Name: Jordan Mechner
Notable creations and work: 1989 Prince of Persia, karateka
Born: June 4, 1964
Died: Immortal
The sum of Jordan Mechner's work can be mainly summed up into Action/Adventure. All of his games deal with traversing the environments set up for the player and then defeating a foe at a certain point in the traversal. Karateka made the character run and press down to get into his own fighting stance. Many of Mechners games if not all have multiple endings due in part to your action in the game. Many of his old journals from making these games are still available to the public on his website.
-Karateka - Apple II
Jordan Mechner has taken many different jobs throughout his life. From a screen writer to author to game designer, Mechner did everything in the entertainment industry that required creative thinking. As a graduate from Yale University, he created video games with realistic animation and cinematic events. In Karatekaa he made simple camera switches make the player feel like they were watching not just playing through story. His life as an author still thrives within his current projects, as seen in his newest graphic novel that will coincide with the movie Prince of Persia: The Forgotten Sands.
-The Last Express
-Prince of Persia 1, Prince of Persia 2
With Prince of Persia having even more movements than Karateka, the movements matched the flow and preceded the speed with the movements all taking place in a run. This almost seems like one of the first games to implement parkour. The two Prince of Persia games were made for the Nintendo and Super Nintendo Systems as well as many different ports to other systems.
Karateka was his earliest game and still fascinates those who dare to play again because of the fluid motions and animations the characters have including the stance system in which players can switch back and forth from. The game was later ported to almost every system available at the time.
Animations were Rotoscoped in order to attain a Art Nouveaux feel. The game is also said to be almost in real time with an example of an actual 20 minute violin concert piece that two computer controlled characters operate.
-Prince of Persia: Sands of Time
The Switch to 3d for the Prince of Persia series for PS2, XBOX, and Gamecube.