Name: Shigeru Miyamoto
Notable creations and work: Kid Icarus, Super Mario Bros. Series, Legend of Zelda Series, Star Fox, Donkey Kong, Metroid Prime, Pikmin, Luigi’s Mansion, Super Smash Bros, Wii Fit, Wii Sports, and numerous others
Born: November 16, 1952
Super Mario Bros
Developer: Nintendo R&D1
Publisher: Nintendo (1985)
Born in November 16th, 1952, Shigeru Miyamoto was raised in the town of Sonebe, in the countryside outside Kyoto, Japan. As a child, Miyamoto mostly played outside among the numerous hills, canyons, and rivers. His hobbies included reading, drawing, and painting, as well as storytelling with puppet shows and creating toy designs. Miyamoto desired to work in the design field after college, and applied to Kanazawa College of Art at the age of 18. After graduating in 1977, Miyamoto asked his father to call on an old friend, Hiroshi Yamauchi, to grant him an interview for employment. Yamauchi was the current president at Nintendo, and after scanning his portfolio; he hired Miyamoto as an apprentice in the planning department where he would analyze new ideas for production. Thus began the initial step in Miyamoto’s considerable career.
When Miyamoto was a child, he loved to explore the countryside of his hometown. One day he found a large opening, which turned out be a cave. Afraid at first, Miyamoto would return to this same cave numerous times until he found the courage to explore inside. Armed with a lantern, Miyamoto ventured into the cave, and to his delight found another opening that led to a smaller cave inside. And so goes one of the most repeated stories of Miyamoto’s life. Other stories include Miyamoto finding a lake while hiking or being lost in the sliding doorways of his home as a child. Miyamoto describes himself as an adventurer, wandering the streets without a guide, waiting for the unexpected to happen. His vision is that of a curious, childlike wonder, in which every corner of every crevice can hide a black hole, a mystery, an unopened treasure. If one looks for adventure, such as a child would do when exploring the woods, or playing with his toys, the penchant for stories become an inevitable feature of one’s imagination. Miyamoto’s trademark is to find inspiration in his memories and experiences, such as the Chain Chomp in Mario being related to a bad experience he had with a neighbor’s dog, or The Legend of Zelda, in which one plays Link, a hero who must explore a wide level of areas in order to reach his goal. Even as a child, Miyamoto said he always had a desire to amaze the world, to always strive to accomplish what others cannot. His vision for games is to be constantly fresh and creative, feeding on the imagination of the player, and bringing a surprise like an unexpected ending. Miyamoto describes himself as his character Lakitu from Super Mario, because he is “very free, floating in the air, going anywhere.” Miyamoto never hesitates to explore the unknown, and the whimsical worlds he create, encourages us, as the players, to continuously challenge ourselves in our vision to seek to make the impossible, very possible.
Kid Icarus
Developer: Nintendo R&D1
Publisher: Nintendo (1986)
Miyamoto acted as producer alongside Gunpei Yokoi in this platform game in which the player is Pit, an angel warrior trying to recover the Three Sacred Treasures in order to save the Light Goddess Palutena from the Dark Goddess Medusa, currently residing in the Underworld. Kid Icarus uses the same engine as another popular game, Metroid.
Super Mario Bros. was developed by Shigeru Miyamoto and Gunpei Yoko; both were the lead designers for the game. Using Donkey Kong as a basis, the character of Mario evolved so that he would not longer die if he fell from too high a height. New enemies were introduced that could only be defeated by being hit from underneath. Shigeru Miyamoto designed Mario as a plumber with overalls, hat, and a thick moustache since the game’s world design was a large network of giant green pipes. Luigi was also introduced as Mario’s brother for multiplayer mode, by using a green palette swap with Mario. Eventually the popularity of Super Mario Bros. would spawn a large library of continuations, including Super Mario World, Super Mario Bros. 3, the Paper Mario series, etc.
Legend of Zelda
Developer: Nintendo
Publisher: Nintendo (1986)
The Legend of Zelda is an action adventure game in which the player is Link, a young hero who is on a quest to save Princess Zelda from the evil Ganondorf, by using the power of the legendary Triforce. The Legend of Zelda consists of puzzle, action, adventure and exploration. Miyamoto was the director, producer, and designer for this game. Originally inspired by Miyamoto’s adventures exploring his childhood home outside Kyoto, as a child Miyamoto often played among secluded lakes, caves, and forests. The story of Miyamoto exploring the cave with his lantern is one of the inspirations he had in creating Legend of Zelda. The popularity of Legend of Zelda had led to numerous continuations of the series, including The Legend of Zelda: A Link to the Past, Ocarina of Time, Wind Waker, Twilight Princess, Phantom Hourglass, etc.
Star Fox
Developer: Various
Publisher: Nintendo (1993)
The game concept for Star Fox is supposedly inspired by a Miyamoto’s visit to a fox god shrine upon which one had to walk through a series of arches to reach the temple. The first of this series was programmed by Argonaut Software using the Super FX Chip to create a 3D gaming experience on the SNES home console.
Donkey Kong
Developer: Nintendo (Arcade Version)
Publisher: Nintendo (1981)
Donkey Kong was the brainchild of Miyamoto when he was assigned by Yamauchi, (President of Nintendo at the time), to take the failed game RadarScope and relaunch it as a new game. As director and designer, Miyamoto credits “Popeye”, “Beauty and the Beast”, and “King Kong” as his inspirations. The player controls Mario, a mustachioed plumber who jumps over barrels and climbs slopes and ladders in order to rescue the female Pauline from the giant gorilla Donkey Kong. Lacking the technical skills to make his vision a success, Miyamoto first planned out the story and concept and worked with the technicians on tweaking the mechanics of the game in order to reach his final goal.
“N-Sider.com: Profile: Shigeru Miyamoto”. n-sider.com. Grajqevci, Jeton. 9 Oct. 2000. Web. 6 April 2010.
“Mobygames – Shigeru Miyamoto”. nowgamer.com. n.p., n.d. 6 Apr. 2010.
“Kid Icarus | NinDB”. nindb.net. Kelly, Mark. 28 Jun. 2001. Web. 6 Apr. 2010.
“donkey kong video game, Nintendo (1981)”. arcade-history.com. n.p., n.d. Web. 6 Apr. 2010.
“Gamespot presents: The History of Donkey Kong”. gamespot.com. Trueman, Doug, n.d. Web. 6 Apr. 2010.
“Star Fox | Starfox-online”. starfox-online.net. n.p., n.d. Web. 6 Apr. 2010.
Website from Nintendo with a basic summary covering all Legend of Zelda games released in the United States
Web article about basic history of Donkey Kong
Fan website dedicated to Shigeru Miyamoto
Wikipedia list of all Nintendo games created by Shigeru Miyamoto