Y
Goal of the game:
The goal of Y is to bridge a connection from the stones on your side to the other two sides of the board, each most likely comes out in a Y shape, thus forming the letter Y.
Core Mechanic:
The core mechanic of Y are the vertices and states of the game.
Space of the game:
The game of Y in its original form is played on a triangular grid hexagons. Through it is common now to be played triangular grid of triangles, known as the bent Y-board. These boards are known come in the sizes of 27 vertices, 55 vertices, and 93, vertices.
Objects, Attributes, States:
Players are given the option to be either black or white stone. Players can then move their stones into an unoccupied vertex, which is the highest point on each line. Or they can leave the vertex in an untouched state. Players at no point during this game will put their stones in the inside of the hexagons or triangles.
Actions:
The game of Y is a turn based game. Players move stones to one vertex at a time, working on setting up their connecting path ways. They can start out on the outside and work their way in or start from the inside and work their way out. Choosing where to place your stones can set up for strategies later in the game. Your stones don't have to be continuously link through out the game as long as they are linked by end. There is no capturing because the pieces are always adjacent from one another.
Rules:
1. Players take turns placing one of their stones on the board at time. Unless the player is considered handicapped in the game, or the player is a novice going against a more experienced player then they are allowed to take two spaces at a time.
2. The game ends once a player connects all three sides of the board. The corners count as belong to both sides of the board to which they are adjacent from.
3.No matter what, there will ALWAYS be a winner. Y can't end in a draw.
Skills players learn:
Players will learn how to set up strategies in order to attain all three sides of the board. The best way to start the game is setting up your stones in the center and working your way out. Don't focus on capturing one side at a time but focus on working on the board as a whole. Don't set up the obvious pathway, instead play the bluffing game and set up your stones in what looks to be random spots, but are actually distractions. By doing this you will most likely confuse your opponent and end up conquering all sides of the board.