Marauder History

Early Marauder History

Oge, a devout follower of Raije, received a message from his god. The god of war had been very displeased with the lack of war within the world and wished a group that would instigate more of what he thrived off of. Oge, ever ready to please, and seeing a means to his own ambitions eagerly complied with his god and set about the task. Finding the strongest and most ambitious men in the world, Oge created the Marauders. Of those that he found, five pleased his god enough that they were distinguished as generals. They were ArchMagus Hammurabi, Admiral Chronus, General Krothgar, General Bosik, and Executioner Flik. Oge, at the urging of his generals, divided the Marauders into battalions, placing each general as head of the battalion that they best understood. Hammurabi, the ArchMagus, was given command of the mystical forces of the Marauders. Chronus was given a fleet to control, and Executioner Flik took command of the espionage faction of the Marauders. The remaining generals took command of the regular armies, Bosik with the Infantry, Krothgar with the Calvary, and Oge took command of his knights. Highlord Oge, as if with a strange power, found backers from some of the most influential and riches people in the lands. With his growing cash supply he organized a full-scale recruitment of armies, creating one of the largest forces seen in the history of Algoron.

Of all his generals, only one came from the court of another kingdom. Chronus, once heir to King Terri of Shalonesti, came willingly from the court of his former liege. Chronus, believing he should have already ascending to the throne of Shalonesti, supplied Oge with the information he needed to launch his first invasion. The battle was quick and fierce, and in the end the Marauders, superior in skill and numbers, quickly defeated the kingdom and subjugated its people. The conquest over Shalonesti was the explosion that awoke the kingdoms of the Marauders power. Several kingdoms and private groups began to form an alliance with the purpose of ridding the world of the Marauders. Highlord Oge was unconcerned with the rumors of opposition, knowing full well that only a full alliance of all the kingdoms would have a chance of defeating the armies he had amassed with the help of his backer's money.

Oge, paranoid and suspicious, kept the information of troop locations and sizes, as well as treasury amounts a secret even from his second in command, Krothgar. The generals were displeased at not being privy to this information, but would not do anything so long as it was Raise's wish that Oge remain in charge. Also the fact that the armies of the Marauders were fanatically loyal to Oge for his generous wages, convinced the generals to bide their time.

After several weeks, and Shalonesti no longer much amusement for the Marauders, Oge realized that he needed to find another target to appease his men. While debating with his war council on who to attack, Oge received a message directly involving New Thalos in the heart of the alliance against him. The news decided the matter for Oge, and he informed his generals to begin to move the forces toward the city. A much greater challenge than Shalonesti, it took the Marauders several days to finally destroy the armies of the city. The sacking of New Thalos sent a shock wave through the resistance movement, halting their plans to the point of nearly giving up. Oge, seeing the opportunity to take over the weak city of Althainia, gathered his armies ripe from the battlefield of New Thalos and moved on toward Althainia. Althainia, having no leader other than a lowly mayor, was petrified at the sight of the Marauder army before its gates. The mayor, knowing that he could not withstand the massive army, gave up without a fight, handing the city over to the Highlord. Oge, finally gaining his true goal, stopped the tidal wave of his armies at the gates of Althainia.

Days after the defeat of the city of Althainia, Oge received another message from his god. Raije, displeased with the efforts of the weakling group of Austinian, ordered Oge to make an example of them and ordered him to capture the Druid, Christine. Oge, knowing of the history between his Archmagus and the druid, ordered Hammurabi to ensare her for the Marauders. Hammurabi was torn between past loyalties to his friends and new loyalties to Oge. In the end he agreed to capture her after he found out that Medwyn, her brother, had knowingly betrayed him. While Hammurabi held her within the spirit realm, Medwyn, by chance found out where they were and came to her rescue, becoming ensared himself as the result. Oge, not needing the ranger, quickly removed his head. Christine was released days later when an arise by Tuefry trapped several of the marauders and exchanged their lives for hers.

At this time Hammurabi left the Marauders to search for knowledge and peace of mind, during his time away Oge decided to form an Empire from the kingdoms that he had defeated. Leaving the Marauders with only the warning that they were not to harass his empire he passed the leadership to Krothgar. With the ascendancy of Krothgar came the troubled times for the Marauders. The generals fought amongst themselves for the office of Highlord. None keeping it longer than a few days. Krothgar lost it to an uprising from Flik. Flik, being tricked into kidnapping King Terri by his friend Metrox, fled the Marauders when they revolted on him for almost causing Oge to attack them. As Metrox took up the mantle of Highlord, Hammurabi returned from his journeys. Astonished at seeing the disarray that the Marauders had deteriorated to, Hammurabi held a secret council with the assassin, Punji. Punji, hiding in the shadows, had learned of how Metrox tricked Flik, and told Hammurabi of it. Hammurabi, using the information, forced Metrox to flee the Marauders or die.

When Hammurabi took over as Highlord he found the organization in total disarray. Oge had ruled the Marauders through his money and threat of destroying any whom went against him, thus the Marauders were not well organized. The treasury was depleted, and nearly all the troops deserted. Taking what was left of the Marauders in his grasp, Hammurabi worked to return it to its former glory. He destroyed the old ways rules and ranking system that Oge had, and created new ones from scratch. Exploiting the talents of those who supported him, Hammurabi spent months with the Marauders, forming them into his own force. With the return of a strong leader after the times of disarray, several of the deserters returned, and many more new recruits were found, making the Marauders larger and stronger than anything that Oge had put together. The Marauders now have again begun their plans for the conquest of the kingdoms.

First target of the newly refreshed Marauders, was the city of Arkane. Arkane, days before, had been conquered by Verminasia and the city in disarray. A volley of fire arrows loosed at the Verminasian troops, then silence. The silence continued until Punji scaled the walls of the city and saw a near deserted city, the Verminasians mounting a full retreat to their home at the order of Queen Finnadria. Next target of the Marauders was Balifore, Marauder archers and mages burning the forest as the army advanced on the kender city. The battle brief and bloody, the kender defeated. Another battle in Arkane, countless Verminasian troops burned in their mad rush on the city, the front of their attack quickly butchered, the rear forced to wait for the fires to die down. The Verminasian army then charges in, a bloody battle, many losses for both sides, HighLord Hammurabi falling to the blade of Asia as the Verminasians were driven from the city. Punji, Dramyr and Archemetes taking over from the fallen HighLord. The retreat of the Verminasians drawn out with constant hit and run attacks from both sides. Queen Finnadria and King Arakayd both die in mysterious circumstances soon after.

Across the ocean, Althainia was being over-run by an army of goblins coming from the sewers. The gods did not like this at all, and all armies in the entire world were turned to stone, the Marauder army frozen outside Verminasia. The triumverate of Dramyr, Punji and Archmetes was starting to fail, Archemetes retired from office. Soon after, the Althainian Queen, Lexi, was kidnapped and tortured by Marauders. Althainia was undoubtedly furious, and succeeded in converting senior Marauders in the Blade batallion, Diogenes and Diamante. They attempted to free Lexi, and she was executed in the ensuing fighting, HighLord Dramyr felled to Diamante's blade, then Diamante and Diogenes fleeing the Marauders. HighLord Punji assuming sole control of the Marauders.

Punji's Rein.

Punji's rein was a fruitful one, the Marauders building up in this time of peace. The weakened Verminasia, after many brief leaders leaving the city poorer each time, was annexed by the Marauders, Arkane and Balifore held under military control.

Aversia was formed.

The Marauders as the sole military force on the continent, with the dark city of Verminasia dealing with diplomatic matters and minor matters with the cities of Arkane and Balifore. War becoming a distant memory.

The Balifore leader, Phrodo, a traitor to the empire was captured and publicly executed in Verminasia's guilotine square by the yinn crusader, and Marauder Executioner, Fehrr D'nlar, for planning to rebel against Aversia. To try ensure such things wouldn't happen again, Whsper and Tamrinith were transfered to Arkane and Balifore respectively to watch over the cities, and make sure they were properly subdued and controlled.

Korinne, another Althainian, was kidnapped. She was held and tortured by Brox, Sorelk and several other Marauders. Her right eye removed during the torture and her death planned and set up, then she disappeared, the execution aborted. Brox, the then Admiral, left the Marauders soon after.

HighLord Punji, feared to be poisoned, had his health dwindle. Executioner Fehrr and Enforcer Trigoc watched over him as his health faded. Time claimed the life of Punji Ra El-shinni. Executioner Fehrr and Enforcer Trigoc leaving the Marauders and retired to Verminasia.

Thus began the rule of HighLord Solestri.

Mito MoonSlayer replacing Whsper in watching over Arkane, Tamrinith siding with the kender more and more.. Verminasia becoming more and more disturbed.

The gods then deemed much wealth to be ill-got, and destroyed all armies and jeweled eggs in Algoron. The entire Marauder army obliterated in an instant, along with the entire of the Marauder funds, every other army in the world, and every jeweled egg in the world. Chaos rained supreme across the lands, and rebuilding resumed.

Mito shortly assuming control of the city in its on-going chaos.. Leader after leader coming and going. Mito assuming the unlawful title of 'King' by manipulating the leaders of Verminasia, who were also quite unsettled and often changing.

The constant rebellions in Arkane commenced, Mito quickly un-seated as leader, his capture impossible by him fleeing the lands constantly, and then was driven from the continent. Gods thwarted every attempt to subdue Arkane. Verminasia declaring they were no-longer annexed, and ending the alliance. Arkane's rebellion allowed to continue, with no way to punish those rebelling.

Suli Le'taem from Shalonesti was placed in control of Arkane in an attempt to find a 3rd party to subdue the city. This was short lived, Arkane's citizens actions clearly deranged, hating people who even tried to help them. Suli returned to the for Vallenwoods.

Rhyanna Silverwolfe, an Arkane citizen, took control and attempted to again settle the city. Much the same happened, with people quickly hating her too for trying to save Arkane from ruin, but she persevered.

An attack from the forest east of Arkane soon occured, with the sons of liberty attempting to free Arkane and sparking more rebellion attempts. Ending with the sons of liberty being butchered by the Marauder army.

Arkane fell quiet once more.

Rumours of a new war finally came true, but many new empires to contend with sprung up all around the continent, spreading the new Marauder army thinly in some places.

Balifore, taking advantage of this, with the help of many elves came on shore in the dead of night. Sneaking up on the Marauder troops on post in Balifore at the time and ambushing them. The kenders with the help of their elven friends slaughtered the Marauder troops. They spared one Sergeant, sending him home to tell HighLord Solestri that they were free once again.

Highlord Solestri, disgusted at the gods, retired, placing Enforcer Teilk into control of the Marauders.

-Shalyre Tra'nar

The Code of Hammurabi

Rule One - The most important rule which supersedes all others. Always obey your leaders, especially the Highlord.

Rule Two - The Highlord has the right to exploit any Marauders in any way he sees fit.

Rule Three - Kingdom Channel. The Kingdom Channel is to be left on at all times. This is for two reasons. First so that you know what's going on within the Marauders. Second, so that you can be reached by your fellow Marauders with relative ease.

Rule Four - Lying. Never do it to a superior. Better yet, don't do it at all.

Rule Five - Never publicize private Marauder concerns outside the Marauders.

Rule Six - Don't engage in hostile activities with leaders of another kingdom unless we are already at war with them.

Rule Seven - Drunkenness. Don't speak at all on the Kingdom Channel if you're drunk, its annoying as hell.

Rule Eight - Languages. Since the Highlord generally speaks common, it is the language of the marauders. Hence, do not address the Highlord, or speak on the kingdom channel in any language other than common.

Rule Nine - Insults. Do not do it to a superior. People of your own rank or below, however, are open game for insults as long as you do not take it to far.

Rule Ten - Never show dissension in the ranks to outsiders.

Rule Eleven - Have Fun.

Rule Twelve - Anything else that I have said, or will say, in notes, on kingdom or in tells that sounded like a rule is one.

Rule Thirteen - Do not announce the presence of an officer before they announce it themself. They might be silent for a reason.

Rule Fourteen - Detection. Invisiblity, sneaking, non-detection, or any form of sight preventing spell or skill must be deactivated if asked by anyone.

Rule Fifteen - OOC kingdom. Do not ask for directions, or for help on oking. Use the kingdom channel for all IC matters. Do not use kingdom for OOC matters.

Written by HighLord Hammurabi. Revised by HighLord Solestri. Enforced by HighLord Teilk.

-Shalyre Tra'nar

Ranks

So you are probably wondering, ?Now, How does a person get rank around here?? The Marauders ranking system is based on merits. The number of merits you have is classified to the Commander rank and above. Everyone starts out with a certain amount and when you gain enough merits, you can gain a rank.

NOTICE Gaining enough merits, does NOT mean you will get a promotion. The biggest criteria for gaining rank is role-playing, if you don't do it, you'll not gain much rank in the kingdom. NOTICE

NOTICE The Highlord reserves the right to promote and demote without reason, explanation, or considering merits. NOTICE

Next is a listing of examples that can get you merits:

Talent - The Highlord reserves the right to exploit talent anywhere he sees it. If you show promise you can go from a no rank to captain in a day. Talent is the main thing that is looked at when deciding Commanders, and is also helpful when getting a Generalship.

Role-Playing - You should be doing this anyway, but if you do it well and consistently you can gain some merits. Of course, you are not required to role-play, but without it at all, you won't be gaining much rank beyond Veteran.

Donating - Donating beyond the weekly tax on the battalions can get you some merits. Trying to buy your way into a higher rank is very expensive, but it can be done.

Recruiting - Gives some merits for being a very good person at finding people to recruit, again its not something you want to put all your efforts since it doesn't give loads of merits.

Participation - Participating in the Marauders and generally getting involved is a big plus when merits are given out.

Aiding Commanders - The Commanders are busy, if they ask you to do a job, and you do it well, you can expect to get a few merits.

Initiative - Big plus in my book, finding something that needs doing and doing it without being told is seen paralleling talent, and is rewarded generously.

And plenty more - There is plenty of other things that can get you a merit. If you do something merit worthy, don't worry you'll probably get one.

And now for things that can get you Demerits:

Lying ? We don't appreciate it and don't care for it. Lie to someone higher in rank and either be prepared to remove them from power or get punished.

Complaining - Something else we can do without. Again punishable if you excessively whine and complain. The Highlord won't give demerits for saying that you don't like the way something is done, but if you constantly complain and don't offer any solutions to the problem you will be given a demerit or two.

Publicizing - The Marauders are a PRIVATE organization. Bring our private concerns to outsiders (especially in a note) and you will be in deep trouble.

Channels - The Kingdom Channel is for role-playing, not OOCing. We don't mind a little OOC, but do not hold an entire conversation on the Kingdom Channel about OOC stuff. If you want a conversation, go to an unused room and talk there, otherwise use tells.

Not following the rules - Very bad.

Disobeying the Highlord - This is the highest offense in the Marauders. In most cases it is grounds for dismissal.

Over all crap - You know the no no's, don't do 'em. Most times you'll get a warning for the first offense, but don't think you'll get away with a warning the second time around, especially for some of the stuff up above.

-Shalyre Tra'nar

HighLord Oge Ironclad

Oge, instructed by Raije and with the funding of unknown backers, conquers the kingdoms of Shalonesti, New Thalos and Althainia.

Oge orders Archmagus Hammurabi to kidnap the Austinian and friend, Cristine. Hammurabi obeys, but leaves Marauders shortly after to search for peace of mind.

Oge declared himself Emperor of Althainia, formed Empire between the three conquered kingdoms.

Oge warned Marauders not to harass his Empire.

Marauder leadership is passed to Krothgar.

HighLord Krothgar

Troubled times befall the Marauders. Generals bicker amongst themselves.

Krothgar loses leadership to Flik in an uprising.

HighLord Flik

Flik is tricked by Metrox to kidnap King Terri of Shalonesti. Almost causes Oge to attack.

Marauders revolt against Flik.

Flik flees for his life, leaving Metrox to take control.

HighLord Metrox

Hammurabi returned to the Marauders and finds them in disarray.

Hammurabi learns of how Metrox tricked Flik from the assassin Punji.

Using this information, Hammurabi forced Metrox to flee the Marauders or die.

HighLord Hammurabi

Due to Oge ruling the Marauders through his own money and threatening to destroy any who went against him, the Marauders were not well organized.

The treasury was depleted and nearly all troops had deserted.

Taking what was left, Hammurabi worked to return the Marauders to their former glory.

Destroying the old ways, Hammurabi creates new rules and ranking systems from scratch.

The Code of Hammurabi is created.

Exploiting the talents of those that remained, Hammurabi began to form his own force.

Many deserters see the new strong leader and return, along with many new recruits.

Hammurabi amasses an army larger and stronger then anything Oge had put together. Marauders turn their attention again to conquest.

The Marauder forces invade the Kingdom of Arkane, which days before had been conquered by the army of Verminasia.

Hammurabi falls in battle.

Verminasian forces retreat from Arkane.

Highlord Triumverate Punji, Dramyr, Archemetes

Constant hit and run battles are fought between the Marauders and Verminasia.

Queen Finnadria of Verminasia dies, leaving Verminasian Crown to Arakayd, who dies soon after. Both deaths are shrouded in mystery.

Rumoured to be Kwainin, 'The Great One' froze every army on Algoron in stone, leaving the Marauder and Verminasian armies as statues outside the gates of Verminasia.

The Triumvertate starts to fail.

HighLord Archemetes retires from office.

Queen Lexi of Althainia is kidnapped and tortured by the Marauders.

Senior Marauder officers of the Blade battalion, Diogenes and Diamante, betray the Marauders and attempt to free Queen Lexi, who was executed in the midst of the fighting.

HighLord Dramyr falls to Diamante's blade. Diamante and Diogenes flee Marauders.

HighLord Punji assumes sole control of the Marauders.

HighLord Punji Ra El-shinni

Punji builds the Marauders up in the time of peace.

Verminasia is annexed to the Marauders. The kingdoms of Arkane and Balifore are held under Military control.

The Aversian Empire is formed.

The Marauders become the sole military force on the continent of Arkania, with the dark city of Verminasia dealing with diplomatic matters and other minor matters within Arkane and Balifore.

War becomes a distant memory.

The Balifore Leader, Phrodo, betrays the Empire and plans a rebellion against Aversia.

Phrodo is publicly executed in Verminasia at guillotine square by the Marauder Executioner, Fehrr D'nlar.

To ensure no further rebellions, Whsper is transfered to Arkane and Tamrinith to Balifore to watch over the cities, making sure they were properly subdued and controlled.

Korinne of Althainia is kidnapped by the Marauders. She is held and tortured by Admiral Brox and Captain Sorelk, among other Marauders.

Korinne's eye is cut out during the torture by Freebooter Harvy and her execution is planned.

Kyldor, tricking the Magi Trycoth into opening a portal to the fallen giant's body north of the Marauder Stronghold, frees Korinne from Marauder imprisonment, aborting the execution. Trycoth disappears, never to return.

Admiral Brox leaves the Marauders shortly after.

HighLord Punji's health begins to dwindle. It is suspected that he had been poisoned.

Executioner Fehrr and Enforcer Trigoc watch over the HighLord as his health fades, and eventually time claims the life of Punji Ra El-shini.

Fehrr and Trigoc retire from the Marauders soon after and take residence in Verminasia.

Leadership is left to General Solestri.

HighLord Solestri

Mito Moonslayer replaces Whsper in watching over Arkane. Tamrinith begins siding with the kender more and more. Verminasia becomes more disturbed by the day.

Deeming much wealth to be ill-got, the God's destroy all standing armies and jeweled eggs from Algoron.

With the entire Marauder army obliterated in an instant, along with the whole of Marauder funds, chaos rains supreme and rebuilding resumes.

By manipulating the leaders of Verminasia, Mito assumes the unlawful title of 'King of Arkane'.

Mito strikes rebellion into the hearts of Arkanians, and constant Arkane revolts commence.

Mito is quickly removed from the throne of Arkane, but his capture was impossible due to him fleeing the lands constantly and soon was driven from the conintent.

Verminasia declares they are no longer annexed to the Marauders and end the alliance. Arkane's rebellion is allowed to continue, with no way to punish those rebelling.

The Aversian Empire falls.

Suli Le'taem of Shalonesti is placed in control of Arkane by Solestri in an attempt to find a third party to subdue the city.

Arkane citizens refuse to cease rebellion, hating anyone who even tries to help them.

Suli returns to the Vallenwoods.

Rhyanna Silverwolfe takes control of Arkane and attempts to settle the city.

As they did with Suli, the people of Arkane lash out at Rhyanna.

The Sons of Liberty emerge and attack Marauder forces east of Arkane.

Attempting to free the kingdom of Arkane, and sparking more rebellion attempts, the Sons of Liberty were soon cut down and butchered by the Marauder army.

Arkane falls quiet once more.

Rumours of a new war finally come true, but many new empires to contend with sprung up all around the continent, spreading the new Marauder army thinly in some places.

Balifore, taking advantage of this, with the help of many elves that arrived by boat during the night, sneak up on the Marauder troops posted in Balifore and ambush them.

The Marauder troops are slaughtered, sparing the life of one sergeant who is sent back to the Marauders to inform them of what had taken place.

Balifore regains their independance.

HighLord Solestri, disgusted at the God's, retires from leadership leaving control to Enforcer Teilk.

HighLord Teilk Tra'nar

The kingdoms of Arkane, Balifore, Althainia and New Thalos form alliance.

The Coalition is formed.

The Coalition forces arrive on Arkania and and surround the city of Arkane.

Slight battles occur on the outskirts of the city, along with ship warfare in the oceans.

A spy is discovered within the Marauders and is executed by Enforcer Palleon when he refuses to speak.

The Coalition armies quickly approach Arkane's south gates and entered the city. The battle begins.

The Coalition fights the Marauders off. HighLord Teilk orders all troops back the stronghold.

Arkane is freed. The Marauders defeated.

Months pass with nothing more then a few minor incidents occuring.

King Andelas and Queen Azhiraz of Verminasia are assassinated. Isadore Swartz, High Priest of Necrucifer rises to power within the Dark Kingdom.

A full Alliance between the Marauders and Verminasia is formed.

HighLord Teilk Tra'nar retires from leadership, leaving the position to Executioner Saetic Vardotajs.

HighLord Saetic Vardotajs

Seeing the Marauders in critical condition, HighLord Saetic makes the first steps to rebuilding.

Saetic makes a few changes within each battalion, organizing the officer ranks and makes a few changes to the Code of Hammurabi.

Devastation strikes the lands, almost the entire world slips into a long sleep.

The first wave of the God War begins.

Many die. Numurous clans around the world are destroyed and all standing armies in the world are once more eradicated in an instant.

Those left awake raid cities, emptying bank vaults of their jeweled eggs, stealing possessions off those that slept.

The first wave ends and everyone awakes in a mass confusion.

A few weeks pass, and due to reasons known only to himself, HighLord Saetic hands the leadership to Palleon and leaves for Verminasia.

HighLord Palleon

HighLord Palleon begins to lead the Marauders to recovery from the God War.