Deconstructed by Jesus Tapia
GOAL of the game: whoever wins the majority of the nine mini grids wins the game, draws cannot occur in scribe.
CORE MECHANIC
A turn based game in which players, represented by + or 0, must fill squares in order to create any of the 19 possible glyphs for points, each glyph is worth the number of dots that compose it, the glyph may be mirrored or rotated. who ever has the most points in a particular grid claims that grid.
The square you last claimed points to the mini grid in which you must make your next move. If your last move points to a filled up mini grid you may choose any other space on any other mini grid. After all the spaces have been filled, whoever has won the most mini grids wins the game.
In an advanced version of the game, players form glyphs using the entire grid with their wining mini grids, the winner being the person with the biggest glyph.
SPACE
There are 9 mini grids consisting of 9 squares for a total of 81 squares. The space in which you can move is influenced and limited by your previous move. After making a move you must put a diagonal line through your previous move, therefore, only the most current move shouldn't be slashed.
OBJECTS, ATTRIBUTES, and STATES
+ and 0 are the objects in the game representing the player, as the game progresses these form glyphs within the various mini grids. The various states include, being part of a glyph or not, one space cannot belong to multiple glyphs, it is either part of one or not. Another state would be being active or inactive, indicated by a diagonal line through previous moves. Attributes are the number of glyphs one could possibly make and the number of points their worth. There are a total of 19 glyphs and the most points a player can get from any glyph is 9, with the least being 1, meaning that the most points one could get on any mini grid is 9.
RULES
A turn based game that is always played on a 3x3 grid consisting of mini grids, also 3x3.
Players are not allowed to pass on their turn. On each players first turn, they may claim any square on any grid. After the first move is taken, they must pick only from the mini grid that corresponds to their previous move, for example: if 0 is placed in the bottom left square of the center mini grid, on the next turn, 0 must pick a square from the bottom left mini grid. After each turn the player must put a line through the move they just made.
After all the space on any mini grid have been completely occupied, the number of points for each glyph formed is added. Any space can only be part of one glyph, so if one space is part of multiple glyphs, it does not count and the player must choose only one. The player with the most points wins that mini grid, and it is marked with either + or 0, depending on who won the mini grid. whoever wins the most mini grids out of the 9 wins the game.
ACTIONS
The only operative action in this game is placing your piece on any unoccupied space. The resultant action would be determining the space in which you could make your next move. Choosing a spot that points to an already complete mini grid gives you the freedom to move on any space that isn't already occupied, as oppose to the somewhat limited option otherwise.