Victoria, Diana, Huyen
A custom chatbot on EduCafe where students can play a “Guess Who” game, asking the chatbot Yes/No questions using correct question structure and descriptive vocabulary.
Target Age: 12-13 years old (secondary)
Target Language Level (based on CEFR): A2 level
Location: Indoors, projector needed
Written Reception (A2 level): “Can understand short, simple texts containing the highest frequency vocabulary, including a proportion of shared international vocabulary items.”
Overall Written Production (A2 level): “Can write a series of simple phrases and sentences linked with simple connectors like ‘and,’ ‘but’ and ‘because’.” Specifically, this task aims to create competency in writing question structure.
Grammatical Accuracy (A2 level): “Uses some simple structures correctly, but still systematically makes basic mistakes – for example tends to mix up tenses and forget to mark agreement; nevertheless, it is usually clear what he/she is trying to say.”
Students will be able to :
write yes/no questions using the Present Simple (do/does) the verb be (am/is/are) and modal verb ( can) , showing control of basic question structure.
distinguish between using do/does and am/is/are and can to ask correct yes/no questions.
use correct word order, auxiliaries, and target vocabulary (descriptive adjectives) when forming yes/no questions.
sustain a short information-exchange game by combining yes/no questions and answers until they identify the correct character.
collaborate with classmates, taking turns while working on the guessing game in pairs or small groups.
Teacher: explore EduCafe features, how to set up the “Guess Who” chatbot, prepares the “Guess Who” character database (e.g., famous people, cartoon characters), test sample interactions, and identify possible technical issues.
Ensure questions students can ask are suitable and scaffolded for their level.
Estimated time: Teacher prep: 30–40 minutes; Students: 5–10 minutes in class.
Students scan the QR code to access the chatbot.
Teacher models one quick “Guess Who” round with the chatbot so students see how to ask questions and narrow down options.
Estimated time: 10 minutes.
Link to the app: EduCafe
Handouts
Students will be given a handout with basic, descriptive, vocabulary of people, places, and things that a standard A2 learner would have in their textbook.
Equipment
The instructor will need a computer.
A projector is needed to show the game on the board so that other students can see the game in action.
Students need a smartphone to interact with the chatbot and type their questions.
Pre-task: activities needed so that learner can complete the task cycle (connection to prior knowledge, introduction to new language, technology or culture that students need to be able to finish the task cycle)
Main task: what students do with the app (how they interact with the app, with peers, with the teacher; main expected outcomes)
Post-task: can be several things: assessing - have the students achieve the objectives; creation of final output, etc.
This can be screenshots, videos from your presentations, handouts, etc.