Armor of Anhur – this armor belonged to a high priest of Anhur, who died in the Judgement War. Most temple property became property of the state after entire temples priesthoods died. This armor has four arms, two of which are in the ‘normal’ position, and two more below. When worn, the wearer can activate the other two arms just as if he had four real arms. These arms can wield weapons, shields, and so on, but do not increase spell casting or ring wearing. The armor itself is full plate +4, 80 hit point capacity.
Spear of Anhur – also an item from the deceased priest, this is a +5 spear, the tip of which shines as brightly as the sun. If it strikes any undead, it affects them as if turned by a level 14 cleric, with any result of D or T indicated destruction. The light of this spear illuminates an area 40’ in radius as if in daylight. It overpowers any magical darkness of less than artifact level, and will burn away any cover less strong than mithral.
Gauntlets of Geb – these iron gloves, formerly property of a high priest of Geb, can be worn on bare hands or even over other magical gauntlets or armor (will expand to fit if needed, up to storm giant size). They grant the wearer immense damage dealing capacity, as long as the wearer is standing on the ground or on stone, sand, or the like. The gauntlets grant storm giant strength for melee only, and if the wearer strikes with his fists, base damage is 2-40, with at least four attacks per round (more if the wearer’s skills, level, etc. grant such). No earth elemental will attack the wearer of these gauntlets unless attacked first.
Symbol of Thoth – this holy symbol, formerly property of the high priest of Thoth, consists of an Ankh with an Ibis engraved upon it, along with many magical symbols of power. The wearer of this symbol can, up to three times per day, cause spells cast to have maximum effect. This will work for any class of spell caster.
In addition to these items, a chest containing 300,000 gold pieces worth of gems and jewels is included in the reward.