The game screen

The game screen displays the names of the players, the game board with 12 squares, and some buttons.

The 6 squares on the left are those of the first player, the 6 squares on the right are those of the second player, and the direction of rotation is counterclockwise.

For portrait mode, the 6 squares on the left are those of the first player, the 6 squares on the right are those of the second player. For landscape mode, the 6 squares on the top are those of the first player, the 6 squares on the bottom are those of the second player. The direction of rotation is counterclockwise.

The player whose it is turn must choose a playable square touching the square, the seeds are distributed and, if there are seeds to pick, they are picked up and it is the turn of the other player.

If the player wants to know the exact count of seeds in its squares before playing (which is a problem if some squares have a lot of seeds), the command "Counts" do display the seeds count in squares of player which it is the turn. These counts will be deleted as soon as a square is selected, unless the option display all accounts permanently was chosen, because then the counts of both players will be permanently displayed and the "Counts" button disabled.

When a player is an automate, it calculates his next stroke during the execution of the stroke of other player, and if it has not finished when the stroke execution is finished, a progress circle is shown during the waiting for the end of the calculation. It will then show the selected square and the stroke will be executed in the same way.

If the automate is the first player, you will see a "Begin" button to start the game, and when you select this button the automate will play its first stroke.

The button

allows to undo the last stroke recursively, and the button allows to redo these undone strokes recursively. When, after undoing or redoing it is the turn of automate to play, you must select "Continue" in order that the automate plays (or make a new undoing or redoing).

However, some matches may have a very large number of strokes, and the recursive undoing is limited to the last 25 strokes of each player in order not to let grow indefinitely the memory required.

By the menu button, you can reset the game, do display help screen, and mask pub if you don't like see pub when playing.