Country: Attellaria
Ruled by: Augustus
Population:
Primary Business: wine, temple of Dionysus
Alchemist: no
Magic Shop: no
Sage: no
Wizards' School: no
Notes: Veoria is a castle on the coast. The land is prime for grapvine growing, and the lord of the castle (a Dionysus priest and former player character) made it into a very profitable business. Veoria was constructed in 1156‑1157 by Augustus, financed by adventuring and spell selling before and during that period. He supports his lavish, handsome castle and temple with a vineyard and wine business, described in painful detail below. Veoria provides much of its own food, in fields, hunting and fishing.
Veoria has a school for Dionysus priests, which can accomodate up to 64 priests. As of 3/1160, eight priests have been accepted, all of whom could conceivably advance in levels, but only one of whom is interested in such. The main Dionysus temple has no priests to spare for Veoria.
Each 100 acres requires about 35 workers of various types. This will total about 75 people, counting spouses and children. In addition, each 75 people will attract approximately 25 other people of various types to fulfil the needs not covered by the current population (shopkeepers, leatherworkers, blacksmiths, and so on). Current population can be calculated that way. This situation will continue as long as the business is profitable and the territory is safe.
Current date: 12/1159
Acres under production: 500
There are approximately 17,400 acres per hex, or 700 acres per square mile.
Typical 100 Acre data
Monthly Costs G.P. 15 field workers 22.5
plant, harvest, fertilize
typical worker has spouse and 2 children
15 plant workers 45
process, mix, repair and maintain
typical worker has spouse and 2 children
1 druid, level 5 (minimum) 500
cure/prevent diseases, enhance growth
50% are married with 0‑5 children
Scholar + school maintenance 110
horse fodder (12 draft horses) 600
fertilizer 7000
maintenance costs 321
monthly total 8598.5 harvest total (x 6) 50,931 this last figure given for figuring profit on a given harvest
Harvest Costs (2/year) G.P. 50,000 bottles (labeled) 5000
50,000 corks 500
50,000 lbs. sugar 3000
replace 2 horses (typical) 60
this assumes a 6 year work span/horse
Advertising 1000
1000 g.p. will create 81‑100% sales
each additional 100 gp will add 1‑4% sales
Transport 500 g.p.
Harvest total 59,065
Initial cost / 100 acres
Advertising costs for hiring workers 500
Clearing (.8 gp/acre) 80
15 field hands can do this, and will take 14 weeks to clear and prepare 100 acres for planting
Dirt roads (20,000' per 100 acres) 160
Fences 2000' 200
Living quarters for 125 people 2100
Irrigation 2' deep by 20,000' long 1280
Processing vat ‑ stone 5000 gal capac 1000
Storage of raw grapes 1000
60' x 60' stone building, 10 shelves
high; keep fresh until processing.
Harvesting takes 2 weeks, processing takes a month.
Bottled wine storage: underground 3000
70,000 bottle capacity. This is simply a deep pit with stone walls and roof.
Wine racks for above: 8' high by 6' 700 wide, each can hold 200 bottles, requiring 350 racks
Water resevoir (1 acre, 15' deep avg, 20,000
500,000 gallon capacity
Barn for 6 wagons and horses and tools 300
Tools, 15 sets for field workers 30
Wagons, 6 900
Sugar storage (70,000 lb. capac) 100
small stone building, 3000 cubic feet
Fertilizer storage, 200,000 lbs capac, 300
wooden building 10,000 cubic feet
Irrigation gates, 100 wooden 200
Storage: empty bottles, 70,000 bottle 300 capacity, 40' x 40' barn
Cork storage: in barn also
12 draft horses 360
Wine Press 500
School building for 60 children 500
Total start‑up cost: 31,510
Wine Details
Two crops may be harvested per year in the sunny, wet climate of Veoria. Each acre should yield about 2,500 bunches of grapes. Each bottle requires about 5 bunches. This will produce about 2800 bottles per acre per year. Of a typical 100 acres, approximately 10% is covered with roads or fences, 10% by barns or other storage, 10% to processing areas, 5% to living space, and 1% to water resevoirs.
Grapes must be harvested in the two week period of prime ripeness, then a month is required to process and bottle it all. One year minimum is required for fermentation of this wine. Older vintages would sell for more but would require building of more underground storage (see above, such a building costs 3700 g.p. to build and fill with shelving). Older vintages would rise in value slowly, adding 10‑60% in value per year. The market for older vintages would not be as great, losing 1‑10% of total market per year until a minimum of the first amount under 10% is reached.
Stored Vintages:
1156: 1500 bottles
1157: 1500 bottles
1158: 1500 bottles
TYPICAL SALES DATA
The produce from 100 acres is about 50,000 bottles. Normal market price for such fine wine would be about 2 g.p. Wine quality will vary slightly despite the best efforts of men and druids, resulting in a quality that will affect price like this:
80% + 2d20% times 2 g.p./bottle
Thus, a poor crop could only bring in 82% normal, while an exceptional crop could bring in 120% normal.
It is reasonable to be able to sell two crops per city per year, and two more crops total to the rest of the villages and castles in a country (barring unusual circumstances). Thus, 500 acres worth of production could be sold in Attlellaria each year. This is approximately 7/10 of a square mile. If more was produced, it would have to be sold overland or overseas.
In Attellaria there is a 5% income tax of large businesses. Most countries impose an import tax of at least that much.
At the costs and revenues calculated, the fourth crop of any given 100 acre area will be the first to show a profit.
Additional Expenses:
New Priests School g.p.
Harvests:
Year M Crop Qual Income Expenses
1157 09 94 94000 ‑ 59065
11 103 103000
1158 01 114 114000
03 96 96000
05 91 91000
07 99 99000
09 96 96000
11 97 97000
1159 01 89 89000
03 01 113 113000
03 02 101 101500
03 03 106 106000
05 95 95000
07 105 105000
09 01 117 117000
09 02 104 104000
09 03 105 105000
11 114 114000
total income 664,830 g.p.
monthly costs * 26
Veoria 12,325 ‑320,450
Self 900 * 26 = ‑23,400
Temple 431 * 26 = ‑11,206
Miramar 1125 * 26 = ‑29,250
Drius 1050 * 26 = ‑27,300
Quinlin 700 * 26 = ‑18,200
Orestes 700 * 26 = ‑18,200
subtotal profit 216,824
start up, 200 new acres
‑63,020
Income tax ‑33,242
Docks for shipping ‑ 600 g.p.
(cap: 4 large merchants) 300' long