookout keep watch for land before the ship runs aground. This role takes

precedence during normal travels, but comes second during a fight, when the

lookout is required to be the eyes of the cannons, and inform them of the

enemies location as swiftly as possible.

A lookout is also required, during longer voyages, to report the winds

direction so the ships voyage can proceed smoothly.

"(Enemy) sighted to the (Direction)"

And

"Land to the (direction), (distance) leagues"

The range of sight from the Crow's Nest is:

Zero Leagues........ Right Here

One League.......... Nearby

Two Leagues......... Not Far

Three Leagues....... Off in the Distance (the furthest seen in a casual peering)

Four Leagues........ Way Off

Five Leagues........ Way Way Off (the range of our cannons)

Six Leagues......... Off on the Horizon

Seven Leagues....... Tiny Speck (the furthest seen in one direction)

Eight Leagues....... Beyond Sight (beyond the range of our sight)

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Rassilon: |Sailing Procedures - Sails|

Fri Jul 9 19:04:27 2010

To: Knighthood Austinian Nadrik Siccara Immortal (Storyline)

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Fellow Knights of Gareths Keep,

Sails are required for the speed of the ship, which otherwise will simply

drift listlessly once unanchored. Thus, sails fulfills a vital function,

changing the speed of the ship for the Navigator. Normally, this position

is filled by an arcane spellcaster, for use of the powerful magewind spell.

"Sails Trimmed to (Quarter/Half/Full)"

"Sails (Raised/Lowered)"

And

"Magewind Active"

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Rassilon: |Sailing Procedures - Anchor|

Fri Jul 9 19:04:52 2010

To: Knighthood Austinian Nadrik Siccara Immortal (Storyline)

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Fellow Knights of Gareths Keep,

Not the single most vital of positions, the Anchor is none the less required

for a ships voyage beginning and end, by raising and lowering the anchor

(which the Navigator will command). Because of a lack of actual duties

during the middle of a voyage, the anchor also serves as Defense position.

In the event of a boarding, they are to respond to the attackers by

destroying them, or at least engaging first while others move to assist.

The anchor is also responsible on occasion for holding a supply of horns of

life and using them to heal damage to the ship.

"Anchor (Raised/Lowered)" is their only required reply.

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Rassilon: |Sailing Procedures - Cannons|

Fri Jul 9 19:05:12 2010

To: Knighthood Austinian Nadrik Siccara Immortal (Storyline)

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Fellow Knights of Gareths Keep,

Vital during naval warfare, the Archangel boasts one of the most heavily

armed ships on the seas of Algoron, bristling with twelve cannons. More

than enough for able-bodied Knights to arm each and every one. And having

more than ample spares to man in the event of several being damaged beyond

repair by enemy fire.

Generally when entering into a naval battle, cannons and their operators are

ordered to standby. This lets off the safety, giving the order to fire the

instant a target is acquired. It is also a signal to load. Loading is dust

first, cannonball second. Do not fire until the Lookout has called out the

enemy position, and an open fire command has been given by the command.

After any cannon has been fired, the status of the shot is to be reported back

to those in command. Then the cannon is to be reloaded.

"(Hit/Miss)"

And if applicable:

"(Sunk/Dead)"

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Rassilon: |Sailing Procedures - Runner|

Fri Jul 9 19:05:25 2010

To: Knighthood Austinian Nadrik Siccara Immortal (Storyline)

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Fellow Knights of Gareths Keep,

During a wartime mission, this role is assumed by anyone not in command or

filling one of the above functions. The objective is simple, to ensure each

and every manned cannon (and usually unmanned ones, just in case) are

stocked with ammunition.

Each armed cannon is to have a minimum of fifteen rounds prepared. Fifteen

cannonballs and fifteen bags of dust.

This job does not require the giving or taking of commands, at least during

smooth operations.

Knight Rassilon Shiroken of Gareth's Keep

"Mercy in Victory, Grace in Defeat, Tranquility in Battle"

A Listing of Ships and Harbors

Compiled by Sir Rassilon Shiroken

|Index and Overview|

Page Zero.......... |Cover|

Page One........... |Index and Overview|

Page Two........... |Allied Clan Harbors and Fleets|

Page Three......... |Enemy Clan Harbors and Fleets|

Page Four.......... |Allied Kingdom Harbors and Fleets|

Page Five.......... |Enemy Kingdom Harbors and Fleets|

Page Six........... |Neutral Kingdom Harbors and Fleets|

Page Seven......... |Organizations Without Naval Capabilities|

Page Eight......... |Ships Without Allegiance|

Page Nine.......... |Merchant and Transport Vessels|

|Allied Clan Harbors and Fleets|

Knighthood's Sanctuary Inlet:

(Southwestern Coast of Althainia)

TheArchAngel (Great Galley)

Justice's Half Submerged Cavern:

(Arkania?)

=No Vessel=

Shalonesti Clan's Mystic Seaport:

(Western Coast of Althainia)

The Eclipse (Great Galley)

|Enemy Clan Harbors and Fleets|

Bloodlust's Bone Docks:

(Southwestern Coast of Arkane)

The Crimson Tide (Unknown)

Shadow's Shadow Cove:

(Southeastern Coast of Althainia)

The Purist (Unknown)

Wargar' KegBreaker Cove:

(Northeastern Coast of Althainia)

The WarHammer (Unknown)

Slayers' Hidden Port:

(Southern Coast of Althainia)

=No Vessel=

|Allied Kingdom Harbors and Fleets|

Althainia's Port:

(Northeastern Coast of Althainia)

The Sovereign Sojourner (Heavy Cruiser)

The Chimaera (Scout)

Arkane's Haven's Port:

(Southwestern Coast of Arkane)

The Silverwind (Scout?)

The Azure Mystic (Heavy Cruiser?)

Ganth's Thaxx Port:

(Southeastern Coast of Icewall)

The Dominion (Unknown)

The Kijixukpu (Unknown)

New Thalosia's Ishtar Harbor:

(Southeastern Coast of Althainia)

The Sarab (Light Cruiser)

The Marid (Great Galley)

The Talisman (Scout)

Nordmaar's Waterway to the Sea:

(Southwestern Coast of Icewall)

The DraigAngau (Unknown)

The Drochnathair (Unknown)

The Calondraig (Unknown)

Shalonesti's Harbor and Lighthouse:

(Northwestern Coast of Althainia)

The Twilight (Unknown)

The Constellation (Unknown)

The Prowler (Galley)

The Aurora Borealis (Great Galley)

|Enemy Kingdom Harbors and Fleets|

Abaddon's Mist-Shrouded Dock:

(Southern Coast of Althainia)

The Deliverance (Great Galley)

Darkonin's Pier Two:

(Southwestern Coast of Icewall)

The Plague (Great Galley)

Verminasia's Shadowy Entrance to the Sea:

(Northeastern Coast of Arkane)

The Requiem (Unknown)

The Nocturne (Unknown)

|Neutral Naval Capabilities|

Marauders's Sea Cave:

(Northern Coast of Arkane)

The Cutlass (Unknown)

The Raptor (Unknown)

Thaxanos' Flindelgrom Port:

(Western Coast of Althainia)

The Bearded Wench (Unknown)

|Organizations with No Naval Capabilities|

Gray Church, Balifore, Shalonesti Clan, Conclave, Chaos

|Ships Without Alleigance|

Usually Seen at the Hurricane:

The Almarina

|Merchant and Transport Vessels|

Althainia Public Docks:

The Silver Bass

The SeaQuest

Arkane's Public Docks:

The Merchant Ship Sygzani

Icewall's Public Docks:

The Sea Mage

The Nomad

Tropica Public Docks:

The Explorer's Treasure

Shokono Public Docks:

The Golden Koi

Dojia Public Docks:

The Black Crane

Archangel Naval Log

Herein I shall note the ship's log of adventures. I don't know why we didn't think to

keep a Captain's log here in the library before! - Dame Datai

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Datai: An Archangel Adventure

Mon Sep 10 06:42:31 2012

To: Knighthood

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Captain's Log: Old Date: Mon Sep 10 06:36:35 2012

I, Dame Datai, took the Archangel out on a cruise to teach my Squire,

Taxiss, how to sail. We sailed to the cannon ball salesman, and then went

to Shokono to pick up take out. I then had him take the helm to sail us

home. We have made it back safe and sound, only minor scrapes and dents to

the ship.

Siccara bless!

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Rassilon: |Archangel Naval Log|

Sat Sep 22 16:06:10 2012

To: Knighthood Kiery Chretien Gwynn Austinian Immortal (Storyline)

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This Day of Deception, 16th the Month of the Dragon, the Archangel was

taken out for Naval Operations.

Many tuna fell before the might of the Knighthood Navy this day.

Crew included: Captain Rassilon Shirokem, Dame Datai D'Aggravaine, Squire

Artor Talgale and Page Remoin Benoit. All performed adequately their chosen

tasks and duties.

Colonel Rassilon Shiroken of Gareth's Keep

"Mercy in Victory, Grace in Defeat, Tranquility in Battle"