Goal of the game
The goal is to force your opponent to have no legal moves, or to have two cows left.
If both players have 3 cows and neither player shoots a cow within ten moves, the game is drawn.
Core Mechanic
Two players use tokens or "cows" to create a mill, which is then used to eliminate the opposing side's cow population or cease movement options.
Space of the game
Morabaraba uses a playing board consisting of a large square with two coexistent squares. Vertical, horizontal and diagonal lines are then connected from the outer edge to the inner square's sides.
Objects, Attributes, States
There are 24 total tokens or cows in the beginning of each game. The tokens are free to be placed anywhere on the intersections.
When the tokens have formed a mill, the opposing sides cows are susceptible to being shot, removing them from the field. Thus, they may not be used again until a new game.
But, if the opponent has an already formed mill, the three tokens in the said mill gain "invulnerability", and cannot be harmed.
Actions
The player(s) are free to place their 12 pieces on the board, as long as it's a vacant intersection.
Once all pieces have been placed on the board, cows can be moved from one junction to another, whether it'd be linked or adjacent.
Rules
Each players starts with 12 cows. (Black and white). The player with the white cows moves first.
Cows can only be placed on intersections/empty locations and can't be stacked.
The aim is to create a "mill" or three cows connected in a horizontal, vertical, or diagonal line.
When a mill has been formed, the player may shoot one of the opponent's cows. (Removing the dead cow from the field permanently) But the player cannot remove a cow from the opponents mill, unless all cows are in mills.
When all cows have been placed, each turn after consists of moving a cow to a free location adjacent to their original place.
Players may break a mill, and re-make a mill to shoot their opponents remaining cows.
Once the player has reached a three token stock, they may "fly" their cow to any vacant location without worry of line rules.
Another rule: players may remove the "machine gun" tactic of shuffling a single cow between two mills so that the opponent's cow is shot with each turn.
The player wins if the opponent has no turns or your opponent only has two cows left. If either player has three cows left and neither player shoots a cow within ten moves the game is a drawn.
Skills players learn
Planning. Players learn to think ahead and reduce the cramped spaces of the board. Learn to fragment the opponent into tiny pieces and cover more ground. If your pieces are in one tiny group the opponent has more options of making mills. Therefore they can eliminate your cows faster.
Judgement. Players must keep track of their opponents pieces. Another option to winning is blocking their movement. Keep track of where they move and how they attempt to trap you.