Warped Spatial Reflection of the Deleterious Strike
Note: This spell requires that the user have created the "Warp Mirror" by use of the ritual:
"Weird Warpings of the Space Bending Mirror"
Further Note: This spell will not function without the "Warp Mirror" Foci, unless the caster
has a class ability that allows the casting of spells without a Foci.
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Source: xxx Sorcery
PP Cost: xx
Casting Time: xx actions, minus one per three full levels of the caster.
Arcane Difficulty Rating: xx+
Corruption Chance: Automatic unless one makes a critical success in casting. If casting fails, the caster is afflicted with 1D4 random mutations.
Cast Corruption: +1D8 Chaos Affiliation, +1D4 aging, -1D6 SAN, save vs Fort or gain Sorcerous Affliction and lose one point of WIS.
Components: verbal, gesture & physical (xx of a xx Man or Woman).
Optional Component: [To be determined...]
Optional Foci: [To be determined...]
Range: 5' per level of the caster.
Area of Effect: 1 target
Duration: 2D4 melee rounds, plus one melee round per level of the caster.
Saving Throw: Will, -1 for every level of the caster that exceeds the level/HD of the target.
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Description:
Foci: Warp Mirror (fashioned from Star Iron frame, Silver from
Mt. Wospmeulk hex 1909, Voidium backing & glass from 'The Plains of Glass Hex 1412'
This spell allows the caster to make use of a special designed
hand mirror (often designed with finger holes to be more secure.)
That is used to open a warping of space/time. Any target that
attacks the Sorcerer may find his own attack warped back towards
themself. If an identical type of hit locations exists between
Sorcerer & attacker, that location will be hit. Otherwise roll
for random hit location. If the attacker is in range of the
Name: Warped Spatial Reflection of the Deleterious Strike (Cont.)
spell effect, they must make a contest of WILL vs the Sorcerer or
portal opens causing them to damage themselves. The portal effect
is one way, and the enemy cannot use it against the caster.
This spell does have a nasty side effect of sometimes drawing the
attention of creatuess such as Dimensional Shamblers or Hounds of
Tindalos (5% chance each) or accidentally conjuring forth a gate
to another world or plane of existences (1% chance). On a failed
casting these chances multiply by five. On a critical fumble, a
gateway to some horrible dimension, plane or alien world will be
opened for 1D4 minutes directly in front of the caster. When
this happens, there is a 30% chance of something terrible from
the other side immediately grabbing the Sorcerer and pulling
him/her though to an unknown fate.
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Critical Success:
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Critical Fumble:
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