Post date: Mar 25, 2016 3:58:56 AM
My first GDC trip was an eye-opening and interesting experience, and although I was exposed to plenty of information, there were several outstanding points I noticed.
Observation 1 – Don’t fear portfolio review
While self-criticism can absolutely be helpful, it’s easy to carry it too far and become self-defeating. Initially I was apprehensive approaching booths and even showing up to scheduled reviews due to self-doubt, but the feedback I ended up receiving was not only extremely helpful in carrying my work ethic and portfolio forward, but it was also far more positive than I had expected.
Observation 2 – Know your pass
Practically every pass can get you onto the Expo and Career Floors, but for those with more specific passes that allow access to only some of the panels and seminars, it pays to know what you can and cannot get into ahead of time, and plan accordingly. Lines form extremely quickly, but if you stay on top of your schedule and aren’t scrambling at the last moment to know what you’re admitted to, getting in is easy.
Observation 3 – Prepare your wallet
San Francisco is expensive, and even chains like Denny’s hike up their prices around the convention center. If you aren’t thrilled with your financial state, definitely look into the Game Design Club for help with affording the trip, but also a bit of scouting may not hurt either. While convenience stores are typically reliable, there are a few small cafes with prices ranging between $7-$12 for an average-sized meal, but beyond that most places I found landed somewhere in the $15-$18 range at le