Game mechanic: "One Way Wall/Floor/Ceiling" ( = 1WW)
Katherine "Kez" Laczin
Summary:
Like many 2D platformers, players can jump up through a floor, and land on top of it. This mechanic takes the idea further to include walls, ceilings, catwalks, etc,. set to change between collisions / no collisions based on triggers (and soon, toggleable) within a 3D world.
Here's the basic Kismet outline for a 1WW:
The mechanic concept can be taken farther than that, of course.
Here's the Kismet for a series of floating platforms that start out with No_Collisions. Obviously, if a player wants to get across the platforms, they'll need to trigger them to have collisions. (click to enlarge image)
More screenshots and info will be here soon!
-------- EDIT:
More stuff!
Making the wall rotations pretty:
Hiding the light mesh to make it appear to turn off/on:
Ceiling wall mechanic:
More complex mechanic; platforms: