Group: Anlu Zhu, Polianna Torres, Huyen Nguyen
We use Lapentor, a 360° virtual tour platform, to design an interactive Scavenger Hunt activity. In this task, students work in pairs to explore different locations inside a U.S. university building. As they navigate the virtual space, they solve English riddles that guide them to specific objects or places.
QR code to activity
Target Age: 14-15
Target Language Level (based on CEFR): A2 level
Location (indoors, outdoors, gym, classroom, etc.): In class (indoors)
The activity aims to promote collaborative learning, vocabulary development, and context-based language use in an engaging, game-like environment.
CEFR Competencies:
Production: p. 70
Students can describe familiar places, objects, and people in simple terms using short phrases and sentences.
Students can use basic descriptive and spatial language (e.g., next to, behind, in front of) to convey meaning clearly.
Interaction: p. 83
Students can cooperate in pair work, asking and answering questions to clarify information.
Students can exchange simple opinions and agree on answers when interpreting clues.
Identify specific items and places based on contextual clues that include target vocabulary related to a bookstore and other campus locations.
Describe the relative location of people and objects using appropriate prepositions and spatial language (e.g., next to, in front of, behind, across from).
Create a short text (2–3 sentences) using learned vocabulary and clues to invent a story, explain relationships, or describe a mystery.
Design the virtual scavenger hunt in Lapentor, including 360° images of the building and interactive hotspots.
Create riddles and clues for each location, ensuring target vocabulary (e.g., bookstore items, lobby objects) is integrated at A2 level.
Upload distractor items (similar but incorrect choices) to encourage careful reading and vocabulary comprehension.
Test the navigation flow to confirm all hotspots and clues work properly.
Prepare student instruction slides or handouts, explaining how to access Lapentor, work in pairs, and submit answers.
Check technical setup (Wi-Fi, student devices, and platform accessibility).
Digital Tools / Apps:
Lapentor (Virtual Tour Platform) – Used to build and host the 360° scavenger hunt experience with interactive clues and hotspots.
Handouts:
Scavenger Hunt Exploration Log Handout – A worksheet for students to note the clues, correct items, and new vocabulary.
Equipment:
Computers (one per pair) with reliable Wi-Fi access.
Classroom projector – To introduce the activity and show navigation steps.
360° Image Capture Tools:
360° Camera – such as Insta360 or GoPro Max.
Smartphone with panoramic mode (low-tech alternative if no 360 camera is available).
Additional Materials:
Teacher slides introducing the task, vocabulary, and navigation demo.
Answer key for teacher reference.
Timer or visible countdown to manage pacing.
Optional prizes – Stickers, points, or small treats for student engagement.
Activate prior knowledge: Review vocabulary for places and objects found on a university campus (e.g., bookstore, lobby, cafeteria, classroom).
Introduce target language: Teach or review prepositions of place (next to, in front of, behind, across from) and clue vocabulary (e.g., I hang on the wall, I stand on the floor).
Demonstrate technology: Show how to navigate the Lapentor 360° tour and how to read riddles/clues.
Model one example clue together as a class to ensure comprehension.
Expected outcome: Students understand how to use the app, interpret clues, and collaborate effectively in pairs.
Students work in pairs on their smartphones, tablets, or laptops.
They navigate the Lapentor 360° scavenger hunt, exploring different virtual locations (e.g., bookstore, hotel lobby, art gallery).
For each hotspot, they read riddles/clues, discuss possible answers with their partner, and select or record the correct item in the Exploration Log Handout.
The teacher monitors groups, provides language support, and observes collaboration and vocabulary use.
Expected outcome: Students identify target items accurately, use English to negotiate meaning, and apply spatial and descriptive language in context.
Final task: Once students have explored all the rooms, they have to use the passwords they found to write 2–3 creative sentences. They can invent a short story, describe a mystery, or explain how the passwords are connected.
Assessment: Review Exploration Logs for vocabulary accuracy and clue comprehension.
Embeds around the space serve as scaffolds guiding students toward the correct object. Only one object serves as the actual password needed to exit the activity.
As a "side quest" students are to find the teachers in the space, and when they do, they will find different facts about the teacher to record on the handout.
Students can keep all clues visible while searching for the correct answer. When they hover the cursor over an item, they can check its spelling to support vocabulary recognition and accuracy.