* Storm of Madness:

Storm of Madness:

PP Cost: 1

Range: level x 10' radius.

Effect: triggers & temporarily doubles effect of insanities in range.

Duration: 1 minute, plus one per every three full levels.

Saving Throw: Will, minus one per every three full levels.

Difficulty Challenge: 18

Description:

Via this power the psychic can trigger any existing insanities within

those within range at double the rating. Your own insanities, if they

exist are unaffected, though allies within range are vulnerable. While

this spell is in effect, those who have their insanities triggered are

also -2 to hit you, with a further -1 penalty for every three full

levels. This penalty also applies to those who had no insanities to

trigger, however still failed their Will save. When spell ends, all

surviving target's insanities return to their normal ratings & they

may make rolls to resist their madness.

Critical Success: All bonuses & penalties are doubled.

Critical Fumble: Sorcerer is affected & he/she gains an insanity at

the rating of 3D6. All penalties to hit listed above intead apply

to the Sorcerer for the duration of the spell.