Post date: Jan 25, 2010 8:2:3 PM
Tried to replicate a few M. C. Escher works within UDK, specifically Escher's Relativity.
came across the issue of how to localize gravity at various points within the level?
For example aligning the gravity to the various stairway meshes so that you could walk at various orthogonal angles within the cube like courtyard.
Gravity in UT3 can't have direction, it always faces into the Z-axis. (aka when creating a gravity volume, you can chance the strength of the gravity, but not the direction) Is there some way to tackle this through unrealscript?
Someone got around this issue by merely creating portals and new instances of the level that actually rotated the map itself.
http://www.youtube.com/watch?v=KEZ3JgTgSss
Open to any suggestions.