* Storm of Madness:
Storm of Madness:
PP Cost: 1
Range: level x 10' radius.
Effect: triggers & temporarily doubles effect of insanities in range.
Duration: 1 minute, plus one per every three full levels.
Saving Throw: Will, minus one per every three full levels.
Difficulty Challenge: 18
Description:
Via this power the psychic can trigger any existing insanities within
those within range at double the rating. Your own insanities, if they
exist are unaffected, though allies within range are vulnerable. While
this spell is in effect, those who have their insanities triggered are
also -2 to hit you, with a further -1 penalty for every three full
levels. This penalty also applies to those who had no insanities to
trigger, however still failed their Will save. When spell ends, all
surviving target's insanities return to their normal ratings & they
may make rolls to resist their madness.
Critical Success: All bonuses & penalties are doubled.
Critical Fumble: Sorcerer is affected & he/she gains an insanity at
the rating of 3D6. All penalties to hit listed above intead apply
to the Sorcerer for the duration of the spell.