Deconstructed by: Samantha Sexe
Connect one your side of the playing field to the opposite side.
Space and states are the core mechanics of this game.
Commonly an 11x11 playing field where the spaces are adjacent hexagons. Also played as a 13x13 or 19x19 playing field.
Each player has certain colored tiles. The hexagonal spaces can be occupied by either player's tiles or unoccupied.
Each player can choose whichever unoccupied space to place their tile. More strategic than that, players may choose to either cut off their opponent's bridge, continue their own, or place a token in a far off space to either confuse their opponent or use later.
To win the game, an unbroken bridge must connect the player's side with that of the player's opposite side before their opponent does the same. They can choose any unoccupied space on the board to place their tiles. The game is turn based and whoever is second, can choose to switch their first move with their opponent's first move tile. The corners belong to either adjacent side.
Through learning, a player will find that making a bridge one tile after the other in a linear fashion may be a disadvantage. Strategies can arise, such as making a path from the either side to their side and vice versa alternatively so as to create a bridge that is hard to break. Ladders can also be used, where two sets of lines are parallel and try to connect to the other side.