Manufacturer: Sega Entertainment Company
Designer: Hideki Sato
Generation: 6th Generation
Bits: 128 bits
Year Released: JP: November 27, 1998 NA: September 9, 1999
Units sold: approx 10.6 Milliion
Media: Proprietary 1 GD-Rom disc: Capacity 1.0GB (1024MB)
Summary:
Initially launched in Japan November 27th, 1998 and then released in North America the following
Dreamcast was launched in North America, at a price of $199, and garnered over 300,000 preorders,as well as 500,000 additional consoles in the first 2 weeks. In fact a record 225,132 sold during the first 24 hours. The strong sales were backed by strong launch titles like Soulcalibr, Sonic Adventure, and House of the Dead 2. Each console came standard with the console, a single controller, and connection peripherals. It did no however contain a Virtual Memory Unit (VMU), the Dreamcast version of a memory card with a screen, directional buttons, and two additional buttons. These often were used for supplemental downloadable games that were transfered onto the VMU and give the player the choice of playing them anywhere, a first for a Memory card. The console featured one of the first built in 56/k modems for online play and even web browsing. Online play for a console was nearly unheard of making this feature just one of a multitude of groundbreaking ideas.
Sega made 98.4 million dollars on combined hardware and software sales with Dreamcast launch-day. Four days afterward Sega sold 372,000 units which brought in 132 million dollars in sales. However the upcoming launch of the Playstation 2 loomed large in Sega's future. However when sony announced that only half of the previously announced consoles would be available at launch the Dreamcast saw a surge in sales of 156.6 percent between July 23 and Sept. 30 of 2000. however this would prove to be the systems last true push for market supremacy. After the launch of the Playstation 2, Dreamcast sales continued to plummet even with the reduction of the price of the console to $99. January 21st, of 2001 Sega announced it would discontinue production of their last console. Production ended in 2002 in North America, however Sega continued to produce new consoles available only through Sega Direct until 2007. During this time Sega still continued to produce games for their final platform as well as for other platforms like, the Playstation 2, and Xbox. The last Dreamcast games published by Sega of Japan were the 2007 releases Trigger Heart Exelica and Karous. However Sega released a home development kit for free named KallistiOS, and production of home-brew games are still produced and distributed over the internet. These include the 2009 unlicensed commercial releases Last Hope: Pink Bullets, Wind and Water: Puzzle Battles and DUX.
CPU: Hitachi SH-4
Graphics: NEC PowerVR2 DC
Memory:
16 MB main RAM (SDRAM)
8 MB video RAM
2 MB sound RAM
Sound:
45MHz Yamaha 32-bit RISC CPU @ 40MIPS (more powerful than total power of PSX)
Based on ARM7TMDI Processor Core DSP.
Real-time effects (Reverb, delay, etc)
64 sound channels
Surround Sound support.
Full realtime 3D sound support matching abilities of modern home theater systems.
Hardware-based audio compression
Storage:
Proprietary 1 GD-Rom disc: Capacity 1.0GB (1024MB)
12x Yamaha (1.8MB/s)
Communication:
33.6Kbytes/second modem (Original Asia/Japan)
56Kbytes/second modem (USA, Europe, Asia/Japan after Sept. 1999)
Operating System:
Customized Microsoft Windows CE or Custom Sega OS (loaded at boot)
year to record success. Launch titles for America included Powerstone, Soulcalibr, Ready 2 Rumble Boxing, and Sonic Adventure. The Dreamcast was one of the first consoles to offer online play. By November 1999 it had sold over one million units, which broke the Playstation's record of one million in nine months. However after the release of the Playstation 2, Dreamcast sales and Sega Profits dipped dramatically. This was also due to an ever growing amount of piracy due to the fact that the media was easily copied. Finally in February 2002, after only three years, Sega decided to discontinue production of the console. The Dreamcast, up to now, was Sega's last console.
In 1998 Sega launched the Sega Dreamcast in Japan to rave reviews and strong sales. Less then a year later the
Video Output:
640x224 NTSC via composite video or RF (Composite cables included with console)
Available: RGB/VGA, S-Video.
Size: 190mm(W) x 195mm(H) x 78mm(D)/7.48" x 7.68" x 3.07"
Weight: 2.0kg/4.41lb
Controller Jump Pak:
Dreamcast Arcade Stick:
Sega Visual Memory Unit (VMU):
Dreamcast Broadband Adapter
Dreamcast VGA Adapter:
Dreamcast Broadband Adapter
Dreamcast Fishing Controller
Dreamcast Keyboard
Dreamcast Keyboard Adapter
Dreamcast Mouse
Mad Catz Light Gun
Samba de Amigo Maracas
Star Fire Gun
Sega Virtual Memory Unit: first and only memory card to feature a gaming element. The abitlity to play minigames from the Dreamcast that were download via the Dreamcast controller.
One of the First Consoles to support Online Play, Leaderboards, and internet browsing on a Console.
Homebrew games available created with Sega's free development kit KallistiOS.
Used a proprietary GD-Rom disc not used before of since.
Had a game library of nearly 700 games.
Sonic Adventure
Sonic Adventure 2
Skies of Arcadia
Sega Rally
Powerstone
Powerstone 2
Shenmue
Evolution
Marvel Vs Capcom
Mavel VS Capcom 2
Crazy Taxi
http://en.wikipedia.org/wiki/Dreamcast
http://www.computerandvideogames.com/article.php?id=161538
http://www.computerandvideogames.com/article.php?id=222878
http://gaming.wikia.com/wiki/List_of_Sega_Dreamcast_peripherals
http://news.bbc.co.uk/2/hi/business/1145936.stm
http://dextremes.com/dc/specs.html