Name:Tomomi Kobayashi
Notable creations and work: -Guin Saga(Literature.09/30/1979)
- Romancing SaGa(Game. 01/28/1992)
-Nanatoshi Monogatari(Anime. 1994)
- Saga Frontier(Game.07/11/1997)
-Unlimited SAGA(Game.12/19/2002)
-Yusha 30(Game.05/28/2009)
- Granado Espada(Game.2003~2007)
Born:?
Died:?
Name: Hak Su Lim
Notable creations and work:
-2009 *
-2008-20XX ‘Project FOX’ PC, MMORPG/ NTREEV (KR) / Creative Director , illustration
-2006 ‘Endless Saga’ PS3, PC Online MMO Project / WEBZEN (KR) / Concept Design, Illustration
-2005 ‘GRANADO ESPADA’ MMORPG PROJECT / IMC games (KR) / Art Director, Character Design, Illustration
-2004 ‘VS’ PROJECT / PHANTAGRAM (KR) / Character design
-2004 ‘TANDIE’ Character Design / GAME ARTS Inc.(JP)
-2003 'SOULLESS'' Play station 2' Title / SONNORI (KR), Sony Computer Entertainment Korea / Character Design
-2003 ‘Metin2’ MMORPG / Ymir Entertainment (KR) / Character Concept design,Poster illustration
-2001 'Forgotten Saga 2' MMORPG / SONNORI (KR)+Wizard Soft (KR) / Poster illustration
-2001 'Astonishia Story 2' PC game / SONNORI (KR) / Character Design,illustration
-2000 'ARCTURUS' PC game / SONNORI (KR) + GRAVITY (KR) Cooperation Project / Poster illustration
Born:?
Died:?
Name:Gyuho Lee
Notable creations and work:
1997.08 ~ 2000.04 , 2002.09 ~ 2003.03
FreeLancer. Various Comic Book
- Comic Book Artist : Collaboration Assist & Outsourcing
2004.06 ~ 2004.11
Comic Dengeki Gaoh!/Media Works. Dean Blood Tepes~カインの末裔
- Publish a Comic Serially : Scenario Writing, Character & World Concept Design.
2004.01 ~ 2004.08
Climax/Sony Computer Entertainment. Tenchi no Mon (天池の門)
- Outsourcing : Main Monster Design, Main Weapon Design.
2005.10 ~ 2007.05
IMCGames. Granado Espada (Sword of the New World,卓越之劍)
- Engaged in Lead Concept Artist : Character & World Concept Design.
2007.07 ~ 2007.12
HI-Win. Project ChunSangBi 2 (天上碑2)
- Engaged in Art Director & Lead Concept Artist : Visual Art Drection, Character Concept Design.
2008.01 ~ 2008.02
NEXON. Project SOUL
- Outsourcing : ProtoType Character Illust.
2008.12 ~ 2009.06
Maius Games. Project Monarch
- Engaged in Art Director : Visual Art Drection, Character & World Concept Design.
2009.10 ~ 2009.12
Gameprix. Divine Soul
2010.4 ~
Digicon(Korea Game School). 3D Game Graphic - Concept Art Curriculum Lecture
Born:?
Died:?
In this assignment, I will talk about three artists how they influence on game(one project). Changing the artist during developing the project is circumspect in that project. Their concept could be change to good way or bad way.
"Granado Espada" is a Korean fantasy MMORPG developed by IMC Games Co.,Ltd., and published in North America by K2 Network. It launched in the summer of 2007. Granado Espada won the 2006 Korean awards for Best Graphics and Game of the Year, with features previously unseen in an MMORPG (such as the ability for players to control multiple characters at the same time). Granado Espada features a unique art style based on the Baroque period of Europe, differing from the standard “sword and sorcery” fantasy themes of the genre.
Hak Su Lim Art work. Most character design developed from him before he left the team
"Hak Su Lim" was the first art director, character designer in "Granado Espada". Unfortunately, he move to another company. Project team "Granado Espada" became chaos about Hak Su absence. After that, IMC(The company which develop Granado Espada) decided hire new art director, "Kobayashi Tomomi".
Old fashion japanese Manga style, but it has different style from normal Old- fashion japanese Manga style. Her character costume design appealed many gameplayer.
She is famous for Illustrated Saga series from japan. Her style is remaining old-fashion Japanese manga style, but her illustration style help developing the game. "Granado Espada" early cloth's concept was "Colorful"
After, contract ends with "Kobayashi Tomomi". IMC recruit new art director, "GyoHo Lee". He handles character design, costume design,background design and monster design too. His style is modern, chic and knows how to create good design.
Character costume design
Object design
Monster design
Background design
weapon design
Granado Espada game screenshot("Path" Engine)
These three artist influence lots of stuff on the game. This changes show how the different artist changes the game. Specifically, "GyoHo Lee" wrote down lots of thought about his art work. For instance, have a argument with 3D modeler change his design and the result was not he want, how the company treat the artist good or bad.(But, written from korean,sorry about that!) And, most important thing is communication between artist with 3D modeler(or programmer), how they communicate well and cooperate it.
Lim Hak Su Homepage: http://maxxsoul.com/
GyuHo Lee Homepage: http://antiegoist.egloos.com/171936
Kobayashi Tomomi: http://www.kobayashi-tomomi.com/hanga.shtml
Wikipedia"Granado Espada":http://en.wikipedia.org/wiki/Granado_Espada