Name:Daisuke Ishiwatari
Gender:Male
Notable creations and work:
-The Last Blade (SNK Playmore)
-Guilty Gear (Arc System Works Co.Ltd)
-Guilty Gear X (Arc System Works Co.Ltd)
-Guilty Gear Petit (Arc System Works Co.Ltd)
-Guilty Gear Petit2 (Arc System Works Co.Ltd)
-Guilty Gear X Plus (Arc System Works Co.Ltd)
-Guilty Gear X2 (Arc System Works Co.Ltd)
-Guilty Gear XX #Reload (Arc System Works Co.Ltd)
-Guilty Gear Isuka (Arc System Works Co.Ltd)
-Guilty Gear Dust Strikers (Arc System Works Co.Ltd)
-Guilty Gear Judgment (Arc System Works Co.Ltd)
-Guilty Gear XX Λ Core (Arc System Works Co.Ltd)
-Guilty Gear 2:Overture (Arc System Works Co.Ltd)
-BlazeBlue: Calamity Trigger (Arc System Works Co.Ltd)
Animation Department
-Guilty Gear 2:Overture(2007)(VG)(Character Designer)
-Guilty Gear Isuka(2004)(VG)(Character Illustrator)
-Guilty Gear XX(2002)(VG)(Character Designer)(as Daisuke Ishiwatari)
aka"Guilty Gear X2"-USA
aka"Guilty Gear X2 #Reloaded"-USA(reissue title)
-Guilty GearX(2000)(VG)(Character Designer)
-Guilty gearX(1998)(VG)(Character Designer:Main characters)
Miscellaneous Crew
-Guilty Gear 2:Overture(2007)(VG)(Planning & Concept Designer)
-Guilty Gear Isuka(2004)(VG)(Original Author)
-Guilty Gear X(2000)(VG)(General director)(planner)
-Bakumatsu Roman: Gekka no kenshi(1997)(VG)(Developer)
aka "The Last Blade"-USA
Actor
-Guilty Gear Isuka(2004)(VG)(Voice:Sol Badguy)
-Guilty Gear XX(2002)(VG)(Voice:Sol Badguy)
aka"Guilty Gear X2"-USA
aka"Guilty Gear X2 # Reloaded"-SUA(reissue title)
-Guilty Gear X(2000)(VG)(voice)-Sol Badguy
-Guilty Gear(1998)(VG)(Voice)-Sol Badguy
Writer
-Guilty Gear2: Overture(2007)(VG)(Story)
Composer
-Guilty Gear2: Overture(2007)(VG)
Special Effects
-Guilty Gear 2:Overture(2007)(VG)(Special Effect Designer)
Sound Department
-Guilty Gear 2: Overture(2007)(VG)(Japanese Servant Voice Talents:Arc System Works)
Music Department
-Guilty Gear 2:Overture(2007)(VG)(Lyrics)
Producer
-Guilty Gear(1998)(VG)(Producer)
Art Department
-Guilty Gear(1998)(VG)(Illustrator)
Born:Aug.14, 1973
Death:N/A
HomeTown: Johannesburg, South Africa
Country:Japan
Currently Working For: Arc System Works Co.Ltd
1st Game Credit: The Last Blade
Daisuke Ishiwatari born at Aug.14,1973 in Johnnesburg, South Africa. He is working on Arc Syetem Works.Co.Ltd. He is the music composer, character designer, and story writer of the Guilty Gear series, and did some vocie acting on Guilty Gear.
His most best work is "Guilty Gear", he is very intelligent and he know well how to make good 2D action fighting game. His drawing style is very unique, good composition, dramatic figure on "Guilty Gear" concept art.
Guilty Gear
Platform:Play Station Network(PS3), Play Station Network(PSP), Playstation
Publisher: Virgin Interactive Entertainment(Europe) Ltd, Arc System Works Co. Ltd, Atlus U.S.A Inc
Developer: Acr System Works Co. Ltd
Genres:Action Fighting
Themes:Anime, Fantasy
Original US Oct.31,1998
Guilty Gear is one of the last 2D fighting games to grace the Playstation console. However, unlike Capcom and SNK's fighters, Guilty Gear uses extremely high-resolution sprites with incredibly detailed animations. The series became known for it's driving, heavy metal soundtrack as well as cast of extremely diverse and bizarre characters. Another hallmark was the inclusion of DESTRUCTION moves, which would instantly kill the opponent if it struck and would, in fact, end combat entirely regardless of how many rounds were left. The series came under fire for it's absurdly cheap and difficult final two bosses. Another unique aspect to Guilty Gear was it's surprisingly (for a fighting game) fleshed out storyline, very little of which was revealed in the first Guilty Gear except in the endings of the characters or the instruction manual.
Like most 2D fighters, combat consisted of a best out of three round structure, which could be changed to best out of four or five in the options menu, in which two fighters squared off. The Capcom-style of special moves were used (consisting of quarter and half circle motions as well as holding backward to "charge" a move) and a Tension Gauge filled at the bottom. The Tension Gauge encouraged players to be extremely aggressive, as it would actually drain if one person was playing too defensively. Super moves could be activated if enough Tension was built up and the above mentioned DESTRUCTION mode could be initiated at any time. This mode would allow the insta-kill move to be activated and would drain the Tension, and later the health, gauge if it wasn't. Combat in Guilty Gear was extremely fast with an emphasis on drawn out combos, for the most part.
Story:In the distant future the world is united under the rule of the Union of Nations. In order to build a stronger infrastructure, the Union's scientist create a race of bio-mechanical beings called GEARS to be a slave class. One GEAR, however, gains sentience and leads the rest of his race in a violent rebellion against humanity. This GEAR names herself Justice. The Sacred Order of Knights, guardians of the world, are the only force capable of standing against the GEAR menace. The war lasts for 100 years, but finally humanity was victorious and Justice was defeated. The war would come to be known as The Crusades. GEARS were quickly banned and exterminated on sight. One GEAR who fought in the war called Testament sets in motion a plan to resurrect Justice. The Sacred Order began a tournament to try and find someone worthy to stop Testament's plan from going through. The prize was "anything the winner desired." Ten combatants appeared to do battle with one another.
-Guilty Gear Character(How they different from each series)-
-Character motion set up concept-
https://sites.google.com/a/c.ringling.edu/ringling-ca-ga-wiki/artist-and-designer-profiles/guilty-gear
-Guilty Gear Concept Art-
-Character selection in the game-
-Gameplay Screen shot-
His drawing style is look Anime style, but try to illustrate more realistic human base. Saturation color is his own style. Most of the character concept and illustration is painted from Acrylic.