My mechanic is changing realistic texture to the toon shade(cell shade)
So, first I find a simple toon shade from UDK tutorial volume 2 book. Other toon shade from google or UDK forum was complex...However, it is good chance to study toon shade.
Than, I try to combine all of the node to parameter 2D which this node help the texture switch to different texture. But, it didn't work(showing error). Only simple node work on parameter 2D.
However, I have to figure this problem. Show I put same shape static mesh in same place. Check on hid the mesh which toon shade apply. When player toggle on it two different material switch back and forward.
After have a class crit, I can use this mechanic to pitch this idea on next semester prepro class. But, I have to figure out in material node(or using material instance), not using mesh hiding.
Please don't blame me, I figure out!
Flower(realistic texture) from UDK contents.
Toon shade material node
parameter 2D didn't work on material node Keep showing the error.... So I have to use this... Hiding the mesh which include the toon shade
Kismet node.
Toggle back and forward, you can see the texture is changing!