AUTHORS: Paula Carpio, Nerea Duran, Maria Florido, Claudia Garcia & Nina Puges.
SHORT DESCRIPTION
By using the Goosechase app in this lesson, children will review vocabulary and grammar structures related to ordering at a restaurant. Through this proposal, pupils will complete several tasks involving a variety of multimodal outputs, such as writing, conversation tasks, and more artistic featured activities (role-play).
CONTEXTUALIZATION
Target Age. This activity is addressed for 6th grade students.
Target Language Level (based on CEFR). Based on the CEFR, the activity’s language target is destined for an A2 level.
Location. There are different spaces used throughout the missions such as the classroom, playground, and the school canteen. Since sixth graders are already mature students, they have the skills and the maturity to go from one place to another.
LESSON AIMS
Competencies specifically related to CEFR. There are three main competencies integrated into the development of the Goosechase activity:
Written reception. Overall reading comprehension: can understand very short, simple texts a single phrase at a time, picking up familiar names, words, and basic phrases and rereading as required.
Spoken production. Overall spoken production: can interact simply but communication is dependent on repetition at a slower rate of speech, rephrasing, and repair. Can ask and answer simple questions, initiate and respond to simple statements in areas of immediate need or on very familiar topics.
Interaction. This competence is worked by encouraging interaction in L2 through the use of collaboration between partners.
LEARNING OBJECTIVES (SWBATs)
To use the grammar and vocabulary learned during the whole activity to order in a restaurant.
To examine how the Goosechase app works to be able to use it without any issue on further occasions.
MATERIALS
To do the activity, the students must have the Goosechase app downloaded into their electronic devices. Plus, they are given a code to begin the sequence of activities.
Equipment: learners need a minimum of one phone/tablet per group.
Link to download the Goosechase app:
ACTIVITY BY PHASES
We have elaborated this Canva presentation to explain the different phases of the Goosechase hunt in a more alluring way:
MATERIAL & APP IN USE EXAMPLES
Interactive video as a gamification resource:
https://app.animaker.com/video/ZJH60AWJQLSO5DJN
Link to the app in use, final output:
https://youtube.com/shorts/rlM5jUemqmE?feature=share
Video of our Goosechase and their missions: https://youtu.be/ihUx7IDWZT4
Some flashcards were used, and the school menu was also used for the final activity.