Basically, there are about 6 members to a Heist. Each of the members have a unique skill to contribute to the group to help steal whatever they are trying to get:
The Idea Man
- moderate combat strength
- Ability: "Guardian Angel" (you can track every team member's health status)
- Ability: "Full House" (if your team has successfully capture the spoils, your combat strength increases. You're strength returns to normal if you hold the spoils.)
The Ace
- highest combat strength
- Ability: "Escape Artist" (you have a higher chance of avoiding arrest. You're also the one responsible driving the getaway vehicle)
- you cannot hold the spoils during the entire operation
The Hacker
- no combat strength and works off field
- Ability: "Eagle Eye" (maintains visual over the entire operation as well as the stats of each member of the heist)
The Breaker
- moderate combat strength
- Ability: "Cheat" (provides a limited number of hints (3) to crack physical security locks)
- Ability: "Stealth" (makes you temporarily invisible to enemies)
The Inside Man
- high combat strength
- Ability: "Blend" (allows you to infiltrate enemy territory with ease)
The Technician
- low combat strength
- Ability: "Demo Man" (your limited stock of explosives can break through any obstacle)
- Ability: "Mark" (for a limited time, you maintain visual over the stats and actions of one team member of your choice)
UDK Kismet
For one, since there's quite a bit here, I only wanted to focus on at least 2 of the classes. I chose The Breaker and The Inside Man.
The first puzzle was the player is in a room with a door. The door has 6 switches - only one of these switches opens the door. The other 5 switches triggers the alarm and it's pretty much a game over.
Kismet sequence of the other 5 switches triggering the alarm light
For this demo, the player can select what class they want to be. The first puzzle requires The Breaker's ability to Cheat. You can still open the door without using this ability, but the chances of figuring out which switch is the correct one is low. By using Cheat, the alarm switches will vanish and the correct switch will remain.
Kismet sequence of the player class pickups.
Kismet sequence for the Cheat ability and the opening door.
The next room's puzzle is simple and I ended up having to replace AI with InterpActors. What it was supposed to be, is that the player enters this room and 4 NPCs are standing at the opposite end of the room. When you walk into their space, they will try to approach you, like guards about to arrest you. With the Inside Man's ability to Blend, you may activate this to divert the NPC's attention away from you.
Since the AI wasn't working as well as I'd hoped, the NPCs, now InterpActors attach to the player to simulate a ghetto/cheezy stare down. So pretty much what the Inside Man's effect does is to detach these InterpActors. hooray