Deconstructed by: Michael Calandra
Goal of the game:
- Players fly their spaceships and race to discover star systems. After all players run out of fuel, whoever serveys the most star systems wins.
Core Mechanic:
- Each player picks stars to travel to based upon their judgement of distance (inches) to discover as many stars as possible while economizing their units of fuel (1 unit = 1 inch).
Rules & Actions:
- This game is pretty simple. On a sheet of paper a player randomly draws 24 dots. Each dot is a star system. (It is recommended not to bunch up or evenly space the stars)
- Each player makes a space with boxes to mark their units of fuel. The Amount of fuel is equivalent to the amount of stars, so if there is 2 players playing with 24 dots, they each have 12 units of fuel.
- One player Marks his movement with an X and the other player marks his with an O.
- The player who didn't draw the galaxy gets to go first. and each player picks a dot as their "home galaxy".
*** 1 fuel unit = 1 inch. you cannot measure distances before you pick the star you travel to. If you choose a star that you thought would be 1 inch away and it is 1.1 inches, it costs 2 units of fuel.
Space of the game:
Recommended to be played on a 8.5 x 11 paper.
Objects, Attributes, States
Equipment: Pen, Paper, Ruler. Dots = Stars, Fuel Cell indicator, Events (Additional Mechanics)
Skills players learn-
- When you should or shouldn't take chances.
- Judge distances based on past moves done by you or your opponent.
- Judging where the best place to choose as your "home planet" according to the constilation.
Reference
http://boardgamegeek.com/boardgame/32612/surveyors-of-the-galaxy